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- HUGO 2: WHODUNIT? SOLVE SHEET
-
- OUT OF 350 POINTS, I ONLY GOT 328. I WILL PLAY THE
- GAME AGAIN TO FIND OUT WHAT I MISSED. BUT WITH THESE
- INSTRUCTIONS, YOU CAN SOLVE THE GAME.
-
- WORDS IN QUOTATIONS ARE TO BY TYPED INTO THE GAME
- RECOMMENDED: SAVE GAME AFTER ACCOMPLISHING ANYTHING.
- "LOOK" WHEN ENTERING EVERY NEW SCREEN.
-
-
- 1. IN GUEST BEDROOM, "TAKE YELLOW BOOK" FROM BOOKCASE.
- 2. "LOOK THROUGH KEYHOLE"
- 3. "TAKE YELLOW BOOK"
- 4. IN STUDY, "LOOK AT DESK"
- 5. "TAKE MATCHES"
- 6. "TALK TO BIRD"
- 7. "LOOK AT WALL"
- 8. "ENTER DUMB WAITER"
- 9. IN KITCHEN, "OPEN CABINETS"
- 10. "TAKE GARLIC"
- 11. STAY AGAINST OUTSIDE WALL OF BUILDING AND GO RIGHT.
- 12. VENUS FLYTRAP SCREEN. (SAVE GAME HERE IS RECOMMENDED)
- CAREFULLY WALK OVER TO THE MAGNIFYING GLASS.
- "TAKE MAGNIFYING GLASS" EXIT SCREEN.
- 13. AT GARDNER'S SHED, AFTER HE FINISHES TALKING TO YOU,
- "EAT GARLIC". GARDNER WILL LEAVE. YELLOW BUTTON ON
- WORKBENCH WILL TURN ON LIGHTS IN THE SCREEN WITH THE
- IRON GATES. THE BLUE BUTTON WILL OPEN THE GATES. THE
- GREEN BUTTON WILL TURN ON THE BUG LIGHT IN THE BEE
- SCREEN AND THE BEES WILL TO GO IT AND YOU CAN WALK
- PAST THEM. "PUSH BLUE BUTTON" EXIT SHED.
- 14. GO RIGHT ONE SCREEN (IRON GATES). GATES SHOULD NOW BE
- OPEN. ENTER MAZE. FIND GUN, BELL AND BOTTLE (BE SURE TO
- "READ BOTTLE" WHEN YOU FIND IT.
-
- MAP OF MAZE
-
- THIS MAP IS 8 X 8. FOLLOW THE DOTTED LINES INSIDE OF EACH
- BOX TO FIND YOUR WAY AROUND THE MAZE.
- ____ ____ ____ ____ ____ ____ ____ ____
- | | | | | | |E | | | | | | | | |
- | |--|-|--|-|-|--| | |N|--|-|--|-|-|----|-|-|--|-|--| |
- |_|__| |__|_| |__|_| |D___| |__|_| |____| |_|__| |__|_|
- _|__ __|_ __|_ ____ __|_ ____ _|__ __|_
- | | | | | | | | | | | | | | |END | | | | | | |
- | | | | | | | |-|-|--| | | | | | | | | | | | | |
- |_|__| |__|_| |____| |__|_| |__|_| |_|__| |_|__| |BELL|
- _|__ __|_ ____ __|_ __|_ _|__ _|__ ____
- | | | | | | | | | | | | | | | | | | | | | |
- | |--|-|--|-|-|--| | | |-|-|----|-|----|-|-|--|-|--| |
- |____| |____| |__|_| |____| |____| |____| |_|__| |__|_|
- ____ ____ __|_ ____ ____ ____ _|__ __|_
- | | | | |G | | |SERUM | | | | | | | | | |
- | |--|-|--| | |U | | |----|-|----|-|----|-|-| | | | |
- |_|__| |__|_| |N_|_| |____| |____| |____| |_|__| |__|_|
- _|__ __|_ __|_ ____ ____ ____ _|__ __|_
- | | | | | | | | | | | | | | | | | | | | |
- | | | | | | | | | | |--|-|----|-|--| | | |--|-|--| |
- |_|__| |__|_| |__|_| |_|__| |____| |__|_| |____| |____|
- _|__ __|_ __|_ _|__ ____ __|_ ____ ____
- | | | | | | | | | | | | | E| | | | | | | E|
- | | | | |-|-|--|-|-|----|-|-- N| | |-|-|----|-|-- N|
- |_|__| |__|_| |____| |____| |___D| |__|_| |____| |___D|
- _|__ __|_ ____ ____ ____ __|_ ____ ____
- | | | | | | | | | | | | | | | | | | |
- | | | | | | | |-|-|-|--|-|----|-|--|-|-|----|-|--| |
- |_|__| |_END| |__|_| |_|__| |____| |__|_| |____| |__|_|
- _|__ ____ __|_ _|__ ____ __|_ ____ __|_
- | | | | | | | | | | | |E | | | | | | | | |
- | |--|-|----|-|--| | | | | |N --|-|--|-|-|----|-|--| |
- |____| |____| |____| |START |D___| |____| |____| |____|
-
-
- 15. GO BACK TO GARDNER'S HOUSE. "PUSH GREEN BUTTON".
- 16. GO RIGHT TO BRIDGE. (SAVE GAME HERE IS RECOMMENDED)
- CROSS BRIDGE. DO NOT DROP MATCHES. IF YOU DO, PRESS F5
- AND RESTART. IF YOU DROP THE MATCHES, YOU WON'T BE ABLE
- TO LIGHT THE DYNAMITE LATER BECAUSE THEY WILL BE WET.
