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-
- Introduction to Frigate
-
- Frigatσ i≤ ß strategiπ gamσ whicΦ pit≤ yo⌡ anΣ you≥ shi≡ áagains⌠ ì
- ß Sovie⌠ flee⌠ oµ vessels« Thσ objec⌠ oµ thσ gamσ i≤ t∩ ádestro∙ ì
- a≤ áman∙ áoµ áthσ áRussiaε áship≤ áa≤ ápossiblσ áwhilσ ááavoidinτ ì
- destruction« á Point≤ arσ awardeΣ fo≥ destroyinτ yo⌡ enem∙ áwhilσ ì
- avoidinτ áthei≥ ámissiles« You≥ ship¼ ß nuclea≥ ápowereΣ águideΣ ì
- missilσ ááfrigate¼ ááha≤ áman∙ áadvantage≤ ááove≥ ááit≤ ááRussiaε ì
- counterparts¼ ábu⌠ áyo⌡ arσ outnumbereΣ b∙ ß largσ ámargin« á Yo⌡ ì
- wil∞ bσ operatinτ oε aε areß oµ 1,000,00░ squarσ miles« A⌠ áyou≥ ì
- disposa∞ áyo⌡ havσ radar¼ sonar¼ jamminτ equipment¼ áantΘ-missilσ ì
- capabilitie≤ anΣ threσ type≤ oµ ordinance.
-
- You≥ ship'≤ informatioε anΣ positioε arσ updateΣ constantl∙ whilσ ì
- yo⌡ ágivσ ácommands« á This¼ however¼ i≤ no⌠ thσ ácasσ áwitΦ áthσ ì
- updatinτ áoµ thσ enem∙ anΣ you≥ weapoε systems« Thi≤ i≤ ábecausσ ì
- oµ thσ amoun⌠ oµ timσ i⌠ take≤ t∩ computσ thesσ items« Fo≥ áthi≤ ì
- reason¼ áFrigatσ i≤ operateΣ usinτ ß "turnó system« á Thi≤ ámean≤ ì
- tha⌠ áyo⌡ ácaε áente≥ iε a≤ man∙ command≤ a≤ áthσ átimσ áiε áyou≥ ì
- "turn"¼ referreΣ t∩ a≤ thσ "Turε Time,ó permits« Afte≥ thi≤ timσ ì
- expire≤ thσ enem∙ anΣ al∞ weapoε system≤ wil∞ bσ updated.
-
- Therσ arσ man∙ variable≤ whicΦ wil∞ neeΣ t∩ bσ takeε int∩ accoun⌠ ì
- fo≥ yo⌡ t∩ makσ decision≤ durinτ play« Fo≥ thi≤ reasoε therσ arσ ì
- tw∩ áwindow≤ áoε you≥ screeε iε whicΦ yo⌡ wil∞ áfinΣ áinformatioε ì
- abou⌠ áthσ áFrigate'≤ status« Thσ firs⌠ oµ áthesσ áwindows¼ áthσ ì
- largσ áwindow≤ áa⌠ áthσ to≡ oµ thσ screen¼ ái≤ ácalleΣ áthσ áMaiε ì
- Window« Thσ Maiε Window'≤ forma⌠ neve≥ changes« It≤ purposσ ái≤ ì
- t∩ givσ yo⌡ aε overvie≈ oµ thσ ship'≤ status« Thσ contents¼ likσ ì
- al∞ áoµ thσ screens¼ iε Frigatσ arσ selµ-explanatory« Belo≈ áthσ ì
- Maiε áwindo≈ yo⌡ wil∞ finΣ thσ Option≤ Window« Thi≤ windo≈ áwil∞ ì
- changσ áiε accordancσ witΦ thσ command≤ yo⌡ select« (ie« áiµ áyo⌡ ì
- selec⌠ áß ánavigatioε ácommanΣ ái⌠ áwil∞ ásho≈ áyo⌡ áal∞ áoµ áthσ ì
- informatioε árelevan⌠ át∩ navigation⌐ Therσ arσ ámorσ áthaε áteε ì
- completel∙ ádifferen⌠ áwindow≤ whicΦ wil∞ appea≥ iε áthσ áOption≤ ì
- Window.
