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- Xref: sparky news.answers:3932 rec.games.video:22007
- Newsgroups: news.answers,rec.games.video
- Path: sparky!uunet!blaze.cs.jhu.edu!jyusenkyou!arromdee
- From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
- Subject: rec.games.video Frequently Asked Questions
- Message-ID: <1992Nov11.213201.22340@blaze.cs.jhu.edu>
- Followup-To: rec.games.video
- Sender: news@blaze.cs.jhu.edu (Usenet news system)
- Reply-To: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
- Organization: Johns Hopkins University CS Dept.
- Date: Wed, 11 Nov 1992 21:32:01 GMT
- Approved: news-answers-request@mit.edu
- Lines: 1002
-
- Archive-name: video-games
-
- Information needed:
- -- How badly will the US version of Ranma 1/2 be renamed or censored?
- -- Do the US versions of Japan-only games like Rolling Thunder II _not_ work
- on a Mega Drive?
- -- Does the PC Engine GT TV tuner work on a Turbo Express?
- -- More examples of games that do/don't change with a language switch or in a
- MD/Genesis.
- -- I need Mega/Sega CD compatibility information both ways. It's reported that
- you can use one on an old Genesis. Does this work for all games or only for
- some, and if for some, can a language switch get around the problem? Does a
- new Genesis have any _additional_ compatibility problems than the old one, and
- will a language switch get around it? What about a Sega CD on an old/new Mega
- Drive (or a Genesis with the switch to Mega Drive mode)?
- -- Information about lawsuits by Nintendo.
- -- How does one subscribe to Japanese magazines directly from the sources?
- -- Shouldn't the Master System and Game Gear have the same number of colors
- in the same modes?
- -- Does the TG-16 really have 482 colors, and a 512x262x482 mode? And wouldn't
- the existence of this mode, combined with the Turbo Express resolution, mean
- the TE can't _really_ play all TG-16 games? (Is this the Supergrafx's mode?
- What _is_ the Supergrafx's mode, anyway?) I want sources....
- -- What's the deal with the SNES/SF compatibility? Any authoritative sources?
- (Calling the company is a step up, but companies' PR departments can still give
- bad info. The only real solution is to either ask a developer who works with
- the hardware, or find an example of an incompatible game).
- -- More info on replacing batteries in game cartridges.
- -- Toll free number for Atari.
- ------------------------------------------------------------------------------
- [Last modified 11/11/92]
- [Last posted 11/11/92]
-
- Section 1: Basic Questions:
- ==========================
-
- ``Some people have complained about questionable business practices of
- Nintendo. What are they?''
-
- People are soured on Nintendo business practices because of:
- 1) NES cartridges have a ``lockout chip'' with availability controlled by
- Nintendo, which must be there to run the game. (One common excuse is "to
- preserve quality". Many games are conversions from Japan, where the lockout
- chip is not used but the game is the same and thus of identical quality. Also,
- most people agree that Tengen Tetris is higher quality than the Nintendo one.)
- 2) Price-fixing. Nintendo lost in federal court, and had to give away $5
- coupons good towards cartridges; they did not actually admit guilt. (No, I
- don't think it looks like Nintendo will suffer much from this sentence either).
- 3) There is a rumor that Nintendo wouldn't let stores have popular cartridges
- unless they also were willing to sell the Game Boy. [Information anyone?]
- 4) The Game Genie: This product is placed between a cartridge and machine and
- changes certain bytes on the fly. Nintendo sued, alleging copyright violation,
- and delaying the Game Genie for a year. (Nintendo lost.)
- 5) Nintendo has sued stores for renting Nintendo games.
-
-
- ``Please tell me about those 100 games in 1 cartridges.''
-
- These cartridges are bootlegs, many of which are made in Hong Kong or South
- Korea. Most are for Nintendo, but there are similar cartridges for
- Genesis/Mega Drive, which contain 4-8 or so games. They often include some
- early, lower-quality games and some games which vary only by small details
- such as background color. They also tend to be expensive ($100 or so). If
- you really want one, you will probably have to go to Asia or buy one from
- someone who has one to sell.
-
- There is at least one 52 games in 1 cartridge for Nintendo advertised in a US
- magazine. Whether or not it's legal, I have no idea....
-
-
- ``What is the relationship between Tengen and Atari Games?''
-
- They are two branches of the same company; however, both are separate from the
- Atari which makes the Lynx. (Even though many Lynx games are licensed from
- Atari Games.)
-
-
- ``Where is a good source for Japanese games?''
-
- Buy an American video game magazine and check the ads. (Or find someone who
- is going to or has contacts in Japan, who can get games for you.) Also,
- Stephen Pearl posts a partial list of such sources regularly (see below).
-
-
- ``What happened to that version of Tetris they're not making any more?''
-
- It was the Tengen Tetris. Tengen didn't have the proper US rights, and was
- forced in court by Nintendo to stop making and to recall it. (This was
- separate from lawsuit threats over Tengen's attempt to work around the lockout
- chip.) A Tetris for the Mega Drive in Japan was never legal to begin with.
-
-
- ``What are the pinouts on the Genesis A/V connector?''
-
- Starting from the 1 o'clock position, looking at the Genesis from the back,
- and going clockwise, the pins are: red, audio, +5 volts, ground, green,
- composite video, and negative combined sync, with blue on the center pin.
-
-
- ``What are the SNES output pinouts?''
