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- /* generic.c */
-
- /* Demo of BEOS Mesa rendering */
-
- /*
- * See Mesa/include/GL/osmesa.h for documentation of the OSMesa functions.
- *
- * If you want to render BIG images you'll probably have to increase
- * MAX_WIDTH and MAX_HEIGHT in src/config.h.
- *
- * This program is in the public domain.
- *
- * BEOS output provided by Tinic Urou
- * 5uro@informatik.uni-hamburg.de
- */
-
- #include <AppKit.h>
- #include <InterfaceKit.h>
- #include <KernelKit.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include <math.h>
- #include "GL/osmesa.h"
- #include "GL/glu.h"
-
- #define BLACK 0
- #define GRAY 128
- #define WHITE 255
- #define BL 0x00
- #define WH 0xFF
- #define RD 0xA4,0x00,0x00,0xFF
- #define WT 0xFF,0xFF,0xFF,0xFF
-
- #define CHECKIMAGEWIDTH 8
- #define CHECKIMAGEHEIGHT 8
- #define BRICKIMAGEWIDTH 16
- #define BRICKIMAGEHEIGHT 16
-
-
- GLenum rgb, doubleBuffer, directRender;
-
- float black[3] = {0.0, 0.0, 0.0};
- float white[3] = {1.0, 1.0, 1.0};
- float gray[3] = {0.5, 0.5, 0.5};
- float blue[3] = {0.0, 0.0, 1.0};
- GLint colorIndexes[3] = {0, 200, 255};
-
- GLenum polyMode;
- GLenum dithering;
- GLenum shade;
- GLenum doStipple;
- GLenum noDraw = (GLenum)0;
-
- double plane[4] = {1.0, 0.0, -1.0, 0.0};
- float xRotation = 30.0, yRotation = 30.0;
- float zTranslation = -15.0;
-
- GLint singleCylinder;
- GLint doubleCylinder;
- GLint elbow, logo;
-
- GLubyte checkImage[3*CHECKIMAGEWIDTH*CHECKIMAGEHEIGHT] = {
- BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH,
- WH, WH, BL, BL, BL, WH, WH, WH, WH, WH, WH, BL, BL, BL, WH, WH,
- WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL,
- BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH,
- WH, WH, BL, BL, BL, WH, WH, WH, WH, WH, WH, BL, BL, BL, WH, WH,
- WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL,
- BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH,
- WH, WH, BL, BL, BL, WH, WH, WH, WH, WH, WH, BL, BL, BL, WH, WH,
- WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL,
- BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH,
- WH, WH, BL, BL, BL, WH, WH, WH, WH, WH, WH, BL, BL, BL, WH, WH,
- WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL,
- };
- GLubyte brickImage[4*BRICKIMAGEWIDTH*BRICKIMAGEHEIGHT] = {
- RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD,
- RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD,
- RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD,
- RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD,
- WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT,
- RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD,
- RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD,
- RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD,
- RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD,
- WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT,
- RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD,
- RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD,
- RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD,
- RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD,
- WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT,
- RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD
- };
-
- GLubyte *image = checkImage;
- GLint imageHeight = CHECKIMAGEHEIGHT;
- GLint imageWidth = CHECKIMAGEWIDTH;
-
- float decal[] = {
- GL_DECAL,
- };
- float modulate[] = {
- GL_MODULATE,
- };
- float repeat[] = {
- GL_REPEAT,
- };
- float nearest[] = {
- GL_NEAREST,
- };
-
- GLubyte stipple[4*32] = {
- 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00,
-
- 0x00, 0x0F, 0xF0, 0x00,
- 0x00, 0x0F, 0xF0, 0x00,
- 0x00, 0x0F, 0xF0, 0x00,
- 0x00, 0x0F, 0xF0, 0x00,
- 0x00, 0x0F, 0xF0, 0x00,
- 0x00, 0x0F, 0xF0, 0x00,
- 0x00, 0x0F, 0xF0, 0x00,
- 0x00, 0x0F, 0xF0, 0x00,
-
- 0x00, 0x0F, 0xF0, 0x00,
- 0x00, 0x0F, 0xF0, 0x00,
- 0x00, 0x0F, 0xF0, 0x00,
- 0x00, 0x0F, 0xF0, 0x00,
- 0x00, 0x0F, 0xF0, 0x00,
- 0x00, 0x0F, 0xF0, 0x00,
- 0x00, 0x0F, 0xF0, 0x00,
- 0x00, 0x0F, 0xF0, 0x00,
-
- 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00,
- };
-
- float tscp[18][2] = {
- {
- 0.0, 0.0
- },
- {
- 1.0, 0.0
- },
- {
- 0.0, 0.125
- },
- {
- 1.0, 0.125
- },
- {
- 0.0, 0.250
- },
- {
- 1.0, 0.25
- },
- {
- 0.0, 0.375
- },
- {
- 1.0, 0.375
- },
- {
- 0.0, 0.50
- },
- {
- 1.0, 0.50
- },
- {
- 0.0, 0.625
- },
- {
- 1.0, 0.625
- },
- {
- 0.0, 0.75
- },
- {
- 1.0, 0.75
- },
- {
- 0.0, 0.875
- },
- {
- 1.0, 0.875
- },
- {
- 0.0, 1.0
- },
- {
- 1.0, 1.0