-
- Oε áthσ ver∙ firs⌠ linσ oµ thσ screeε yo⌡ caε finΣ áfou≥ áthings« ì
- Thσ firs⌠ i≤ thσ numbe≥ oµ point≤ yo⌡ havσ accumulated« Thσ nex⌠ ì
- piecσ áoµ informatioε i≤ thσ timσ tha⌠ ha≤ elapseΣ ádurinτ áplay« ì
- (Note║ thi≤ timσ anΣ al∞ othe≥ time≤ giveε iε Frigatσ arσ decima∞ ì
- time≤ á¡ ie« 1.5miε i≤ equa∞ t∩ ▒ minutσ anΣ 3░ áseconds⌐.á Afte≥ ì
- thi≤ yo⌡ wil∞ finΣ thσ amoun⌠ oµ timσ yo⌡ havσ lef⌠ iε you≥ turn« ì
- Finall∙ átherσ áwil∞ ábσ ß shor⌠ messagσ tellinτ áyo⌡ áabou⌠ áthσ ì
- program'≤ status.
-
-
- Entering Commands for Frigate
-
- Thσ ámean≤ fo≥ whicΦ yo⌡ wil∞ bσ executinτ command≤ i≤ througΦ áß ì
- simplσ Lotu≤ ▒-▓-│ typσ men⌡ system« I⌠ i≤ locateΣ a⌠ thσ bottoφ ì
- oµ áyou≥ screeε iε thσ Men⌡ Window« Yo⌡ caε movσ thσ cursor¼ áo≥ ì
- thσ áhighlight¼ usinτ thσ arro≈ keys« Likσ Lotu≤ ▒-▓-│ menus¼ áß ì
- shor⌠ descriptioε oµ eacΦ commanΣ wil∞ bσ displayeΣ oε thσ seconΣ ìèlinσ áoµ áthσ Men⌡ Window« Thσ informatioε displayeΣ áherσ áwil∞ ì
- changσ a≤ yo⌡ movσ thσ cursor¼ iε orde≥ t∩ matcΦ thσ higΦ-lighteΣ ì
- selection« Wheε yo⌡ havσ placeΣ thσ curso≥ oµ thσ iteφ whicΦ yo⌡ ì
- woulΣ álikσ t∩ selec⌠ pres≤ thσ returε ke∙ anΣ tha⌠ iteφ wil∞ ábσ ì
- selected« á InsteaΣ oµ usinτ thσ curso≥ key≤ anΣ thσ returε ákey¼ ì
- yo⌡ caε simpl∙ pres≤ thσ firs⌠ lette≥ oµ thσ iteφ whicΦ yo⌡ áwan⌠ ì
- t∩ áselect« T∩ cance∞ ß selectioε anΣ g∩ bacδ t∩ thσ ámaiε ámen⌡ ì
- yo⌡ caε pres≤ thσ ESCapσ key.
-
- A⌠ time≤ yo⌡ wil∞ neeΣ t∩ ente≥ ß value« (ie« thσ speeΣ a⌠ áwhicΦ ì
- yo⌡ áwoulΣ álikσ áyou≥ shi≡ t∩ trave∞ at⌐ á Wheε áthi≤ ásituatioε ì
- arise≤ thσ Men⌡ Windo≈ wil∞ changσ it≤ appearancσ anΣ yo⌡ wil∞ bσ ì
- prompteΣ t∩ ente≥ ß value« Whilσ enterinτ ß valuσ yo⌡ caε ápres≤ ì
- ESCapσ a⌠ anytimσ t∩ g∩ bacδ t∩ thσ maiε menu.
-
- Thσ áfollowinτ ái≤ áß ális⌠ oµ al∞ thσ ácommands¼ áwhicΦ ácaε ábσ ì
- selecteΣ áiε áFrigate¼ anΣ ß completσ descriptioε oµ áeach« á Thσ ì
- command≤ áwil∞ ábσ áiε áuppercasσ anΣ ánesteΣ ácommand≤ áwil∞ ábσ ì
- precedeΣ b∙ thσ firs⌠ commanΣ yo⌡ select.