-
- From Radio Electronics April 1992:
-
- 11 9 7 5 3 1
- 12 10 8 6 4 2
-
- 1. RED VIDEO (requires series 200ufd)
- 2. GREEN VIDEO (requires series 200ufd)
- 3. RGB SYNCH (active low combined v+h synch pulses)
- 4. BLUE VIDEO (requires series 200ufd)
- 5. GROUND
- 6. GROUND
- 7. S-Video "Y"
- 8. S-Video "C"
- 9. NTSC COMPOSITE VIDEO
- 10. +5 Volts DC
- 11. L+R Sound
- 12. L-R Sound
-
-
- SNES versus Genesis (and now, versus TG-16 Duo)
-
- The general opinion seems to be that the systems are roughly equal, and that
- you shouldn't be getting one system because it's "better" than the other; get
- the one which has the games you want.
-
-
- ``What are the differences between a "new" and "old" Genesis?''
-
- Machines made after about October 1991 are "new" machines. They won't play
- certain old third party US games: Ishido, Budokan, Populous, and Onslaught,
- or certain pirated Asian cartridges, though you can get around this problem
- with a Game Genie or Game Action Replay. It doesn't matter whether the new
- machine is a Mega Drive or a Genesis. (If the machine says "produced by or
- under license to Sega" when turned on, it's a "new" machine.)
-
- The specific cause of the difference is that the new machines scan the ROM for
- the text "(C) SEGA", and won't run if it's absent.
-
- The change between "old" and "new" came around the same time that the pack-in
- game was changed from Altered Beast to Sonic the Hedgehog, but this is not a
- reliable way to tell the difference.
-
-
- ``Why does the SNES slow down a lot?''
-
- The slowdown is probably a combination of several factors including:
- -- the SNES uses a slower processor than the Genesis. [The general consensus
- seems to be that this is only a minor factor.]
- -- current SNES games have been programmed to run at a slower clock rate than
- the SNES can support.
- -- the SNES can only transfer data to the graphics processor during the
- vertical blank interval. (the period between when the bottom of the screen is
- drawn and when the top of the next screen is drawn.)
- -- early SNES games did not properly spread the load among the various
- processors in the SNES.
-
- Other machines will slow down too when they have lots of sprites on the screen.
-
-
- Sega/Accolade lawsuit.
-
- The lawsuit started with Sega suing Accolade, an unlicensed maker of Genesis
- cartridges who reverse-engineered Genesis games to discover how to write them.
- Sega also claimed that Accolade was "misleading consumers" because playing
- its games still gives the "produced by or under licensed to Sega" message.
- (Of course, it's the Genesis, not the cartridge, which puts up the message.)
- So far, Accolade has won, and the injunction barring Accolade from producing
- games was lifted.
-
-
- Game copiers.
-
- Yes, it is true that customs is stopping deliveries of them.
- Yes, it is legal to copy games for your own private use.
- No, it is not legal to give away or sell the copies.
- No, it is not legal to give away or sell the original and keep the copy.
- No, there is no known cheap way to copy CD-ROMs yet.
- Yes, there are legal uses for them: to copy your own games for backup, and to
- directly modify the game code without a Game Genie-type device. It's question-
- able how many copier owners actually use them mostly for this.
-
- There is a file floating around called nescopy.zip which tells you how to
- build your own copier for NES games. Warning: lots of expertise is needed....
-
-
- Toll-Free numbers for video game companies:
-
- Nintendo: 1-800-255-3700 0400-2400 PT Mon-Sat; 0800-1700 PT Sun
- Sega: 1-800-USA-SEGA 0900-1800 PT
- Turbo Technologies: 1-800-366-0136
- Atari: ???
-
-
- Section 2: When is a ... coming out?
- ===================================
-
- ... Genesis modem?
-
- It's available in Japan, but had no US release.
-
-
- ... Genesis CD-ROM?
-
- The machine is already out in Japan; November 1992 has been announced for the
- US version. The price will be $300, plus $100 more for a Genesis if you don't
- already have one.
-
-
- ... TG-16 Duo (Super CD)?
-
- It's out for $300 (and the PCE version has been out in Japan for ages). The
- regular CD is $150, the super-CD expansion is $80, and the TG-16 itself $70
- when bought separately, which adds up to the same price. The super-CD
- expansion does include the games packed with the Duo, so the packages are
- equivalent. More recent information from game magazines gives the price for
- the super-CD expansion as $65 without the games, $90 with, and says that it
- will only be available by mail and will include only Gate of Thunder and the
- two Bonk games, not the others (Ninja Spirit and Ys I-II). There will be a
- toll-free number by December 1 to get one, which I don't know yet.
-
- Early press releases mentioned the game Dungeon Explorer instead of Ninja
- Spirit. One usenetter _did_ get Dungeon Explorer with his.
-
- The general release is officially (according to TTI ads which offer a contest
- asking for votes on what game to pack with the system) early 1993. Depending
- on who you listen to, the current release is limited to either New York and
- Los Angeles, or else to the top 100 sellers of past TG-16 material.
-
-
- ... SNES CD?
-
- The announced date is August 1993. Rumors suggest the date will be pushed up
- to 1994. The price will allegedly be $200 (plus $100 more for the SNES), and
- the system will allegedly be 32-bit.
-
-
-
- Section 3: Can I use a...?
- =========================
-
- ... monitor?
-
- The Genesis can connect to an analog RGB monitor with a similar scan rate;
- this means an analog RGB monitor for use with an Amiga, Atari ST, or Apple
- //gs. An analog RGB multisync monitor _may_ work; a digital monitor (CGA or
- EGA only for PC's) will not.
-
- The SNES will work with an S-video or RGB monitor provided you have the right
- cable; I don't know what monitors have the right scan rate.
-
-
- ... store-bought battery with my battery-backup game cart?
-
- Yes, but you will lose all the saved data (which happens when the battery dies
- anyway).
