home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!charon.amdahl.com!pacbell.com!decwrl!spool.mu.edu!sol.ctr.columbia.edu!emory!ogicse!news.u.washington.edu!stein.u.washington.edu!hlab
- From: jharriso@acs.ucalgary.ca (John Harrison)
- Newsgroups: sci.virtual-worlds
- Subject: Re: INFO?: V.R. Education
- Message-ID: <92Nov10.231932.27208@acs.ucalgary.ca>
- Date: 10 Nov 92 23:19:32 GMT
- Article-I.D.: acs.92Nov10.231932.27208
- References: <1992Nov9.220524.11992@u.washington.edu>
- Sender: news@u.washington.edu (USENET News System)
- Organization: The Banff Centre for the Arts, Alberta
- Lines: 56
- Approved: cyberoid@milton.u.washington.edu
- Originator: hlab@stein.u.washington.edu
-
-
- In article <1992Nov9.220524.11992@u.washington.edu> destiny@sfsuvax1.sfsu.edu (B
- rian Gordon French) writes:
- > 1) What programing skills (if any) will one likly need to
- >develop V.R.
- >educational packages now or in the future?
-
- At the moment, we are working with the Sense8 WorldToolKit
- application on a '486 PC, and using the University of Alberta
- Minimal Reality toolkit on SGI computers. Both of these
- applications require reasonable skill in C programming to be able
- to create interactive Virtual Realities.
-
- However, to simply create a static environment (i.e. no
- interactivity; you are simply able to walk/fly around the
- environment) requires less effort. To create these environments,
- we simply create a 3-D model using AutoCad, create textures
- using a simple program like Photoshop or Painter, and place it
- all on the Sense8 PC-based system.
-
- > 2) What are the most likly applications for educational V.R.
- >in...
- > A. The next five years?
- > B. K-12 home or classroom use?
-
- We are already working with a high school so that students who
- are taking a course in Autocad can come and put their models into
- our VR system to fly around them and get a feel for them. For
- students working in interior design, architecture, drafting, or
- engineering, this can be a powerful visualization tool.
-
- A project has been developed here by Michael Scroggins and
- Stewart Dickson whereby a person can stand on a tilting platform
- wearing a VR helmet, and "slide" along 3-D mathematical formulae.
- This is a lot more experiential than just looking at plots of
- the formulae in textbooks.
-
- I've worked with Lawrence Paul, a West Coast native artist, to
- create a Salish longhouse, complete with spirits and sound. It
- gives one of the deepest appreciations for that aspect of the
- Salish culture that I have yet seen. A version of this without
- the head-mounted display is currently on exhibit at the National
- Gallery of Canada in Ottawa (until Nov 22). This kind of piece
- could be very useful in Social Studies or Anthropology.
-
- The possibilities are endless, but usually variations on the
- theme of providing the students with an experience that would
- otherwise be impossible or dangerous. Myron Krueger's book
- "Artificial Reality II" is a good source for other ideas.
-
- -John Harrison
- Research Analyst
- Art and Virtual Environments Project
- The Banff Centre for the Arts
- Banff, Alberta, Canada
- jharriso@acs.ucalgary.ca
-