- }
- };
- float scp[18][3] = {
- {
- 1.000000, 0.000000, 0.000000
- },
- {
- 1.000000, 0.000000, 5.000000
- },
- {
- 0.707107, 0.707107, 0.000000
- },
- {
- 0.707107, 0.707107, 5.000000
- },
- {
- 0.000000, 1.000000, 0.000000
- },
- {
- 0.000000, 1.000000, 5.000000
- },
- {
- -0.707107, 0.707107, 0.000000
- },
- {
- -0.707107, 0.707107, 5.000000
- },
- {
- -1.000000, 0.000000, 0.000000
- },
- {
- -1.000000, 0.000000, 5.000000
- },
- {
- -0.707107, -0.707107, 0.000000
- },
- {
- -0.707107, -0.707107, 5.000000
- },
- {
- 0.000000, -1.000000, 0.000000
- },
- {
- 0.000000, -1.000000, 5.000000
- },
- {
- 0.707107, -0.707107, 0.000000
- },
- {
- 0.707107, -0.707107, 5.000000
- },
- {
- 1.000000, 0.000000, 0.000000
- },
- {
- 1.000000, 0.000000, 5.000000
- }
- };
- float dcp[18][3] = {
- {
- 1.000000, 0.000000, 0.000000
- },
- {
- 1.000000, 0.000000, 7.000000
- },
- {
- 0.707107, 0.707107, 0.000000
- },
- {
- 0.707107, 0.707107, 7.000000
- },
- {
- 0.000000, 1.000000, 0.000000
- },
- {
- 0.000000, 1.000000, 7.000000
- },
- {
- -0.707107, 0.707107, 0.000000
- },
- {
- -0.707107, 0.707107, 7.000000
- },
- {
- -1.000000, 0.000000, 0.000000
- },
- {
- -1.000000, 0.000000, 7.000000
- },
- {
- -0.707107, -0.707107, 0.000000
- },
- {
- -0.707107, -0.707107, 7.000000
- },
- {
- 0.000000, -1.000000, 0.000000
- },
- {
- 0.000000, -1.000000, 7.000000
- },
- {
- 0.707107, -0.707107, 0.000000
- },
- {
- 0.707107, -0.707107, 7.000000
- },
- {
- 1.000000, 0.000000, 0.000000
- },
- {
- 1.000000, 0.000000, 7.000000
- }
- };
- float ep[7][9][3] = {
- {
- {
- 1.000000, 0.000000, 0.000000
- },
- {
- 0.707107, 0.707107, 0.000000
- },
- {
- 0.000000, 1.000000, 0.000000
- },
- {
- -0.707107, 0.707107, 0.000000
- },
- {
- -1.000000, 0.000000, 0.000000
- },
- {
- -0.707107, -0.707107, 0.000000
- },
- {
- 0.000000, -1.000000, 0.000000
- },
- {
- 0.707107, -0.707107, 0.000000
- },
- {
- 1.000000, 0.000000, 0.000000
- }
- },
- {
- {
- 1.000000, 0.034074, 0.258819
- },
- {
- 0.707107, 0.717087, 0.075806
- },
- {
- 0.000000, 1.000000, 0.000000
- },
- {
- -0.707107, 0.717087, 0.075806
- },
- {
- -1.000000, 0.034074, 0.258819
- },
- {
- -0.707107, -0.648939, 0.441832
- },
- {
- 0.000000, -0.931852, 0.517638
- },
- {
- 0.707107, -0.648939, 0.441832
- },
- {
- 1.000000, 0.034074, 0.258819
- }
- },
- {
- {
- 1.000000, 0.133975, 0.500000
- },
- {
- 0.707107, 0.746347, 0.146447
- },
- {
- 0.000000, 1.000000, 0.000000
- },
- {
- -0.707107, 0.746347, 0.146447
- },
- {
- -1.000000, 0.133975, 0.500000
- },
- {
- -0.707107, -0.478398, 0.853553
- },
- {
- 0.000000, -0.732051, 1.000000
- },
- {
- 0.707107, -0.478398, 0.853553
- },
- {
- 1.000000, 0.133975, 0.500000
- }
- },
- {
- {
- 1.000000, 0.292893, 0.707107
- },
- {
- 0.707107, 0.792893, 0.207107
- },
- {
- 0.000000, 1.000000, 0.000000
- },
- {
- -0.707107, 0.792893, 0.207107
- },
- {
- -1.000000, 0.292893, 0.707107
- },
- {
- -0.707107, -0.207107, 1.207107
- },
- {
- 0.000000, -0.414214, 1.414214
- },
- {
- 0.707107, -0.207107, 1.207107
- },
- {
- 1.000000, 0.292893, 0.707107
- }
- },
- {
- {
- 1.000000, 0.500000, 0.866025
- },
- {
- 0.707107, 0.853553, 0.253653
- },
- {
- 0.000000, 1.000000, 0.000000
- },
- {
- -0.707107, 0.853553, 0.253653
- },
- {
- -1.000000, 0.500000, 0.866025
- },
- {
- -0.707107, 0.146447, 1.478398
- },
- {
- 0.000000, 0.000000, 1.732051
- },
- {
- 0.707107, 0.146447, 1.478398
- },
- {
- 1.000000, 0.500000, 0.866025
- }
- },
- {
- {
- 1.000000, 0.741181, 0.965926
- },
- {
- 0.707107, 0.924194, 0.282913
- },
- {
- 0.000000, 1.000000, 0.000000
- },
- {
- -0.707107, 0.924194, 0.282913
- },
- {
- -1.000000, 0.741181, 0.965926
- },
- {
- -0.707107, 0.558168, 1.648939
- },
- {
- 0.000000, 0.482362, 1.931852
- },
- {
- 0.707107, 0.558168, 1.648939
- },
- {
- 1.000000, 0.741181, 0.965926
- }
- },
- {
- {
- 1.000000, 1.000000, 1.000000
- },
- {
- 0.707107, 1.000000, 0.292893
- },
- {
- 0.000000, 1.000000, 0.000000
- },
- {
- -0.707107, 1.000000, 0.292893
- },
- {
- -1.000000, 1.000000, 1.000000
- },
- {
- -0.707107, 1.000000, 1.707107
- },
- {
- 0.000000, 1.000000, 2.000000
- },
- {
- 0.707107, 1.000000, 1.707107
- },
- {
- 1.000000, 1.000000, 1.000000
- }
- }
- };
- float en[7][9][3] = {
- {
- {
- 1.000000, 0.000000, 0.000000
- },
- {
- 0.707107, 0.707107, 0.000000
- },
- {
- 0.000000, 1.000000, 0.000000
- },
- {
- -0.707107, 0.707107, 0.000000
- },
- {
- -1.000000, 0.000000, 0.000000
- },
- {
- -0.707107, -0.707107, 0.000000
- },
- {
- 0.000000, -1.000000, 0.000000
- },
- {
- 0.707107, -0.707107, 0.000000