-
-
- ... Atari/Amiga/C64 joystick on a Genesis?
-
- You can; the button serves as both A and B. C and Start are absent.
-
- If you use an Atari 7800 joystick, the left button is both A and B, and
- pressing and releasing both buttons simultaneously gives C and Start.
-
- The joysticks also work the other way; the B button replaces the single fire
- button (left fire button on the 7800; there's no right fire button).
-
-
- Section 4: Game-Specific Questions:
- ==================================
-
- Debug mode and level select on Sonic the Hedgehog.
-
- Level select is: U, D, L, R, then A and Start at the same time (two extra
- D's if you have the Mega Drive version of Sonic). To access the debug mode:
-
- 1) U+C, D+C, L+C, R+C, then A+Start.
- 2) C, C, C, C, U, D, L, R, A+Start.
- 3) U, C, D, C, L, C, R, Start, Hold A [immediately after start]
- 4) U+C, D+C, D+C, D+C, L+C, R+C, A+C+Start.
-
- The best information is that 1) does it on older Sonics, 2) on newer ones, 3)
- on even newer ones, and 4) on the Mega Drive version. Keep your fingers on A
- and Start until Sonic first appears in an act. Within debug mode, B toggles
- between sprite mode and normal mode; A selects the sprite, and C places it.
- There should be a bunch of hexadecimal numbers on top of your score. (Sonic
- also cannot die by getting hit or falling onto spikes in this mode.)
-
-
- The 96 worlds on Super Mario World.
-
- > All Stages, All Exits (Yes, Virginia, there are 96)
- (NOTE: exits marked with '*' do NOT contribute to the *96 total)
-
- Stage Exit 1 Exit 2
- ---------------------- --------------------- -------------------------
- Yoshi's House *Yoshi's Island 1 *Yoshi's Island 2
- Yoshi's Island 1 Yellow Switch Palace
- Yoshi's Island 2 Yoshi's Island 3
- Yoshi's Island 3 Yoshi's Island 4
- Yoshi's Island 4 Iggy's Castle
- Yellow Switch Palace Yellow Switch Palace
- Iggy's Castle Donut Plains 1
- Donut Plains 1 Donut Plains 2 Donut Secret 1
- Donut Plains 2 Donut Ghost House Green Switch Palace
- Green Switch Palace Green Switch Palace
- Donut Ghost House Donut Plains 3 Top Secret Area
- Top Secret Area
- Donut Plains 3 Donut Plains 4
- Donut Plains 4 Morton's Castle
- Donut Secret 1 Donut Ghost House Donut Secret House
- Donut Secret House Donut Secret 2 Star Road 1
- Donut Secret 2 Donut Plains 3
- Morton's Castle Vanilla Dome 1
- Vanilla Dome1 Vanilla Dome 2 Vanilla Secret 1
- Vanilla Dome 2 Vanilla Ghost House Red Switch Palace
- Red Switch Palace Red Switch Palace
- Vanilla Ghost House Vanilla Dome 3
- Vanilla Dome 3 Vanilla Dome 4
- Vanilla Dome 4 Lemmy's Castle
- Lemmy's Castle Cheese Bridge Area
- Vanilla Secret 1 Vanilla Secret 2 Star Road 2
- Vanilla Secret 2 Vanilla Secret 3
- Vanilla Secret 3 Vanilla Fortress
- Vanilla Fortress Butter Bridge 1
- Cheese Bridge Area Cookie Mountain Soda Lake
- Soda Lake Star Road 3
- Cookie Mountain Ludwig's Castle
- Butter Bridge 1 Butter Bridge 2
- Butter Bridge 2 Ludwig's Castle
- Ludwig's Castle Forest of Illusion 1
- Forest of Illusion 1 Forest of Illusion 2 Forest Ghost House
- Forest of Illusion 2 Forest of Illusion 3 Blue Switch Palace
- Blue Switch Palace Blue Switch Palace
- Forest of Illusion 3 Forest Ghost House Roy's Castle
- Forest Ghost House Forest of Illusion 4 Forest of Illusion 1
- Forest of Illusion 4 Forest of Illusion 2 Forest Secret Area
- Forest Secret Area Forest Fortress
- Forest Fortress Star Road 4
- Roy's Castle Chocolate Island 1
- Chocolate Island 1 Choco-Ghost House
- Choco-Ghost House Chocolate Island 2
- Chocolate Island 2 Chocolate Island 3 Chocolate Secret
- Chocolate Island 3 Chocolate Island 3 Chocolate Fortress
- Chocolate Fortress Chocolate Island 4
- Chocolate Island 4 Chocolate Island 5
- Chocolate Island 5 Wendy's Castle
- Chocolate Secret Wendy's Castle
- Wendy's Castle Sunken Ghost Ship
- Sunken Ghost Ship Valley of Bowser 1
- Valley of Bowser 1 Valley of Bowser 2
- Valley of Bowser 2 Valley Ghose House Valley Fortress
- Valley Ghost House Valley of Bowser 3 Larry's Castle
- Valley of Bowser 3 Valley of Bowser 4
- Valley of Bowser 4 Larry's Castle Star Road 5 & Front Door
- Valley Fortress Back Door
- Larry's Castle Front Door
- Back Door *END
- Front Door *END
- Star World 1 Star Road 1 Star Road 2
- Star World 2 Star Road 2 Star Road 3
- Star World 3 Star Road 3 Star Road 4
- Star World 4 Star Road 4 Star Road 5
- Star World 5 Star Road 1 Star Road 6
- Gnarly Tubular
- Tubular Way Cool
- Way Cool Awesome
- Awesome Groovy
- Groovy Mondo
- Mondo Outrageous
- Outrageous Funky
- Funky Star Road 7 (Yoshi's House)
-
- (Mario Mania)
-
- > Super Mario World Map
-
- **********
- *MAIN MAP*
- **********
-
-
- P3---27---28---29---30---31---32---.