-
- Example: WEAPONS _ DEFENSIVE-SYSTEMS _ RELEASE-NOISE-MAKER
- To select this command you would first select WEAPONS from
- the main menu. Then you would select DEFENSIVE-SYSTEMS in
- the WEAPONS menu. From the DEFENSIVE-SYSTEMS menu you
- would then select RELEASE-NOISE-MAKER.
-
- END
- When selected, it will automatically update the enemy and
- all weapons systems for the entire Turn Time. It is
- possible to change the Turn Time using the OPTION _
- CHANGE-TURN-TIME command, this will be explained later on.
- END, regardless of the Turn Time, will be selected for you
- when a missile is within 5 seconds of your ship.
-
- INTELLIGENCE
- When selected it will display a list of coordinates where
- ships have been spotted. These are ruff values, but can
- give you a general idea of where your enemy is. This
- screen also contains an emergency re-supply point where
- you can replenish your supply of weapons. You can only
- get supplies once every 30 minutes. To go to one of these
- points use the NAVIGATION _ GOTO-POINT command.
-
-
-
- NAVIGATION
- This is the most important command that you will be using.
- Once you select navigation from the main menu another menu
- will appear with various commands dealing with the
- navigation. The following is a list of the commands.
- NAVIGATION _ EVADE-TARGET
- This command will automatically set your course, and
- continually update it, so that you will be on a heading
- directly away from the target you choose. Radar MUST have
- the target in site for the command to work and if the
- è target is lost during play the navigation systems will be
- set to manual.
- NAVIGATION _ GOTO-POINT
- When selected you can designate a point, on the 1,000 x
- 1,000 map, for the navigation systems to head to. This is
- useful when you are relying solely on intelligence
- information, described previously, and you don't actually
- have a target on radar. Once you are within two nautical
- miles of your destination, your speed will be set to 1
- knot.
- NAVIGATION _ MANUAL
- This simply lets you set your course and speed manually.
- NAVIGATION _ PURSUE-TARGET
- This is the same as Evade-Target in every way except that
- it sets your course so you are heading directly towards a
- target. Once you are within two nautical miles of your
- target, your speed will be set to 1 knot.
-
- OTHER
- When selected, this will allow you to issue commands that
- do not directly effect the operation of the ship.
- OTHER_ ABOUT
- This will display the version of Frigate and other program
- information in the Options Window.
- OTHER_ CHANGE-TURN-TIME
- This command allows you to change the Turn Time. The Turn
- Time is the amount of time you are allowed to enter
- commands and the time for which the enemy and all weapon
- systems are updated when you select END or you run out of
- time. You cannot change the turn time to less time than
- has already passed.
- OTHER_ QUIT
- QUIT simply quits the game after giving you the final
- statistics.
- OTHER_ RETRIEVE
- This will retrieve a game previously saved.
- OTHER_ SAVE
- This saves the game you are currently playing.
-
- PAUSE
- This command will pause the game until you press any key.
-
-
-
- RADAR/SONAR
- When selected, this will display another menu which will
- allow you to manipulate the Jamming, Radar and Sonar
- systems. The following is a list of the commands
- available under RADAR/SONAR.
- RADAR/SONAR _ EVALUATE
- This command will fill the Options Window with detailed
- information about any ship that is currently being tracked
- by radar.
- RADAR/SONAR _ JAMMING
- This command allows you to set the power at which to jam
- the enemy's radar. If the ship is damaged you may not be
- able to set it to 100%. You can see its effect by
- watching the enemy's approximate radar range which will be
- displayed in the Options Window.
- RADAR/SONAR _ OVERALL-STATUS
- This will display the overall status of the Jamming, Radar
- and Sonar systems.
- RADAR/SONAR _ RADAR
- This allows you to set the power of your radar systems.