- },
- {
- 1.000000, 0.000000, 0.000000
- }
- },
- {
- {
- 1.000000, 0.000000, 0.000000
- },
- {
- 0.707107, 0.683013, -0.183013
- },
- {
- 0.000000, 0.965926, -0.258819
- },
- {
- -0.707107, 0.683013, -0.183013
- },
- {
- -1.000000, 0.000000, 0.000000
- },
- {
- -0.707107, -0.683013, 0.183013
- },
- {
- 0.000000, -0.965926, 0.258819
- },
- {
- 0.707107, -0.683013, 0.183013
- },
- {
- 1.000000, 0.000000, 0.000000
- }
- },
- {
- {
- 1.000000, 0.000000, 0.000000
- },
- {
- 0.707107, 0.612372, -0.353553
- },
- {
- 0.000000, 0.866025, -0.500000
- },
- {
- -0.707107, 0.612372, -0.353553
- },
- {
- -1.000000, 0.000000, 0.000000
- },
- {
- -0.707107, -0.612372, 0.353553
- },
- {
- 0.000000, -0.866025, 0.500000
- },
- {
- 0.707107, -0.612372, 0.353553
- },
- {
- 1.000000, 0.000000, 0.000000
- }
- },
- {
- {
- 1.000000, 0.000000, 0.000000
- },
- {
- /* These 3 lines added by BEP */
- 0.707107, 0.500000, -0.500000
- },
- {
- 0.000000, 0.707107, -0.707107
- },
- {
- -0.707107, 0.500000, -0.500000
- },
- {
- -1.000000, 0.000000, 0.000000
- },
- {
- -0.707107, -0.500000, 0.500000
- },
- {
- 0.000000, -0.707107, 0.707107
- },
- {
- 0.707107, -0.500000, 0.500000
- },
- {
- 1.000000, 0.000000, 0.000000
- }
- },
- {
- {
- 1.000000, 0.000000, 0.000000
- },
- {
- 0.707107, 0.353553, -0.612372
- },
- {
- 0.000000, 0.500000, -0.866025
- },
- {
- -0.707107, 0.353553, -0.612372
- },
- {
- -1.000000, 0.000000, 0.000000
- },
- {
- -0.707107, -0.353553, 0.612372
- },
- {
- 0.000000, -0.500000, 0.866025
- },
- {
- 0.707107, -0.353553, 0.612372
- },
- {
- 1.000000, 0.000000, 0.000000
- }
- },
- {
- {
- 1.000000, 0.000000, 0.000000
- },
- {
- 0.707107, 0.183013, -0.683013
- },
- {
- 0.000000, 0.258819, -0.965926
- },
- {
- -0.707107, 0.183013, -0.683013
- },
- {
- -1.000000, 0.000000, 0.000000
- },
- {
- -0.707107, -0.183013, 0.683013
- },
- {
- 0.000000, -0.258819, 0.965926
- },
- {
- 0.707107, -0.183013, 0.683013
- },
- {
- 1.000000, 0.000000, 0.000000
- }
- },
- {
- {
- 1.000000, 0.000000, 0.000000
- },
- {
- 0.707107, 0.000000, -0.707107
- },
- {
- 0.000000, 0.000000, -1.000000
- },
- {
- -0.707107, 0.000000, -0.707107
- },
- {
- -1.000000, 0.000000, 0.000000
- },
- {
- -0.707107, 0.000000, 0.707107
- },
- {
- 0.000000, 0.000000, 1.000000
- },
- {
- 0.707107, 0.000000, 0.707107
- },
- {
- 1.000000, 0.000000, 0.000000
- }
- }
- };
- float tep[7][9][2] = {
- {
- {
- 0, 0.0
- },
- {
- 0.125, 0.0
- },
- {
- 0.25, 0.0
- },
- {
- 0.375, 0.0
- },
- {
- 0.5, 0.0
- },
- {
- 0.625, 0.0
- },
- {
- 0.75, 0.0
- },
- {
- 0.875, 0.0
- },
- {
- 1.0, 0.0
- }
- },
- {
- {
- 0, 0.16667
- },
- {
- 0.125, 0.16667
- },
- {
- 0.25, 0.16667
- },
- {
- 0.375, 0.16667
- },
- {
- 0.5, 0.16667
- },
- {
- 0.625, 0.16667
- },
- {
- 0.75, 0.16667
- },
- {
- 0.875, 0.16667
- },
- {
- 1.0, 0.16667
- }
- },
- {
- {
- 0, 0.33333
- },
- {
- 0.125, 0.33333
- },
- {
- 0.25, 0.33333
- },
- {
- 0.375, 0.33333
- },
- {
- 0.5, 0.33333
- },
- {
- 0.625, 0.33333
- },
- {
- 0.75, 0.33333
- },
- {
- 0.875, 0.33333
- },
- {
- 1.0, 0.33333
- }
- },
- {
- {
- 0, 0.5
- },
- {
- 0.125, 0.5
- },
- {
- 0.25, 0.5
- },
- {
- 0.375, 0.5
- },
- {
- 0.5, 0.5
- },
- {
- 0.625, 0.5
- },
- {
- 0.75, 0.5
- },
- {
- 0.875, 0.5
- },
- {
- 1.0, 0.5
- }
- },
- {
- {
- 0, 0.6667
- },
- {
- 0.125, 0.6667
- },
- {
- 0.25, 0.6667
- },
- {
- 0.375, 0.6667
- },
- {
- 0.5, 0.6667
- },
- {
- 0.625, 0.6667
- },
- {
- 0.75, 0.6667
- },
- {
- 0.875, 0.6667
- },
- {
- 1.0, 0.6667
- }
- },
- {
- {
- 0, 0.83333
- },
- {
- 0.125, 0.83333
- },
- {
- 0.25, 0.83333
- },
- {
- 0.375, 0.83333
- },
- {
- 0.5, 0.83333
- },
- {
- 0.625, 0.83333
- },
- {
- 0.75, 0.83333
- },
- {
- 0.875, 0.83333
- },
- {
- 1.0, 0.83333
- }
- },
- {
- {
- 0, 1.0
- },
- {
- 0.125, 1.0
- },
- {
- 0.25, 1.0
- },
- {
- 0.375, 1.0
- },
- {
- 0.5, 1.0
- },
- {
- 0.625, 1.0
- },
- {
- 0.75, 1.0
- },
- {
- 0.875, 1.0
- },
- {
- 1.0, 1.0
- }
- }
- };
-
- static void BendForward(void)
- {
-
- glTranslatef(0.0, 1.0, 0.0);
- glRotatef(90.0, 1, 0, 0);
- glTranslatef(0.0, -1.0, 0.0);
- }
-
- static void BendLeft(void)
- {
-
- glRotatef(-90.0, 0, 0, 1);
- glTranslatef(0.0, 1.0, 0.0);
- glRotatef(90.0, 1, 0, 0);
- glTranslatef(0.0, -1.0, 0.0);
- }
-
- static void BendRight(void)
- {
-
- glRotatef(90.0, 0, 0, 1);
- glTranslatef(0.0, 1.0, 0.0);
- glRotatef(90.0, 1, 0, 0);
- glTranslatef(0.0, -1.0, 0.0);
- }
-
- static void BuildSingleCylinder(void)
- {
-
- glNewList(singleCylinder, GL_COMPILE);
-
- glBegin(GL_TRIANGLE_STRIP);