- | |
- .---34---33 | |
- | | '---' |
- P4 | |
- | |
- 35 |
- P3 23------. | |
- | | | | |
- *---20 21--. 24 * .' |
- | | | | | | |
- '---18--' 22 25 '--' |
- | | |
- | 26 |
- | | |
- | P4 |
- | .--38---37---.
- 14 | | | |
- | | 41---+-------39--40
- .--13--------15---. | | | |
- | | | | | 42 '---43---'
- | | | 16---17 | |
- 12---9 10--. '-P2 *---45---' 46--'
- | | | |
- | | | |
- '---8 11--P1 To Valley Of P5 |
- | | Bowser Map \ 48-----47
- | * | \ |
- | | \ |
- 7-. P6 .----56 \|
- | | | .--. +
- 1 6 | | | | |\
- | | '--55 51---+--50--49 \
- | 5-' | | | | | |
- | | 53-------52 '--' '--'
- 2---3--4
-
-
- ********************** ************
- *VALLEY OF BOWSER MAP* *STAR WORLD*
- ********************** ************
-
- 19----P2 *
- | / \
- P1 / \
- *----58 59 *-----54 57-----*
- | | | \ /
- 60---61 62 \__36 * 68_/
- | | | / | \
- 63---64---65---66---To Main Map / 67 \
- / / \ \
- *----' '----*
- P6-------44---------P5
- *********
- *SPECIAL*
- *********
-
- *--76--75--74--73--.
- ******** |
- *LEGEND* *--69--70--71--72--'
- ********
-
- 1- Yellow Switch Palace 31- Butter Bridge 2 61- #7 Larry's Castle
- 2- Yoshi's Island 1 32- #4 Ludwig's Castle 62- Valley Fortress
- 3- Yoshi's House 33- Cookie Mountain 63- Valley Of Bowser 3
- 4- Yoshi's Island 2 34- Cheese Bridge 64- Valley Ghost House
- 5- Yoshi's Island 3 35- Soda Lake 65- Valley Of Bowser 2
- 6- Yoshi's Island 4 36- Star World 1 66- Valley Of Bowser 1
- 7- #1 Iggy's Castle 37- Forest Of Illusion 1 67- Star World 5
- 8- Donut Plains 1 38- Forest Ghost House 68- Star World 4
- 9- Donut Plains 2 39- Forest Of Illusion 2 69- Gnarly
- 10- Donut Secret 1 40- Blue Switch Palace 70- Tubular
- 11- Donut Secret House 41- Forest Of Illusion 4 71- Way Cool
- 12- Green Switch Palace 42- Forest Secret Area 72- Awesome
- 13- Donut Ghost House 43- Forest Of Illusion 3 73- Groovy
- 14- Top Secret 44- Chocolate Secret 74- Mondo
- 15- Donut Plains 3 45- Forest Fortress 75- Outrageous
- 16- Donut Plains 4 46- #5 Roy's Castle 76- Funky
- 17- #2 Morton's Castle 47- Chocolate Island 1 * - Star Road
- 18- Vanilla Dome 1 48- Chocolate Ghost House P1..6- Pipes
- 19- Donut Secret 2 49- Chocolate Island 2
- 20- Vanilla Secret 1 50- Chocolate Island 3
- 21- Vanilla Dome 2 51- Chocolate Fortress
- 22- Red Switch Palace 52- Chocolate Island 4
- 23- Vanilla Ghost House 53- Chocolate Island 5
- 24- Vanilla Dome 3 54- Star World 2
- 25- Vanilla Dome 4 55- #6 Wendy's Castle
- 26- #3 Lemmy's Castle 56- Sunken Ghost Ship
- 27- Vanilla Secret 2 57- Star World 3
- 28- Vanilla Secret 3 58- Front Door
- 29- Vanilla Fortress 59- Back Door
- 30- Butter Bridge 1 60- Valley Of Bowser 4
-
-
- ``Is Street Fighter II on any home video game systems other than SNES?''
-
- There is a TG-16 license for Fighting Street II; since Fighting Street I was
- really SFI, it's possible that Fighting Street II _could_ be SFII. The game
- is rumored to be 2 1/2 megabytes (larger than the SNES version, and 2 1/2 times
- as large as any other PC Engine cartridge), so it could be. I personally think
- a SCD version would have been better.... Anyone have any information?
-
- There are, of course, rumors of a Genesis version floating around.
-
-
- Streetfighter II (SNES) codes:
-
- Down-Right-Up-Left-Y-B-X-A on the Super Famicom version, Down-Right-Up-Left-Y-B
- on the SNES one. Right and left are the buttons, not the right and left on the
- control pad. Do this at the start of the Capcom screen and finish it before
- the screen fades; when it works a tone will sound. This allows you to select
- a character versus himself.
-
- There is no code to let you play as the last four characters.
-
- The second secret code brings up the CONFIG menu: hold down the select button
- and keep holding it while you start the game. This allows you to change
- options in the middle of the game.
-
-
- ``What is the difference between the Japanese and American versions of SFII?''
-
- One background character's hand motions were changed in the US version to look
- less like masturbation.
-
- The bosses' names are also different on both arcade and home versions:
- USA Japan
- Balrog M. Bison (named after Mike Tyson)
- Vega Balrog
- M. Bison Vega
-
-
- ``What are the Ranma 1/2 games available?''
-
- Gameboy: two games. The first is a block moving/maze type of game, the second
- is a platform-type game.