- If the ship is damaged you may not be able to set the
- power to 100%. To see the effect that you change made,
- look at your ship's radar range which will be displayed in
- the Options Window. If an enemy ship or missile is not
- within your radar range you will be unable to see it.
- RADAR/SONAR _ SONAR
- This allows you to set the power of your sonar systems.
- If the ship is damaged you may not be able to set the
- power to 100%. To see the effect that you change made,
- look at your ship's sonar range which will be displayed in
- the Options Window. If an enemy torpedo is not within
- your sonar range you will be unable to see it.
- RADAR/SONAR _ TARGETS
- This gives you a quick summary of all the ships you are
- currently tracking on radar.
-
- SHIP
- When selected you will be able to view damage reports or
- statistics about the game. The following are the two
- commands which can be selected.
- SHIP _ DAMAGE-REPORT
- This gives you a quick summary of the capacities for each
- function of your ship and the amount of supplies
- remaining. The status of the Hull and Engine directly
- effect your ship's maximum speed. If the capacity of
- Jamming, Radar or Sonar is below 100% the value displayed
- is the maximum percentage at which it can operate. If any
- of the offensive or defensive weapon systems fall below
- 80% the system will be rendered useless. When your
- accumulative capacity drops below 20%, your ship will
- sink. At the end of every turn, your ship will undergo
- repairs.
-
-
- SHIP _ STATISTICS
- This will fill the Options Window with general statistics
- about the game.
-
- WEAPONS
- This command will allow you to fire at your enemy and
- operate defensive systems to destroy and confuse in-bound
- missiles. The following is a list of the commands
- available under WEAPONS.
- WEAPONS _ DEFENSIVE-SYSTEMS
- This command allows you to operate you ships defensive
- weapon systems. (You will find a list of the commands
- available under DEFENSIVE-SYSTEMS and their descriptions
- later in the documentation)
- WEAPONS _ FIRE
- This command lets your fire either a missile or a torpedo
- at the enemy. (Note: You must have already selected a
- target with the WEAPONS _ SELECT-TARGET command) You have
- two different types of missile. The most powerful and the
- fastest is the short range missile, but it has a
- relatively short range compared to that of the long range
- missile. You have one type of rocket propelled torpedo.
- They are the most destructive of your weapons, but they
- are very slow and have a minimal range. To view more
- detailed information about these weapons use the WEAPONS _
- OVERALL-STATUS command.
- WEAPONS _ SELECT-TARGET
- This command allows you to select a target to fire a
- missile or a torpedo at. A window with each weapons
- status and the targets status will be displayed in the
- Options Window.
-
- WEAPONS _ DEFENSIVE-SYSTEMS
- This command allows you to operate you ships defensive
- weapon systems. The following is the list of commands
- available under WEAPONS _ DEFENSIVE-SYSTEMS.
- WEAPONS _ DEFENSIVE-SYSTEMS _ FIRE-CHAF
- This command allows you to fire a chaf rocket. Chaf is
- thousands of pieces of aluminum foil which obscure your
- ship on enemy radar. This can make a missile lose it's
- target and miss. The chaf will remain airborne for
- approximately 2 minutes.
- WEAPONS _ DEFENSIVE-SYSTEMS _ RELEASE-NOISE-MAKER
- This command will release an electronic noise maker into
- the water. It will mimic the noises made by your ship.
- The noise maker then can draw the attention of the torpedo
- away from your ship and towards itself. This is your only
- defense against a torpedo. It will last approximately 4
- minutes.
-
- WEAPONS _ DEFENSIVE-SYSTEMS _ TOGGLE-STATUS
- This command will toggle the Gatling Gun and the Anti-
- Missile Missiles on and off. They, when toggled to
- automatic, will automatically fire at in-bound missiles
- when they come within range. It is a good idea to keep
- them on automatic all the time during a combat situation.
- Remember to look at their status occasionally to make sure
- you don't run out of missiles or Gatling Gun rounds.