- glNormal3fv(scp[0]); glTexCoord2fv(tscp[0]); glVertex3fv(scp[0]);
- glNormal3fv(scp[0]); glTexCoord2fv(tscp[1]); glVertex3fv(scp[1]);
- glNormal3fv(scp[2]); glTexCoord2fv(tscp[2]); glVertex3fv(scp[2]);
- glNormal3fv(scp[2]); glTexCoord2fv(tscp[3]); glVertex3fv(scp[3]);
- glNormal3fv(scp[4]); glTexCoord2fv(tscp[4]); glVertex3fv(scp[4]);
- glNormal3fv(scp[4]); glTexCoord2fv(tscp[5]); glVertex3fv(scp[5]);
- glNormal3fv(scp[6]); glTexCoord2fv(tscp[6]); glVertex3fv(scp[6]);
- glNormal3fv(scp[6]); glTexCoord2fv(tscp[7]); glVertex3fv(scp[7]);
- glNormal3fv(scp[8]); glTexCoord2fv(tscp[8]); glVertex3fv(scp[8]);
- glNormal3fv(scp[8]); glTexCoord2fv(tscp[9]); glVertex3fv(scp[9]);
- glNormal3fv(scp[10]); glTexCoord2fv(tscp[10]); glVertex3fv(scp[10]);
- glNormal3fv(scp[10]); glTexCoord2fv(tscp[11]); glVertex3fv(scp[11]);
- glNormal3fv(scp[12]); glTexCoord2fv(tscp[12]); glVertex3fv(scp[12]);
- glNormal3fv(scp[12]); glTexCoord2fv(tscp[13]); glVertex3fv(scp[13]);
- glNormal3fv(scp[14]); glTexCoord2fv(tscp[14]); glVertex3fv(scp[14]);
- glNormal3fv(scp[14]); glTexCoord2fv(tscp[15]); glVertex3fv(scp[15]);
- glNormal3fv(scp[16]); glTexCoord2fv(tscp[16]); glVertex3fv(scp[16]);
- glNormal3fv(scp[16]); glTexCoord2fv(tscp[17]); glVertex3fv(scp[17]);
- glEnd();
-
- glEndList();
- }
-
- static void BuildDoubleCylinder(void)
- {
-
- glNewList(doubleCylinder, GL_COMPILE);
-
- glBegin(GL_TRIANGLE_STRIP);
- glNormal3fv(dcp[0]); glTexCoord2fv(tscp[0]); glVertex3fv(dcp[0]);
- glNormal3fv(dcp[0]); glTexCoord2fv(tscp[1]); glVertex3fv(dcp[1]);
- glNormal3fv(dcp[2]); glTexCoord2fv(tscp[2]); glVertex3fv(dcp[2]);
- glNormal3fv(dcp[2]); glTexCoord2fv(tscp[3]); glVertex3fv(dcp[3]);
- glNormal3fv(dcp[4]); glTexCoord2fv(tscp[4]); glVertex3fv(dcp[4]);
- glNormal3fv(dcp[4]); glTexCoord2fv(tscp[5]); glVertex3fv(dcp[5]);
- glNormal3fv(dcp[6]); glTexCoord2fv(tscp[6]); glVertex3fv(dcp[6]);
- glNormal3fv(dcp[6]); glTexCoord2fv(tscp[7]); glVertex3fv(dcp[7]);
- glNormal3fv(dcp[8]); glTexCoord2fv(tscp[8]); glVertex3fv(dcp[8]);
- glNormal3fv(dcp[8]); glTexCoord2fv(tscp[9]); glVertex3fv(dcp[9]);
- glNormal3fv(dcp[10]); glTexCoord2fv(tscp[10]); glVertex3fv(dcp[10]);
- glNormal3fv(dcp[10]); glTexCoord2fv(tscp[11]); glVertex3fv(dcp[11]);
- glNormal3fv(dcp[12]); glTexCoord2fv(tscp[12]); glVertex3fv(dcp[12]);
- glNormal3fv(dcp[12]); glTexCoord2fv(tscp[13]); glVertex3fv(dcp[13]);
- glNormal3fv(dcp[14]); glTexCoord2fv(tscp[14]); glVertex3fv(dcp[14]);
- glNormal3fv(dcp[14]); glTexCoord2fv(tscp[15]); glVertex3fv(dcp[15]);
- glNormal3fv(dcp[16]); glTexCoord2fv(tscp[16]); glVertex3fv(dcp[16]);
- glNormal3fv(dcp[16]); glTexCoord2fv(tscp[17]); glVertex3fv(dcp[17]);
- glEnd();
-
- glEndList();
- }
-
- static void BuildElbow(void)
- {
-
- glNewList(elbow, GL_COMPILE);
-
- glBegin(GL_TRIANGLE_STRIP);
- glNormal3fv(en[0][0]); glTexCoord2fv(tep[0][0]); glVertex3fv(ep[0][0]);
- glNormal3fv(en[1][0]); glTexCoord2fv(tep[1][0]); glVertex3fv(ep[1][0]);
- glNormal3fv(en[0][1]); glTexCoord2fv(tep[0][1]); glVertex3fv(ep[0][1]);
- glNormal3fv(en[1][1]); glTexCoord2fv(tep[1][1]); glVertex3fv(ep[1][1]);
- glNormal3fv(en[0][2]); glTexCoord2fv(tep[0][2]); glVertex3fv(ep[0][2]);
- glNormal3fv(en[1][2]); glTexCoord2fv(tep[1][2]); glVertex3fv(ep[1][2]);
- glNormal3fv(en[0][3]); glTexCoord2fv(tep[0][3]); glVertex3fv(ep[0][3]);
- glNormal3fv(en[1][3]); glTexCoord2fv(tep[1][3]); glVertex3fv(ep[1][3]);
- glNormal3fv(en[0][4]); glTexCoord2fv(tep[0][4]); glVertex3fv(ep[0][4]);
- glNormal3fv(en[1][4]); glTexCoord2fv(tep[1][4]); glVertex3fv(ep[1][4]);
- glNormal3fv(en[0][5]); glTexCoord2fv(tep[0][5]); glVertex3fv(ep[0][5]);
- glNormal3fv(en[1][5]); glTexCoord2fv(tep[1][5]); glVertex3fv(ep[1][5]);
- glNormal3fv(en[0][6]); glTexCoord2fv(tep[0][6]); glVertex3fv(ep[0][6]);
- glNormal3fv(en[1][6]); glTexCoord2fv(tep[1][6]); glVertex3fv(ep[1][6]);
- glNormal3fv(en[0][7]); glTexCoord2fv(tep[0][7]); glVertex3fv(ep[0][7]);
- glNormal3fv(en[1][7]); glTexCoord2fv(tep[1][7]); glVertex3fv(ep[1][7]);
- glNormal3fv(en[0][8]); glTexCoord2fv(tep[0][8]); glVertex3fv(ep[0][8]);
- glNormal3fv(en[1][8]); glTexCoord2fv(tep[1][8]); glVertex3fv(ep[1][8]);
- glEnd();
- glBegin(GL_TRIANGLE_STRIP);
- glNormal3fv(en[1][0]); glTexCoord2fv(tep[1][0]); glVertex3fv(ep[1][0]);
- glNormal3fv(en[2][0]); glTexCoord2fv(tep[2][0]); glVertex3fv(ep[2][0]);
- glNormal3fv(en[1][1]); glTexCoord2fv(tep[1][1]); glVertex3fv(ep[1][1]);
- glNormal3fv(en[2][1]); glTexCoord2fv(tep[2][1]); glVertex3fv(ep[2][1]);
- glNormal3fv(en[1][2]); glTexCoord2fv(tep[1][2]); glVertex3fv(ep[1][2]);