- Super Famicom: two Streetfighter-II clone type games.
- PC Engine CD: there is an earlier punch/kick/scroll game (CD), and a more
- recent "video comic" game (CD); the latter requires Japanese knowledge.
- There will eventually be a super-CD port of the Super Famicom game.
-
- According to EGM, Ranma 1/2 will be released in the USA for the SNES.
- The game will be retitled to Street Combat, with an unknown amount of editing.
-
-
- ``What version of Might and Magic is available for the Genesis?''
-
- It's Might and Magic II, even though it's packaged without the number II.
-
-
- ``What are the Japanese Super Mario games which correspond to the US ones? I
- hear there was a Mario game in Japan that did not make it to the US.''
-
- The Japanese Super Mario 2 was a Famicom Disk System game which did not make it
- to the US. The US Super Mario 2 was a non-Mario Japanese game called "Dream
- Factory".
-
-
- Section 5: What is a...?
- =======================
-
- ``What is anime?''
-
- Anime refers to Japanese animation. It tends to be aimed towards a more adult
- audience than American animation, and has a large cult following in the US.
- Historically, much anime has been brought over with heavy cuts and/or changes
- in plot, but companies have recently begun to release more accurately dubbed
- or subtitled anime. The connection with video games is that many Japanese
- video games are based on anime; furthermore, such games are often the least
- likely to be brought over to the US since Americans supposedly aren't
- interested in it.
-
-
- ``What is a Tera Drive?''
-
- It's a Japan-only system which combines a PC and a Mega Drive; it's not
- available in the US.
-
-
- ``What is a Wonder Mega?''
-
- It's a Japan-only system combining a Mega Drive and CD with a JVC CD system.
- It's not available in the US.
-
-
- ``What is a Super Gun?''
-
- It is a "home" system which plays a JAMMA arcade board at home. This plays the
- same as the arcade game, of course, but also costs about as much as the
- arcade game (over $1000 for Street Fighter II).
-
-
- ``What is Valis I?''
-
- It is a Famicom game not brought over to the US. There are Mega Drive/Genesis
- versions and a Super PC-Engine CD-ROM version.
-
-
- ``What is Thunderforce I?''
-
- It is a game produced by Technosoft for Japanese personal computers only.
-
-
- ``What is Phantasy Star I?''
-
- It's a Sega Master System (8 bit) game.
-
-
- ``What is Cosmic Fantasy I?''
-
- It's a Japanese PC Engine CD game, with no US release.
-
-
- Section 6: System Capabilities:
- ==============================
-
- [chart originally by Corey Kirk]
- ______________________________________________________________________________
- | | Neo Geo | SNES | Genesis | TG-16 | NES | Sega M2 |
- |----------+----------+----------+----------+----------+----------+----------|
- |Bits (CPU)| 8 + 16 | 16 | 16 | 8 + 8 | 8 | 8 |
- |Bits (Gx) | 16 | 16 | 16 | 16 | 8 | 8 |
- |CPU | 68000| 65816 | 68000 | HuC6280| 6502 | Z80 |
- |APU (Aud) | Z80| 6502 | Z80 | | | |
- |MHz | 12.5, 4| 3.6 | 7.6 | 3.6 3.6| 1.8 | 3.6 |
- |Graphics | 320 x 224| 256 x 224| 320 x 224| 256 x 216| 256 x 240| 240 x 226|
- | -2nd mode| | 512 x 448| |512 x 262*| | |
- |Colors |4096/65536| 256/32768| 64/512| 482/512*| 16/52| 52/256|
- |Sprites | 380 | 128 | 80 | 64 | 8 | 16 |
- | - size |16 x 512**| 128 x 128| 32 x 32| 32 x 64| 8 x 8 | 8 x 8 |
- |Audio | 15-lyr |PCM 8-lyr | 10-lyr | 6-lyr | mono | mono |
- |RAM | 64K+68Kgx|128K+64Kgx| 72K+64Kgx| 8K+64Kgx| 2K+ 2Kgx| ? |
- |----------+----------+----------+----------+----------+----------+----------|
- |CD CPU/MHz| none | ?/21 |68000/12.5| none | none | none |
- |CD RAM | | 1024K | 768K | CD=64K | | |
- | | | | | SCD=256K | | |
- |----------+----------+----------+----------+----------+----------+----------|
- * This information has few sources and may be wrong.
- ** This sounds extremely odd. Can anyone confirm?
- ________________________________________________________
- | | GameBoy | Lynx | GameGear | TExpress |
- |----------+----------+----------+----------+----------|
- |Bits (CPU)| 8 | 8 | 8 | 8 + 8 |
- |Bits (Gx) | 8 | 16 | 8 | 16 |
- |CPU | 6502 | 6502 | Z80 | 6502 6502|
- |MHz (CPU) | 2.2 | 4.0 | 3.6 | 7.2 |
- |MHz (Gx) | | 16.0 | | |
- |ScreenSize| 2.6" | 3.5" | 3.2" | 2.6" |
- |Graphics | 160 x 144| 160 x 102| 160 x 144| 256 x 216|
- |Colors | mono (4) | 16/4096 | 32/4096 | 241/512 |
- |Sprites | 8 | unlim | 64 | 64 |
- | - size | 8 x 8 | unlim | 8 x 8 | 32 x 64 |
- |Audio | 2-lyr | 4-lyr | 4-lyr | 6-lyr |
- |RAM | 16K | 64K | 24K | 8K+64Kgx|
- |----------+----------+----------+----------+----------|
-
-
- ``Does the Genesis CD-ROM have extra colors, sprites, or resolution?''