-
-
-
- Other Information for Frigate
-
- T∩ ástar⌠ Frigatσ makσ surσ tha⌠ thσ filσ FRIGATE.EX┼ i≤ áiε áthσ ì
- director∙ áwhicΦ áyo⌡ arσ currentl∙ in« Typσ áFRIGAT┼ á(return)« ì
- Thi≤ wil∞ loaΣ thσ game« (Iµ yo⌡ d∩ no⌠ havσ ß colo≥ monito≥ áo≥ ì
- iµ átherσ ái≤ ß probleφ witΦ thσ wa∙ tha⌠ Frigatσ look≤ áoε áyou≥ ì
- screen¼ seσ thσ sectioε CommanΣ Linσ Parameter≤ a⌠ thσ enΣ oµ thσ ì
- documentation.⌐ áYo⌡ wil∞ bσ giveε ß speeΣ selectioε menu« á Thi≤ ì
- allow≤ áyo⌡ t∩ choosσ thσ speeΣ a⌠ whicΦ yo⌡ wan⌠ thσ prograφ át∩ ì
- run« á I⌠ i≤ bes⌠ t∩ star⌠ ou⌠ a⌠ onσ oµ thσ slowe≥ áspeed≤ áwheε ì
- yo⌡ firs⌠ begiε play.
-
- Therσ áarσ ástil∞ ß fe≈ morσ thing≤ t∩ explaiε beforσ áyo⌡ ábegiε ì
- play« á Thσ áfirs⌠ i≤ thσ concep⌠ oµ you≥ áshi≡ ámakinτ á"noise"« ì
- You≥ rada≥ rangσ i≤ directl∙ effecteΣ b∙ thσ amoun⌠ oµ noisσ áthσ ì
- enem∙ áship≤ make« Thi≤ i≤ wh∙ yo⌡ ma∙ bσ ablσ t∩ seσ onσ áship¼ ì
- bu⌠ no⌠ another¼ wheε the∙ arσ thσ samσ distancσ forφ you≥ áship« ì
- Thσ "noise"¼ calleΣ Emission≤ durinτ thσ game¼ wil∞ increasσ áanΣ ì
- decreasσ áwitΦ áalmos⌠ áever∙ actioε yo⌡ átake« á Emission≤ áwil∞ ì
- increasσ áwitΦ áaε increasσ iε speed¼ rada≥ ápower¼ áanΣ ádamage« ì
- Togglinτ áthσ Gatlinτ Guε anΣ thσ antΘ-missilσ missile≤ áoε áwil∞ ì
- als∩ causσ aε increasσ iε you≥ emissions.
-
- You≥ rada≥ i≤ no⌠ completel∙ accurate« Thσ close≥ aε enem∙ áshi≡ ì
- i≤ t∩ you≥ radar'≤ maximuφ rangσ thσ morσ "fuzzyó thσ imagσ áwil∞ ì
- bσ áanΣ áhi≤ positioε wil∞ bσ les≤ áaccurate« á Thi≤ ádiscrepanc∙ ì
- cause≤ ámissile≤ át∩ mis≤ thei≥ target« B∙ áraisinτ áyou≥ árada≥ ì
- powe≥ áyo⌡ caε ge⌠ ß les≤ "fuzzyó imagσ oµ thσ enem∙ áanΣ ábette≥ ì
- thσ chance≤ oµ you≥ missile≤ reachinτ it.