- glNormal3fv(en[2][2]); glTexCoord2fv(tep[2][2]); glVertex3fv(ep[2][2]);
- glNormal3fv(en[1][3]); glTexCoord2fv(tep[1][3]); glVertex3fv(ep[1][3]);
- glNormal3fv(en[2][3]); glTexCoord2fv(tep[2][3]); glVertex3fv(ep[2][3]);
- glNormal3fv(en[1][4]); glTexCoord2fv(tep[1][4]); glVertex3fv(ep[1][4]);
- glNormal3fv(en[2][4]); glTexCoord2fv(tep[2][4]); glVertex3fv(ep[2][4]);
- glNormal3fv(en[1][5]); glTexCoord2fv(tep[1][5]); glVertex3fv(ep[1][5]);
- glNormal3fv(en[2][5]); glTexCoord2fv(tep[2][5]); glVertex3fv(ep[2][5]);
- glNormal3fv(en[1][6]); glTexCoord2fv(tep[1][6]); glVertex3fv(ep[1][6]);
- glNormal3fv(en[2][6]); glTexCoord2fv(tep[2][6]); glVertex3fv(ep[2][6]);
- glNormal3fv(en[1][7]); glTexCoord2fv(tep[1][7]); glVertex3fv(ep[1][7]);
- glNormal3fv(en[2][7]); glTexCoord2fv(tep[2][7]); glVertex3fv(ep[2][7]);
- glNormal3fv(en[1][8]); glTexCoord2fv(tep[1][8]); glVertex3fv(ep[1][8]);
- glNormal3fv(en[2][8]); glTexCoord2fv(tep[2][8]); glVertex3fv(ep[2][8]);
- glEnd();
- glBegin(GL_TRIANGLE_STRIP);
- glNormal3fv(en[2][0]); glTexCoord2fv(tep[2][0]); glVertex3fv(ep[2][0]);
- glNormal3fv(en[3][0]); glTexCoord2fv(tep[3][0]); glVertex3fv(ep[3][0]);
- glNormal3fv(en[2][1]); glTexCoord2fv(tep[2][1]); glVertex3fv(ep[2][1]);
- glNormal3fv(en[3][1]); glTexCoord2fv(tep[3][1]); glVertex3fv(ep[3][1]);
- glNormal3fv(en[2][2]); glTexCoord2fv(tep[2][2]); glVertex3fv(ep[2][2]);
- glNormal3fv(en[3][2]); glTexCoord2fv(tep[3][2]); glVertex3fv(ep[3][2]);
- glNormal3fv(en[2][3]); glTexCoord2fv(tep[2][3]); glVertex3fv(ep[2][3]);
- glNormal3fv(en[3][3]); glTexCoord2fv(tep[3][3]); glVertex3fv(ep[3][3]);
- glNormal3fv(en[2][4]); glTexCoord2fv(tep[2][4]); glVertex3fv(ep[2][4]);
- glNormal3fv(en[3][4]); glTexCoord2fv(tep[3][4]); glVertex3fv(ep[3][4]);
- glNormal3fv(en[2][5]); glTexCoord2fv(tep[2][5]); glVertex3fv(ep[2][5]);
- glNormal3fv(en[3][5]); glTexCoord2fv(tep[3][5]); glVertex3fv(ep[3][5]);
- glNormal3fv(en[2][6]); glTexCoord2fv(tep[2][6]); glVertex3fv(ep[2][6]);
- glNormal3fv(en[3][6]); glTexCoord2fv(tep[3][6]); glVertex3fv(ep[3][6]);
- glNormal3fv(en[2][7]); glTexCoord2fv(tep[2][7]); glVertex3fv(ep[2][7]);
- glNormal3fv(en[3][7]); glTexCoord2fv(tep[3][7]); glVertex3fv(ep[3][7]);
- glNormal3fv(en[2][8]); glTexCoord2fv(tep[2][8]); glVertex3fv(ep[2][8]);
- glNormal3fv(en[3][8]); glTexCoord2fv(tep[3][8]); glVertex3fv(ep[3][8]);
- glEnd();
- glBegin(GL_TRIANGLE_STRIP);
- glNormal3fv(en[3][0]); glTexCoord2fv(tep[3][0]); glVertex3fv(ep[3][0]);
- glNormal3fv(en[4][0]); glTexCoord2fv(tep[4][0]); glVertex3fv(ep[4][0]);
- glNormal3fv(en[3][1]); glTexCoord2fv(tep[3][1]); glVertex3fv(ep[3][1]);
- glNormal3fv(en[4][1]); glTexCoord2fv(tep[4][1]); glVertex3fv(ep[4][1]);
- glNormal3fv(en[3][2]); glTexCoord2fv(tep[3][2]); glVertex3fv(ep[3][2]);
- glNormal3fv(en[4][2]); glTexCoord2fv(tep[4][2]); glVertex3fv(ep[4][2]);
- glNormal3fv(en[3][3]); glTexCoord2fv(tep[3][3]); glVertex3fv(ep[3][3]);
- glNormal3fv(en[4][3]); glTexCoord2fv(tep[4][3]); glVertex3fv(ep[4][3]);
- glNormal3fv(en[3][4]); glTexCoord2fv(tep[3][4]); glVertex3fv(ep[3][4]);
- glNormal3fv(en[4][4]); glTexCoord2fv(tep[4][4]); glVertex3fv(ep[4][4]);
- glNormal3fv(en[3][5]); glTexCoord2fv(tep[3][5]); glVertex3fv(ep[3][5]);
- glNormal3fv(en[4][5]); glTexCoord2fv(tep[4][5]); glVertex3fv(ep[4][5]);
- glNormal3fv(en[3][6]); glTexCoord2fv(tep[3][6]); glVertex3fv(ep[3][6]);
- glNormal3fv(en[4][6]); glTexCoord2fv(tep[4][6]); glVertex3fv(ep[4][6]);
- glNormal3fv(en[3][7]); glTexCoord2fv(tep[3][7]); glVertex3fv(ep[3][7]);
- glNormal3fv(en[4][7]); glTexCoord2fv(tep[4][7]); glVertex3fv(ep[4][7]);
- glNormal3fv(en[3][8]); glTexCoord2fv(tep[3][8]); glVertex3fv(ep[3][8]);
- glNormal3fv(en[4][8]); glTexCoord2fv(tep[4][8]); glVertex3fv(ep[4][8]);
- glEnd();
- glBegin(GL_TRIANGLE_STRIP);
- glNormal3fv(en[4][0]); glTexCoord2fv(tep[4][0]); glVertex3fv(ep[4][0]);
- glNormal3fv(en[5][0]); glTexCoord2fv(tep[5][0]); glVertex3fv(ep[5][0]);
- glNormal3fv(en[4][1]); glTexCoord2fv(tep[4][1]); glVertex3fv(ep[4][1]);
- glNormal3fv(en[5][1]); glTexCoord2fv(tep[5][1]); glVertex3fv(ep[5][1]);
- glNormal3fv(en[4][2]); glTexCoord2fv(tep[4][2]); glVertex3fv(ep[4][2]);
- glNormal3fv(en[5][2]); glTexCoord2fv(tep[5][2]); glVertex3fv(ep[5][2]);
- glNormal3fv(en[4][3]); glTexCoord2fv(tep[4][3]); glVertex3fv(ep[4][3]);
- glNormal3fv(en[5][3]); glTexCoord2fv(tep[5][3]); glVertex3fv(ep[5][3]);
- glNormal3fv(en[4][4]); glTexCoord2fv(tep[4][4]); glVertex3fv(ep[4][4]);
- glNormal3fv(en[5][4]); glTexCoord2fv(tep[5][4]); glVertex3fv(ep[5][4]);