-
- No. Gamepro magazine said otherwise one issue; this was an error. They
- corrected it later on, but then said it _again_ in an article that sounds like
- it was partially cribbed from the earlier one....
-
-
- ``What is this megabit stuff? Isn't it supposed to be byte?''
-
- 1 byte is equal to 8 bits, so an 8 megabit game is really 1 megabyte. (Also,
- ``mega'' for computers is 1048576, not an even million). This started when
- Sega advertised ``mega cartridges'' for the Sega Master System several years
- ago to make the games sound bigger, and may also have to do with the fact that
- some memory chips are indeed measured in bits.
-
- Old Neo-Geo ads claimed "megabytes" for their games, which was a lie.
-
-
- ``I've heard of a 32 bit game system....''
-
- Various game systems have been rumored to be 32-bit, such as the as yet
- unrevealed Atari system. You can't just add the bits in the separate
- processors and get a meaningful number, though, so the Genesis CD-ROM is not a
- 32-bit system even though it has two 16-bit processors. (Similarly, a Neo-Geo
- isn't a 24 bit system.) There are several different characteristics of
- processors which measure in bits; whether a processor counts as a 32-bit
- processor or not may depend on what you consider important. (A 32 bit
- processor might be one which has a 32 bit address space, performs operations on
- 32 bit quantities, or has a 32 bit wide bus).
-
-
- Section 7: Compatibility:
- ========================
-
- FAMICOM: Same as NES. Adaptors reportedly exist.
-
- FAMICOM DISK SYSTEM: No US counterpart. (People kept copying the disks.)
-
- SUPER FAMICOM: Same as Super NES. The European or Australian, and the
- American or Japanese, versions aren't compatible because of lockout chips; but
- you can buy an adapter which takes two cartridges and uses the lockout chip
- from one and the program from the other, letting you play the games (either
- way). Games run faster on US machines and slower on European ones.
-
- For American/Japanese games, the cartridges are shaped so as not to fit in
- each other's machines. If you cut away the plastic that prevents them from
- fitting, or if you buy an ``adapter'', you can play them... so far.
-
- There is some kind of little-understood hardware difference between machines.
- It was first reported on Usenet by a person who noticed that on Super Adventure
- Island, Master Higgins appears upside down on an SF and right side up on an
- SNES. However, a letter to VG&CE magazine asked about a similar effect that
- happened with that game on two machines, both of which were SNES. There is
- clearly some difference, but nobody knows if it's just a new/old difference
- which occurs in both countries, or if it's something that applies _only_
- between Japanese/US machines and is therefore potentially useful for lockout.
-
- One usenetter called Nintendo and was told that newer machines (Japanese/US)
- weren't compatible. This is also reported by game magazines and seems to be
- an official answer; but whether they _really_ aren't compatible, nobody knows.
-
- A usenet poster reported buying a bunch of pirated Taiwanese games, and only
- some worked; a dealer said to use the same type of adapter used for
- European/American games. Maybe the games are partially compatible?
-
- PC ENGINE/COREGRAFX: Same as Turbografx-16. Cartridge games are not
- compatible, but you can buy adapters for $20-30 through many mail order places
- (get a game magazine and check the ads). CD-ROM games (and, according to
- rumor, Super CD-ROM games) are compatible without adapters; the Super CD-ROM
- expansion (3.0 card plus 256K memory) will also work in a TG-16 with adapter
- (in case you can't wait for the US version).
-
- The existing adapters are not shaped so as to fit in a Turbo Duo. Probably
- someone will make one that works, eventually....
-
- There is a hardware difference in the two machines, which can be read by
- cartridges. Most TG-16 cartridges check it, and therefore won't work on a PCE
- even with adapter. (Exception: Night Creatures works.) All known CDs work
- both ways, and all known Japanese games work on a TG-16 with adapter.
-
- The Altered Beast CD does not work, but that's because of an incompatibility
- with the CD system version; it won't work on a PC Engine 2.0 or SCD either.
-
- Note: The CD-ROM2 is the counterpart of the CD, not the super-CD. Why it's
- named 2, I have no idea; maybe because the system is version 2.0.
-
- SUPERGRAFX: No US counterpart. (The Supergrafx is an enhanced PC Engine and
- can play PC Engine games without modification, though of course these are hard
- to get in the US.)
-
- MEGA DRIVE: Same as Genesis. Compatibility is a bit tricky.
-
- The European and Australian machine known as the Mega Drive is (except for
- putting out PAL signals) identical to the Genesis, and all comments below
- which refer to the Genesis, not to the Mega Drive, apply to them. Converted
- Japanese machines are popular in Europe; these often have permanent English
- language modifications (and act like a Genesis with respect to compatibility.)
-
- If you want to play a game on the "opposite" machine, you have to cut out some
- plastic around the cartridge slot on a Genesis. On a Mega Drive, you _might_
- have to remove the cartridge lock (I didn't, but some people have told me they
- needed to). The cartridge lock is the plastic tab that pushes into the slot
- from the left side when you turn the machine on. There are also adapters which
- alleviate the need for cutting things. Some games are bilingual, and play in
- Japanese/English depending on which machine you use them in; the list is below.
-
- The Mega Drive games Rolling Thunder II, Thunder Force IV, and Super Monaco GP
- 2 won't play on a Genesis unless you install a language switch (see below).
- The Genesis game Dragon's Fury won't play on a Mega Drive without a language
- switch (though the MD version, Devil's Crush MD, works on both machines).
-
- For the CD-ROM, there will be 4 different versions: American, European,
- Japanese, and Asian. The origin of the CD drive and the origin of the disk
- must match. If you have a new machine, the origin of the machine must also
- match, but you can reportedly get around this with a language switch. (Anyone
- tried that firsthand?)