-
- Wheε áEN─ i≤ selecteΣ thσ compute≥ wil∞ updatσ thσ enem∙ anΣ áal∞ ì
- weapon≤ system≤ fo≥ thσ Turε Timσ specifieΣ usinτ OTHE╥ ▀ CHANG┼¡ ì
- TUR╬-TIME« á Whilσ áthσ compute≥ update≤ thσ enemy¼ yo⌡ áwil∞ ábσ ì
- informeΣ iµ you≥ rada≥ detect≤ ß missilσ launch« I⌠ i≤ ápossiblσ ì
- tha⌠ eveε iµ yo⌡ d∩ detec⌠ ß missilσ launch¼ yo⌡ ma∙ neve≥ seσ i⌠ ì
- oε rada≥ becausσ i⌠ aborteΣ s∩ sooε afte≥ i⌠ launched« Iµ átherσ ì
- arσ an∙ missile≤ iε thσ air¼ thσ Option≤ Windo≈ wil∞ changσ áit'≤ ì
- appearancσ áanΣ ágivσ áyo⌡ áß listinτ oµ al∞ áiε áanΣ áou⌠ ábounΣ ì
- missile≤ áwitΦ thei≥ status« Afte≥ yo⌡ havσ beeε briefeΣ oε áal∞ ì
- missiles¼ áthσ áOption≤ Windo≈ wil∞ changσ bacδ t∩ áit≤ áorigina∞ ì
- forma⌠ anΣ yo⌡ caε continuσ thσ game.
-
- Thσ áOption≤ Window¼ unlikσ thσ Maiε Window¼ wil∞ áconstantl∙ ábσ ìèchanginτ t∩ sui⌠ you≥ curren⌠ needs« Thσ informatioε i⌠ i⌠ áwil∞ ì
- onl∙ changσ wheε yo⌡ selec⌠ ß commanΣ iε whicΦ yo⌡ wil∞ neeΣ morσ ì
- informatioε thaε i≤ availablσ iε thσ Maiε Window« T∩ changσ áthσ ì
- Option≤ Windo≈ yo⌡ caε selec⌠ anΣ commanΣ whicΦ wil∞ displa∙ áthσ ì
- informatioε áyo⌡ wan⌠ t∩ seσ anΣ theε pres≤ ESCapσ t∩ áreturε át∩ ì
- thσ maiε menu.
-
- You≥ enem∙ i≤ ablσ t∩ perforφ ever∙ functioε tha⌠ yo⌡ arσ ablσ t∩ ì
- d∩ áwheε áhσ ái≤ áfull∙ áequipped« á You≥ áwil∞ áencounte≥ áseveε ì
- differen⌠ átype≤ oµ enem∙ ships¼ eacΦ witΦ differen⌠ áperformancσ ì
- characteristic≤ áanΣ áweapons« CompareΣ t∩ you≥ enemy¼ áyo⌡ áarσ ì
- quieter¼ faster¼ anΣ yo⌡ have¼ a⌠ you≥ disposal¼ bette≥ weaponry.
- .pa
- è
- Point system:
- Points will be awarded if you destroy one of these
- objects.
-
- Military Ship Points: 50
- Cargo Ship Points: 30
- In-Bound Missile Points: 10
-
- Abbreviations used in Frigate:
- Av Average Max Maximum
- Dest Destination Min Minimum
- Dist Distance Pos Position
- ETIR Estimated time in route S-R Short Range Missile
- Hd Heading Spd Speed
- HdTo Head to Stats Statistics
- L-R Long Range Missile Torp Torpedo
-
- Technical notes:
- Frigate was written in Turbo Pascal ver 4.0. All
- functions which are used are standard.
-
- Color and monochrome monitors:
- Frigate automatically assumes that you have a color
- monitor and adjusts accordingly. If you are unable to see
- the screen when the game loads up, due to the colors, use
- the command line option /M and Frigate will switch to a
- monochrome display mode.
-
- Command line parameters.
- If you need to use one of these options, type it in at the
- end of the command FRIGATE when you load the game.
- (ie. FRIGATE /M /S or FRIGATE /m /D etc.)
- /M or /m Turns on monochrome display mode.
- /S or /s Eliminates snow on older CGA systems.
- /D or /d Turns off direct screen writing.
- (for multi-tasking software like DesqView)
-
- Values given in Frigate:
- Speed: Knots or kts (nautical miles per hour)
- Distance: Nautical Miles or nm (1.15x Statue Mile)
- Course/Heading: Degrees (0-359 0 being North)
- Time: Decimal Time (1.5min = 1min 30sec)
-
- Files included in FRIGATE.ARC:
- FRIGATE.EXE - The program file for Frigate.
- FRIGATE.SAV - The save game file.