- glNormal3fv(en[4][5]); glTexCoord2fv(tep[4][5]); glVertex3fv(ep[4][5]);
- glNormal3fv(en[5][5]); glTexCoord2fv(tep[5][5]); glVertex3fv(ep[5][5]);
- glNormal3fv(en[4][6]); glTexCoord2fv(tep[4][6]); glVertex3fv(ep[4][6]);
- glNormal3fv(en[5][6]); glTexCoord2fv(tep[5][6]); glVertex3fv(ep[5][6]);
- glNormal3fv(en[4][7]); glTexCoord2fv(tep[4][7]); glVertex3fv(ep[4][7]);
- glNormal3fv(en[5][7]); glTexCoord2fv(tep[5][7]); glVertex3fv(ep[5][7]);
- glNormal3fv(en[4][8]); glTexCoord2fv(tep[4][8]); glVertex3fv(ep[4][8]);
- glNormal3fv(en[5][8]); glTexCoord2fv(tep[5][8]); glVertex3fv(ep[5][8]);
- glEnd();
- glBegin(GL_TRIANGLE_STRIP);
- glNormal3fv(en[5][0]); glTexCoord2fv(tep[5][0]); glVertex3fv(ep[5][0]);
- glNormal3fv(en[6][0]); glTexCoord2fv(tep[6][0]); glVertex3fv(ep[6][0]);
- glNormal3fv(en[5][1]); glTexCoord2fv(tep[5][1]); glVertex3fv(ep[5][1]);
- glNormal3fv(en[6][1]); glTexCoord2fv(tep[6][1]); glVertex3fv(ep[6][1]);
- glNormal3fv(en[5][2]); glTexCoord2fv(tep[5][2]); glVertex3fv(ep[5][2]);
- glNormal3fv(en[6][2]); glTexCoord2fv(tep[6][2]); glVertex3fv(ep[6][2]);
- glNormal3fv(en[5][3]); glTexCoord2fv(tep[5][3]); glVertex3fv(ep[5][3]);
- glNormal3fv(en[6][3]); glTexCoord2fv(tep[6][3]); glVertex3fv(ep[6][3]);
- glNormal3fv(en[5][4]); glTexCoord2fv(tep[5][4]); glVertex3fv(ep[5][4]);
- glNormal3fv(en[6][4]); glTexCoord2fv(tep[6][4]); glVertex3fv(ep[6][4]);
- glNormal3fv(en[5][5]); glTexCoord2fv(tep[5][5]); glVertex3fv(ep[5][5]);
- glNormal3fv(en[6][5]); glTexCoord2fv(tep[6][5]); glVertex3fv(ep[6][5]);
- glNormal3fv(en[5][6]); glTexCoord2fv(tep[5][6]); glVertex3fv(ep[5][6]);
- glNormal3fv(en[6][6]); glTexCoord2fv(tep[6][6]); glVertex3fv(ep[6][6]);
- glNormal3fv(en[5][7]); glTexCoord2fv(tep[5][7]); glVertex3fv(ep[5][7]);
- glNormal3fv(en[6][7]); glTexCoord2fv(tep[6][7]); glVertex3fv(ep[6][7]);
- glNormal3fv(en[5][8]); glTexCoord2fv(tep[5][8]); glVertex3fv(ep[5][8]);
- glNormal3fv(en[6][8]); glTexCoord2fv(tep[6][8]); glVertex3fv(ep[6][8]);
- glEnd();
-
- glEndList();
- }
-
- static void BuildLogo(void)
- {
-
- glNewList(logo, GL_COMPILE);
-
- glTranslatef(5.5, -3.5, 4.5);
- glTranslatef(0.0, 0.0, -7.0);
- glCallList(doubleCylinder);
- BendForward();
- glCallList(elbow);
- glTranslatef(0.0, 0.0, -7.0);
- glCallList(doubleCylinder);
- BendForward();
- glCallList(elbow);
- glTranslatef(0.0, 0.0, -5.0);
- glCallList(singleCylinder);
- BendRight();
- glCallList(elbow);
- glTranslatef(0.0, 0.0, -7.0);
- glCallList(doubleCylinder);
- BendForward();
- glCallList(elbow);
- glTranslatef(0.0, 0.0, -7.0);
- glCallList(doubleCylinder);
- BendForward();
- glCallList(elbow);
- glTranslatef(0.0, 0.0, -5.0);
- glCallList(singleCylinder);
- BendLeft();
- glCallList(elbow);
- glTranslatef(0.0, 0.0, -7.0);
- glCallList(doubleCylinder);
- BendForward();
- glCallList(elbow);
- glTranslatef(0.0, 0.0, -7.0);
- glCallList(doubleCylinder);
- BendForward();
- glCallList(elbow);
- glTranslatef(0.0, 0.0, -5.0);
- glCallList(singleCylinder);
- BendRight();
- glCallList(elbow);
- glTranslatef(0.0, 0.0, -7.0);
- glCallList(doubleCylinder);
- BendForward();
- glCallList(elbow);
- glTranslatef(0.0, 0.0, -7.0);
- glCallList(doubleCylinder);
- BendForward();
- glCallList(elbow);
- glTranslatef(0.0, 0.0, -5.0);
- glCallList(singleCylinder);
- BendLeft();
- glCallList(elbow);
- glTranslatef(0.0, 0.0, -7.0);
- glCallList(doubleCylinder);
- BendForward();
- glCallList(elbow);
- glTranslatef(0.0, 0.0, -7.0);
- glCallList(doubleCylinder);
- BendForward();
- glCallList(elbow);
- glTranslatef(0.0, 0.0, -5.0);
- glCallList(singleCylinder);
- BendRight();
- glCallList(elbow);
- glTranslatef(0.0, 0.0, -7.0);
- glCallList(doubleCylinder);
- BendForward();
- glCallList(elbow);
- glTranslatef(0.0, 0.0, -7.0);
- glCallList(doubleCylinder);
- BendForward();
- glCallList(elbow);
- glTranslatef(0.0, 0.0, -5.0);
- glCallList(singleCylinder);
- BendLeft();
- glCallList(elbow);
-
- glEndList();
- }
-
- static void BuildLists(void)
- {
-
- singleCylinder = glGenLists(1);
- doubleCylinder = glGenLists(1);
- elbow = glGenLists(1);
- logo = glGenLists(1);
-
- BuildSingleCylinder();
- BuildDoubleCylinder();
- BuildElbow();
- BuildLogo();
- }
-
- static void Init(void)
- {
- static float ambient[] = {0.1, 0.1, 0.1, 1.0};
- static float diffuse[] = {0.5, 1.0, 1.0, 1.0};
- static float position[] = {90.0, 90.0, 150.0, 0.0};
- static float front_mat_shininess[] = {30.0};
- static float front_mat_specular[] = {0.2, 0.2, 0.2, 1.0};
- static float front_mat_diffuse[] = {0.5, 0.28, 0.38, 1.0};
- static float back_mat_shininess[] = {50.0};