- 17. AFTER CROSSING BRIDGE, "GET CATNIP". GO RIGHT.
- 18. BEE SCREEN. BUG LIGHT SHOULD BE ON AND BUGS AROUND IT.
- GO RIGHT.
- 19. OLD MAN SITTING ON MUSHROOM. GO RIGHT.
- 20. SNAKE WILL BITE YOU. GO RIGHT.
- 21. "PICK UP STICK" OUTSIDE OF DOGHOUSE. "THROW STICK".
- DOG WILL CHASE AFTER IT. "LOOK IN DOG HOUSE" WILL FIND A
- STICK OF DYNAMITE. "TAKE DYNAMITE". GO LEFT.
- 22. TAKE PATH LEADING DOWN. GO RIGHT TO OPENING IN WALL, WALK
- DOWN. GO RIGHT. "LOOK AT WALL". GO LEFT. ENTER PHONE BOOTH.
- AFTER FINISHING THE PHONE CALL TO POLICE "DIAL 1-800-333-HUGO"
- AFTER THE PHONE BOOTH STOPS SPINNING, AVOID THE ROBOT AND WALK
- OVER TO THE ROCK ON THE LEFT SIDE OF THE SCREEN. KEEP ON THE
- RIGHT SIDE OF THAT ROCK. "GET SCREWDRIVER" WALK INTO PHONE
- BOOTH. EXIT PHONE BOOTH AND WALK UP THROUGH THE OPENING IN
- THE WALL. WALK LEFT. STAY ON PATH AND GO LEFT.
- (AT SOME POINT A MESSAGE WILL APPEAR ABOUT THE SNAKE BITE.
- "DRINK SERUM FROM BOTTLE" TO CURE IT)
- 23. (SHOULD BE AT SCREEN WITH OLD MAN OUT COLD) WALK DOWN.
- 24. "CLIMB INTO WELL" WALK OVER TO RIGHT SIDE WHERE THE ROCKS
- ARE BLOCKING THE CAVE. "DROP DYNAMITE" "LIGHT DYNAMITE"
- WALK (QUICKLY) OVER TO ROPE, "CLIMB UP ROPE". IF THIS IS
- DONE RIGHT, YOU WILL GET A MESSAGE ABOUT A RUMBLING. "CLIMB
- DOWN WELL" ROCKS WILL BE GONE. GO THROUGH CAVE ENTRANCE.
- 25. GO INTO CAVE ON LEFT SIDE. "GET LAMP" EXIT.
- 26. GO INTO CENTER CAVE. (SAVE GAME HERE IS RECOMMENDED) WALK
- SLOWLY ACROSS VERY BOTTOM (NEAR ROCKS) OF THE CHASM TO
- OTHER SIDE. "TAKE BANANA" (SAVE GAME AGAIN) WALK BACK ACROSS
- CHASM IN THE SAME PLACE. EXIT.
- 27. GO INTO CAVE ON RIGHT SIDE. WALK ACROSS UNTIL YOU COME TO A
- LADDER. "RUB LAMP" "TALK TO GENIE" "GIVE BANANA" THE GENIE
- WILL OPEN THE TRAP DOOR. "CLIMB UP LADDER"
- 28. "PRY OPEN SAFE WITH SCREWDRIVER" "READ WILL" GO THROUGH DOOR
- ON LEFT.
- 29. GO INTO DOOR AT TOP OF SCREEN.
- 30. MAID. GO THROUGH DOOR ON RIGHT.
- 31. "RUB CATNIP ON BELL" "GIVE BELL TO CAT" EXIT ROOM
- 32. CAT WILL RING THE BELL AND THE MAID WILL LEAVE. WHILE SHE IS
- GONE, "OPEN CABINET" (MAID WILL RETURN) GO THROUGH DOOR
- ON LEFT SIDE OF ROOM. TALK TO COOK. EXIT ROOM.
- 33. GO TO DOOR AT BOTTOM OF SCREEN.
- 34. WALK DOWN TO DOOR A BOTTOM LEFT SIDE OF SCREEN.
- 35. GO THROUGH DOOR UNDER STAIRS.
- 36. GO TO DOOR AT TOP LEFT SIDE OF MIRROR IN HALLWAY.
- "LOOK AT PHOTO ALBUM" "OPEN DOOR" ENTER ROOM.
- 37. AUNT HESTER. ANSWER "YES" TO HER QUESTION OF DO YOU WANT
- A DRINK. WHEN HER BACK IS TURNED. "LOOK AT TABLE" "READ
- LETTER" "LOOK AT BOOKCASE" EXIT ROOM.
- 38. GO TO DOOR AT RIGHT SIDE OF MIRROR. "OPEN DOOR" ENTER ROOM.
- "TALK TO HARRY" EXIT ROOM.
- 39. GO TO OPEN DOOR AT BOTTOM LEFT SIDE OF SCREEN, GO TO
- DOOR AT RIGHT SIDE. (WILL SEE COP WALKING INTO THE
- LIVING ROOM. FOLLOW HIM)
- 40. ALL SUSPECTS WILL BE GATHERED. COP WILL TALK TO YOU. WHEN
- ASKED WHO THE MURDERER IS, ENTER A GUESS. HUGO WILL TAKE
- OVER. "GET NEWSPAPER" "GET PENCIL" "WRITE HERRING" "SLIDE
- NEWSPAPER UNDER DOOR" "PUSH PENCIL THROUGH KEYHOLE"
-
- THE END
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