- FRIGATE.DOC - This file.
- READ.ME - Current version notes.
-
-
- .pa
- è
- Statistics for Frigate
-
- Your ship's characteristics
-
- NAVIGATION
-
- Maximum Speed: 36 knots
- Best Maneuvering Speed: 18 knots
- Maximum Turn Rate: 1.895 degrees per second at 18 knots
- Maximum Acceleration: 0.40 knots per second
-
-
- WEAPON SYSTEMS
-
- Short Range Missiles
- Number: 25
- Maximum Speed: 2800 knots
- Maximum Burn Time: 54 seconds
- Maximum Range: 42 nautical miles
- Reliability: 95%
-
- Long Range Missiles
- Number: 35
- Maximum Speed: 1200 knots
- Maximum Burn Time: 138 seconds
- Maximum Range: 46 nautical miles
- Reliability: 90%
-
- Rocket Propelled Torpedoes
- Number: 20
- Maximum Speed: 500 knots
- Maximum Burn Time: 274 seconds
- Maximum Range: 38 nautical miles
- Reliability: 99%
-
-
- RADAR/SONAR
-
- Radar Maximum Range: 115 nautical miles
- Sonar Maximum Range: 12 nautical miles
-
- .pa
- è
- Enemy Characteristics
-
- SHIP TYPES AND CHARACTERISTICS
-
- Aircraft Carrier
- Maximum Speed: 23 knots
- Best Maneuvering Speed: 14 knots
- Maximum Turn Rate: 1.65 degrees per second at 14 knots
- Maximum Acceleration: 0.210 knots per second
- Normal # of Missiles: 40
-
-
-
- Battle Ship
- Maximum Speed: 26 knots
- Best Maneuvering Speed: 14 knots
- Maximum Turn Rate: 1.60 degrees per second at 14 knots
- Maximum Acceleration: 0.230 knots per second
- Normal # of Missiles: 30
-
- Cargo Ship
- Maximum Speed: 21 knots
- Best Maneuvering Speed: 17 knots
- Maximum Turn Rate: 0.96 degrees per second at 17 knots
- Maximum Acceleration: 0.210 knots per second
- Normal # of Missiles: 5
-
- Command Ship
- Maximum Speed: 36 knots
- Best Maneuvering Speed: 13 knots
- Maximum Turn Rate: 2.12 degrees per second at 13 knots
- Maximum Acceleration: 0.480 knots per second
- Maximum # of Missiles: 12
-
- Cruiser
- Maximum Speed: 31 knots
- Best Maneuvering Speed: 13 knots
- Maximum Turn Rate: 1.50 degrees per second at 13 knots
- Maximum Acceleration: 0.280 knots per second
- Maximum # of Missiles: 25
-
- Destroyer
- Maximum Speed: 26 knots
- Best Maneuvering Speed: 14 knots
- Maximum Turn Rate: 1.60 degrees per second at 14 knots
- Maximum Acceleration: 0.230 knots per second
- Maximum # of Missiles: 30
-
- Frigate
- Maximum Speed: 36 knots
- Best Maneuvering Speed: 10 knots
- Maximum Turn Rate: 1.49 degrees per second at 10 knots
- Maximum Acceleration: 0.350 knots per second
- Maximum # of Missiles: 20
- è
-
- ENEMY WEAPONS SYSTEMS
-
- Short Range Missiles
- Maximum Speed: 2600 knots
- Maximum Burn Time: 54 seconds
- Maximum Range: 42 nautical miles
- Reliability: 90%
-
- Long Range Missiles
- Maximum Speed: 1150 knots
- Maximum Burn Time: 138 seconds
- Maximum Range: 44 nautical miles
- Reliability: 85%
-
-
-
-
- Rocket Propelled Torpedoes
- Maximum Speed: 480 knots
- Maximum Burn Time: 263 seconds
- Maximum Range: 35 nautical miles
- Reliability: 95%
-
- RADAR/SONAR
-
- Radar Maximum Range: 110 nautical miles
- Sonar Maximum Range: 11 nautical miles
-