- static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0};
- static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0};
- static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0};
- static float lmodel_twoside[] = {GL_TRUE};
-
- glClearColor(0.0, 0.0, 0.0, 0.0);
-
- glFrontFace(GL_CW);
-
- glEnable(GL_DEPTH_TEST);
-
- glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
- glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
- glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
- glLightfv(GL_LIGHT0, GL_POSITION, position);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
-
- glMaterialfv(GL_FRONT, GL_SHININESS, front_mat_shininess);
- glMaterialfv(GL_FRONT, GL_SPECULAR, front_mat_specular);
- glMaterialfv(GL_FRONT, GL_DIFFUSE, front_mat_diffuse);
- glMaterialfv(GL_BACK, GL_SHININESS, back_mat_shininess);
- glMaterialfv(GL_BACK, GL_SPECULAR, back_mat_specular);
- glMaterialfv(GL_BACK, GL_DIFFUSE, back_mat_diffuse);
-
- glEnable(GL_CLIP_PLANE0);
-
- glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, decal);
- glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, repeat);
- glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, repeat);
- glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, nearest);
- glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, nearest);
- glTexImage2D(GL_TEXTURE_2D, 0, 3, CHECKIMAGEWIDTH, CHECKIMAGEHEIGHT, 0,
- GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)checkImage);
- glEnable(GL_TEXTURE_2D);
-
- glCullFace(GL_BACK);
- glEnable(GL_CULL_FACE);
-
- BuildLists();
-
- dithering = GL_TRUE;
- shade = GL_TRUE;
- doStipple = GL_FALSE;
- polyMode = GL_BACK;
- }
-
- static void Reshape(int width, int height)
- {
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(90, 1.0, 1.0, 200.0);
- glMatrixMode(GL_MODELVIEW);
- }
-
- static GLenum Key(int key, GLenum mask)
- {
- return GL_TRUE;
- }
-
- static void Draw(void)
- {
-
- glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix();
-
- glTranslatef(0, 0, zTranslation);
- glRotatef(30.0, 1, 0, 0);
- glRotatef(yRotation, 0, 1, 0);
- glClipPlane(GL_CLIP_PLANE0, plane);
- glCallList(logo);
-
- glPopMatrix();
-
- glFlush();
- }
-
- static GLenum Args(int argc, char **argv)
- {
- GLint i;
-
- rgb = GL_TRUE;
- doubleBuffer = GL_FALSE;
- directRender = GL_TRUE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-ci") == 0) {
- rgb = GL_FALSE;
- } else if (strcmp(argv[i], "-rgb") == 0) {
- rgb = GL_TRUE;
- } else if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else if (strcmp(argv[i], "-dr") == 0) {
- directRender = GL_TRUE;
- } else if (strcmp(argv[i], "-ir") == 0) {
- directRender = GL_FALSE;
- } else {
- printf("%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
- }
-
- int gl_width=300,gl_height=300;
-
- const ulong APP_SIGNATURE = '????';
- const ulong MSG_REDRAW = 1;
-
- class MesaWindow;
- class MesaView;
- class MesaApp;
-
- // Lets make our life easy and make them global:
-
- BBitmap *the_bitmap;
- MesaView *the_view;
- MesaWindow *the_window;
-
- class MesaView : public BView
- {
- public:
-
- MesaView(BRect frame):BView(frame,"Mesa View",B_FOLLOW_NONE,B_WILL_DRAW)
- {
- };
-
- void KeyDown(ulong aKey)
- {
- switch(aKey)
- {
- case B_LEFT_ARROW:
- yRotation += 0.5;
- break;
- case B_RIGHT_ARROW:
- yRotation -= 0.5;
- break;
- case B_UP_ARROW:
- plane[3] += 2.0;
- break;
- case B_DOWN_ARROW:
- plane[3] -= 2.0;
- break;
- case 'Z':
- zTranslation -= 1.0;
- break;
- case 'z':
- zTranslation += 1.0;
- break;
-
- case '1':
- glPolygonMode(polyMode, GL_POINT);
- break;
- case '2':
- glPolygonMode(polyMode, GL_LINE);
- break;
- case '3':
- glPolygonMode(polyMode, GL_FILL);
- break;
- case 'p':
- switch (polyMode)
- {
- case GL_BACK:
- polyMode = GL_FRONT;
- break;
- case GL_FRONT:
- polyMode = GL_FRONT_AND_BACK;
- break;
- case GL_FRONT_AND_BACK:
- polyMode = GL_BACK;
- break;
- }
- break;
-
- case '4':
- glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST);
- break;
- case '5':
- glEnable(GL_POLYGON_SMOOTH);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE);
- glEnable(GL_BLEND);
- glDisable(GL_DEPTH_TEST);
- break;
- case '6':
- glDisable(GL_POLYGON_SMOOTH);
- glBlendFunc(GL_ONE, GL_ZERO);
- glDisable(GL_BLEND);
- glEnable(GL_DEPTH_TEST);
- break;
-
- case '8':
- dithering = (GLenum)!dithering;
- (dithering) ? glEnable(GL_DITHER) : glDisable(GL_DITHER);
- break;
-
- case '9':
- doStipple = (GLenum)!doStipple;
- if (doStipple)
- {
- glPolygonStipple(stipple);