-
- There are bilingual CD games, with two versions depending on the language
- switch. (Of course, if you want to see both versions you'll need an old
- machine, if it is true that a new machine will only work at all on one
- language setting.)
-
- (The excuse for incompatibility, as reported in EGM, is that current games
- don't use music or footage from licensed properties, but CDs will, and
- licensing might only apply to limited geographic areas. Needless to say,
- current games _do_ use music, and at least digitized pictures from, licensed
- properties. Nor do the compatible PC Engine/TG CD's seem to have this sort of
- problem. Nor do regular music CDs or laser discs, for that matter).
-
- SEGA MARK III: same as and compatible with the Sega Master System.
-
- NEO-GEO: same as and compatible with US version.
-
- GAMEBOY: same as and compatible with US version.
-
- LYNX: same as and compatible with US version.
-
- GAME GEAR: same as and compatible with US version. The Japanese TV tuner,
- however, works on Japanese TV frequencies, some of which differ from US TV
- frequencies.
-
- PC ENGINE GT: This is the equivalent of the TurboExpress, and runs PC Engine
- games. The same adapter that plays PC Engine games on a TG-16 will also play
- them on a TurboExpress.
-
- MISCELLANEOUS: The "Master Gear" adapter plays Sega Master System games on the
- Game Gear; they must be 256K or less. (Phantasy Star is >256K and won't play
- properly.) The games will not run at the correct speed if the game is from a
- country where TV uses PAL (i.e. Europe). Adapters in reverse are probably
- possible, but I haven't heard of any.
-
-
- How to make a language switch (Genesis/MD).
-
- On a Genesis/MD, there are jumpers labelled JP1, JP2, JP4, and JP3. The Genesis
- has a capacitor on JP1 and a trace on JP2; the Mega Drive has a capacitor on
- JP2 and a trace on JP1. The bottom ends of JP1 and JP2 are connected together.
- So if you cut the trace and the top end of the capacitor, and install a DPDT
- switch between them which reconnects them either unchanged or swapped left to
- right, you have a language switch. You'll need some wire, a soldering iron,
- solder, and a DPDT switch.
-
- [I DIDN'T TEST THIS]: Some machines have an open circuit instead of the
- capacitor. Also, I have been told that even on machines with a capacitor, you
- can throw it out and leave an open circuit. In either situation, the switch is
- a lot simpler, requiring a SPDT switch and less wire and solder.
-
- JP3 and JP4 can be similarly swapped for a 50/60 hz switch.
-
- The language switch lets you choose between English and Japanese mode on games
- which have dual-version ROMs, and lets you play the Japanese version of
- Rolling Thunder II, Thunderforce IV, and Super Monaco GP 2 on a Genesis, or
- Dragon's Fury on a Mega Drive.
-
-
- Genesis/Mega Drive dual version (language switch) list:
-
- Bonanza Brothers: Game plays in Japanese.
- Columns: Instructions are in Japanese.
- *Cyberball: Japanese version has a modem option.
- Dragon's Fury: This game does not play at all on a Mega Drive, giving a
- message about how it's not intended for use in Japan. (The Japanese version,
- Devil's Crush MD, does play on either system.)
- Dynamite Duke: Harder on the Mega Drive.
- Elemental Master: Harder on the Mega Drive.
- Fatal Labyrinth: Game plays in Japanese.
- Fire Shark: Different title screen with Kanji.
- Flicky: characters have Japanese names and instructions are in Japanese.
- Forgotten Worlds: Text is in Japanese.
- Gaiares: Plays in Japanese language, but the language can be changed to
- either version on either Genesis/MD. Hold down A, B, C, and press Start for an
- options screen which lets you choose the language.
- Ghostbusters: The Ghostbusters speak Japanese.
- Ghouls and Ghosts: Different title screen with Kanji. To see it on a
- Genesis, select the last music and sound (26 and 56) from the options screen,
- then press lower left; A, B, or C; and Start all at the same time. (I never
- tried this, but Gamepro magazine claims it works.) The game shows some other
- Japanese text, and when you die during a boss you start out earlier.
- Insector X: Title screen refers to company as Hot-B, not Sage's Creation.
- The MD version shoots more slowly. Ending text for the game is still in
- English.
- *Marvel Land: The Japanese version says "for Mega Drive" or "for Genesis"
- but the language stays Japanese. Presumably the English version does the same
- in English (can anyone confirm this?)
- Mystic Defender: This game is actually the anime-based Kujaku-Oh (Peacock
- King) 2 game. In Japanese mode, the opening text is replaced by a graphics
- screen (never seen in the US version) with Japanese. The levels have names,
- the main character wears a white robe, the lightning magic effect is different,
- and the character is named Kujaku in the ending text (which is still English).
- Outrun: The attract mode does not include sound, the startup screen says
- "push" (not "press") start button, and "(C) Sega 1986, 1991" is printed in
- reverse order. The default options are KM/H and a different button selection
- (but can still be changed on the option screen).
- Quackshot: Text is in Japanese.
- Revenge of Shinobi: Title screen changes to Super Shinobi, and credits are
- shown at the end.
- *Rolling Thunder II: The Japanese version only works on a Japanese setting.
- Streets of Rage: Title screen changes to Bare Knuckle, and all text is in
- Japanese, including the introduction. The clock resets when you encounter the
- bosses.
- *Super Monaco GP 2: The Japanese version only works on a Japanese setting.
- Thunder Force II: Title screen has "MD" on it, and company name is
- "Tecnosoft".
- Thunder Force III: company's name is spelled "Tecnosoft".
- *Thunder Force IV: The Japanese version only works on a Japanese setting.
