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- WMAP -- v4.1
- ============
-
- Here is a program to generate ALL maps for ALL episodes of 3D-Wolfenstein
- (both versions 1.0 and 1.1). It uses the MAPHEAD and MAPTEMP/GAMEMAPS files
- that come with the game, and produces files:
-
- LEVELnn.MAP -- the ASCII map for level nn
- or
- LEVELnn.HEX -- the HEX map for level nn
-
- To display a description of the input syntax enter:
-
- WMAP /?
-
- This version of WMAP now uses files WMAPWALL.DAT & WMAPOBJ.DAT to define the
- characters to be output for each type of wall or object. These data files may
- be edited to suit your own tastes, and if any wall/object code is not defined
- in these files then the default character '@' is output.
-
- Hosko
-
-
-
- History
- -------
- v1.0 - Original version.
- v2.0 - Officers marked separate to normal guards.
- Key updated.
- Code generally improved.
- Command line parameters included.
- v2.1 - Minor mods.
- Map interpretation errors corrected.
- v3.0 - Map start address taken from MAPHEAD.WL1 .
- Map names taken from MAPTEMP.WL1 .
- /k switch can be used on its own.
- /h switch included - prints map as hex dump.
- v3.1 - /h switch outputs to LEVELxx.HEX
- Minor mods.
- v3.2 - Page feed inserted between HEX maps.
- Message line-feeds sorted out.
- More map/object info added.
- v4.0 - Modified to work for Wolfenstein 3D versions 1.0 & 1.1,
- and for 1/3/6 episode versions.
- Wall and object info now read in from data files, and therefore
- the /k switch has been disabled.
- v4.1 - '+' switch removed. Minor bugs fixed.
-