- glEnable(GL_POLYGON_STIPPLE);
- }
- else
- {
- glDisable(GL_POLYGON_STIPPLE);
- }
- break;
-
- case '0':
- shade = (GLenum)!shade;
- (shade) ? glShadeModel(GL_SMOOTH) : glShadeModel(GL_FLAT);
- break;
-
- case 'q':
- glDisable(GL_CULL_FACE);
- break;
- case 'w':
- glEnable(GL_CULL_FACE);
- glCullFace(GL_FRONT);
- break;
- case 'e':
- glEnable(GL_CULL_FACE);
- glCullFace(GL_BACK);
- break;
-
- case 'r':
- glFrontFace(GL_CW);
- break;
- case 't':
- glFrontFace(GL_CCW);
- break;
- case 'y':
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glPixelStorei(GL_UNPACK_LSB_FIRST, 0);
- glPolygonStipple(stipple);
- break;
- case 'u':
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glPixelStorei(GL_UNPACK_LSB_FIRST, 1);
- glPolygonStipple(stipple);
- break;
-
- case 'a':
- glEnable(GL_TEXTURE_2D);
- glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, repeat);
- glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, repeat);
- glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, nearest);
- glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, nearest);
- glTexImage2D(GL_TEXTURE_2D, 0, 4, BRICKIMAGEWIDTH,
- BRICKIMAGEHEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE,
- (GLvoid *)brickImage);
- break;
- case 's':
- glEnable(GL_TEXTURE_2D);
- glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, repeat);
- glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, repeat);
- glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, nearest);
- glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, nearest);
- glTexImage2D(GL_TEXTURE_2D, 0, 3, CHECKIMAGEWIDTH,
- CHECKIMAGEHEIGHT, 0, GL_RGB, GL_UNSIGNED_BYTE,
- (GLvoid *)checkImage);
- break;
- case 'd':
- glDisable(GL_TEXTURE_2D);
- break;
-
- case 'f':
- glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, decal);
- break;
- case 'g':
- glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, modulate);
- break;
-
- case 'n':
- noDraw = (GLenum)!noDraw;
- if (noDraw)
- {
- glDrawBuffer( GL_NONE );
- }
- else
- {
- if (doubleBuffer)
- {
- glDrawBuffer( GL_BACK );
- }
- else
- {
- glDrawBuffer( GL_FRONT );
- }
- }
- break;
- }
- };
-
- void Draw(BRect frame)
- {
- DrawBitmap(the_bitmap,BPoint(0,0));
- };
- };
-
- class MesaWindow : public BWindow
- {
- public:
-
- MesaWindow(int width, int height):BWindow(BRect(0,0,width-1,height-1),"MesaView",B_TITLED_WINDOW,B_NOT_RESIZABLE|B_NOT_ZOOMABLE)
- {
- // Move window to right position
- MoveTo(80, 24);
- // Create bitmap view
- Lock();
- AddChild(the_view = new MesaView(BRect(0, 0, (gl_width)-1, (gl_height)-1)));
- the_view->MakeFocus();
- Unlock();
- };
-
- void MessageReceived(BMessage *msg)
- {
- switch(msg->what)
- {
- case MSG_REDRAW:
- Lock();
- the_view->DrawBitmap(the_bitmap,BPoint(0,0));
- Draw();
- Unlock();
- PostMessage(MSG_REDRAW);
- break;
- default:
- BWindow::MessageReceived(msg);
- break;
- }
- };
-
- bool QuitRequested(void)
- {
- be_app->PostMessage(B_QUIT_REQUESTED);
- return TRUE;
- };
- };
-
- class MesaApp : public BApplication
- {
- OSMesaContext ctx;
-
- public:
-
- MesaApp():BApplication(APP_SIGNATURE)
- {
- the_window = NULL;
- the_bitmap = NULL;
- };
-
- void ReadyToRun(void)
- {
- // Allocate the bitmap
- the_bitmap = new BBitmap(BRect(0, 0, gl_width-1, gl_height-1), B_RGB_32_BIT);
-
- uchar *bits = (uchar *)the_bitmap->Bits();
-
- memset(bits,0,the_bitmap->BytesPerRow()*gl_height);
-
- // Open window
- the_window = new MesaWindow((gl_width),(gl_height));
- the_window->Show();
-
- unsigned char *buffer;
- double start,end;
-
- // Create an RGBA-mode context
- ctx = OSMesaCreateContext( GL_RGBA, NULL );
-
- // Bind the buffer to the context and make it current */
- OSMesaMakeCurrent( ctx, bits, GL_UNSIGNED_BYTE, gl_width, gl_height );
- OSMesaPixelStore( OSMESA_Y_UP, 0 );
-
- Init();
- Reshape(gl_width,gl_height);
- the_window->PostMessage(MSG_REDRAW);
- };
-
- bool QuitRequested(void)
- {
- // Make sure that the window closes first
- if (BApplication::QuitRequested())
- {
- OSMesaDestroyContext( ctx );
- if (the_bitmap) delete the_bitmap;
- return TRUE;
- }
- return FALSE;
- };
-
- void AboutRequested(void)
- {
- char str[256];
- sprintf(str, "MesaDemos, ported by Tinic Urou\n<5uro@informatik.uni-hamburg.de>\nFreely distributable.");
- BAlert *the_alert = new BAlert("", str, "OK");
- the_alert->Go();
- };
- };
-
- int main( int argc, char *argv[] )
- {
- MesaApp *the_app;
-
- Args(argc,argv);
-
- the_app = new MesaApp();
- the_app->Run();
- delete the_app;
-
- return 0;
- }
-