- It's reported that playing the game on a machine in an intermediate state lets
- it be played, but brings up a message saying it's licensed for Genesis.
- *Thunder Storm FX (CD): Turns to Cobra Command when set to US.
- Truxton: Turns into Tatsujin. (What does this mean?)
- Twin Hawk: Different title screen with Kanji.
- *Wrestle War: The wrestler is blond on a Genesis and black-haired on a MD.
-
- * Information obtained by testing a Japanese cartridge
-
- In addition, most games with a standard "Sega TM" screen omit the TM when
- played in Japanese mode, even if the game isn't otherwise bilingual.
-
-
- PC Engine/TG-16 pinout.
-
- This information was posted by David Shadoff (david.shadoff@canrem.com)
- and is mostly verbatim:
-
- Notes:
- (1) For reference, pin 1 is the short pin (on the left, if the card
- is to inserted forwards), pin 38 is the long pin on the right.
- (2) * - means I think this is what it is
- ** - means I don't know
- (bar) - means it is an active-while low condition (usually denoted
- by a bar over top)
- (3) I'm telling you all I know (which really isn't much), and it may
- contain errors, also - I will not be held responsible for errors
- in this list. (or any damages resulting from the use of, or
- inability to use, this information, etc...)
-
- Pin Use
- --- ---
- 1 ** 20 D4
- 2 ** 21 D5
- 3 A18* 22 D6
- 4 A16 23 D7
- 5 A15 24 CE (bar) - chip select
- 6 A12 25 A10
- 7 A7 26 OE (bar) - output enable
- 8 A6 27 A11
- 9 A5 28 A9
- 10 A4 29 A8
- 11 A3 30 A13
- 12 A2 31 A14
- 13 A1 32 A17
- 14 A0 33 A19*
- 15 D0 34 R/W (bar over W) - read/write
- 16 D1 35 **
- 17 D2 36 **
- 18 Gnd 37 **
- 19 D3 38 +5V
-
- It is interesting to note that pins 6 thru 29 are basically exact
- duplicates of the functions of pins 2 thru 25 on a 2764 EPROM.
- Obviously, the design of the chip's die was not a complete re-work;
- it just sits on a different package.
-
- I got this information from tracing address- and data-paths through
- the PC-E to the 2K static RAM (which has a known pinout), and
- extending that information by reviewing an NEC data book on their
- 1-Megabit factory-programmed PROM's (it's an old data book, so I
- couldn't go any further).
-
- The TG-16 differs from the PC-E in that the D0-7 datalines are
- reversed (actually, the PROM is programmed that way, and the wires
- leading to the data bus in the machine are reversed). I have
- shown here, the card pinout (which does not differ). I believe
- that this is the PC-E port pinout (TG-16's just reverse the data
- lines' order; swap 0 for 7, 1 for 6, 2 for 5, and 3 for 4).
- -
- Additional information: to copy a TG-16 game to work on a PC Engine with
- copier, reverse the bit order. There is then a sequence of code which checks
- what machine the game is running on: all known examples start with 78 54 A9,
- have the letters NEC at offset 15 hex, and an F0 at offset 0B. If the F0 is
- changed to an 80 (changing a conditional jump to an unconditional jump), the
- game will work on both PC Engine and TG-16.
-
- This code sequence is usually at the start of the game, but can be in other
- places.
-
- Section 8: Ordering foreign game magazines:
- ==========================================
-
- The below information comes from James Mathiesen: To order a British
- magazine, call first; pay with a VISA card or an International Money Order:
-
- Title: Computer + Video Games (computer and console games)
- Title: Nintendo Magazine System Mean Machines (Nintendo)
- Title: Mean Machines Sega (Sega)
- Phone: (0858) 410510
-
- Title: ZONE (console games)
- Phone: (071) 580 8908
-
- Title: Sega Pro (Sega only)
- Phone: (0225) 765086
-
- Title: Sega Force (Sega only)
- Phone: (051) 357 1275
-
- Title: TOTAL (Nintendo only)
- Phone: (0458) 74011
-
-
- Section 9: Other FAQ's and regular postings:
- ===========================================
-
- Anime video games list: maintained by Steve Pearl (pearl@remus.rutgers.edu).
- The list can be ftp'ed from romulus.rutgers.edu (128.6.13.2).
-
- Japanese video game source list: ditto.
-
- The Lynx cheat list is on terminator.cc.umich.edu in /atari/lynx.
-
- Lynx FAQ: maintained by Robert Jung (rjung@aludra.usc.edu).
-
- SNES spoiler list: maintained by Robert Deloura (deloura@noaapmel.gov)
-
- Genesis spoiler list: maintained by Bob Rusaban (rusaban@expert.cc.purdue.edu).
-
- Megadrive spoilers: collected by Galen Komatsu (gkomatsu@uhunix.uhcc.hawaii.
- edu). Not in list form.
-
- TG-16 cheat list/FAQ: maintained by Steve Pearl (pearl@remus.rutgers.edu).
-
- Vectrex FAQ: maintained by Gregg Woodcock (woodcock@sdf.lonestar.org).
-
- Genesis joystick pinouts: an article was posted by nhowland@matt.ksu.ksu.edu.
- I presume he'd be able to send you a copy of the article, or if not, I saved
- one; it's too long to include here.
- --
- "the bogosity in a field equals the bogosity imported from related areas, plus
- the bogosity generated internally, minus the bogosity expelled or otherwise
- disposed of." -- K. Eric Drexler
-
- Ken Arromdee (UUCP: ....!jhunix!arromdee; BITNET: arromdee@jhuvm;
- INTERNET: arromdee@jyusenkyou.cs.jhu.edu)
-