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- Newsgroups: fj.misc
- Path: sparky!uunet!ccut!trc!olling
- From: olling@jnoc.go.jp (Cliff Olling)
- Subject: Report on BattleTech 32-Player Video Game in Yokohama
- Message-ID: <1992Nov7.060841.28824@jnoc.go.jp>
- Reply-To: olling@jnoc.go.jp (Cliff Olling)
- Organization: Japan National Oil Corporation, Chiba City, Japan
- Distribution: fj
- Date: Sat, 7 Nov 1992 06:08:41 GMT
- Lines: 98
-
- There's an interesting video game arcade in Yokohama called "BattleTech". I
- first heard about it on TV back when it opened in August, but have been too
- busy with work to check it out until now. Currently, they only other one of
- these in the world is in Chicago. That one opened in 1990(?).
-
- The interesting point about this game is that groups of up to 8 customers
- play together on a "playing field" for 10 minute periods. Each person drives
- a robot around and tries to blow the sh*t out of the other people :-). The
- staff usually tries to fill out a group, so you're almost always playing
- against 6-7 other people, not "the computer". The other interesting point
- is that noone "dies" in this game. When your robot gets trashed, you eject
- out in an "escape pod", and get installed into a new robot :-). When the 10
- minutes are up, some big doors close over your screen. A "kinder and
- gentler" video game? Well, maybe not, as the only objective seems to be to
- blow everyone away :-). Like the gaming people say, women need a reason to
- be violent, but men only need a place. This game certainly is the place :-).
-
- If you come in a group, the staff will try to put all of you on the same
- "field" so you can happily blow each other to bits :-). There are a total
- of 4 playing fields, labeled Alpha, Beta, Delta, Gamma, which can each seat
- 8 customers. When you've got someone in your sights, their name is
- displayed near the crosshairs, so you can know who your're blasting. Also,
- the game keeps track of hits to different areas of the body, so an arm or
- leg can be blown off, but you can still keep moving (yes, I've seen
- one-legged robots hopping around :-)). You can move your crosshairs to
- target the remaining leg of some hapless robot, for example :-).
-
- You play for 10 minutes, then go to a "de-briefing room", where they re-play
- a bird's-eye-view of the battle on a monitor at about 3x normal speed. Then
- they give you a personalized report of the battle (printed on an Apple Laser
- Writer), with stats on who did what to who and a blow-by-blow description of
- all major "hits" everyone made on each other.
-
- Before each game, you watch a "training video", which quickly gets old, of
- course. If you don't want to watch the video (it's about 5 minutes long),
- you can poke around in a database of information about the robots and
- underlying idea of the game. The database doesn't have much useful
- information in it, but at least it's in English, unlike the video :-(.
-
- All in all, it's pretty enthralling (10 minutes is over "before you know
- it"), but it gets expensive quickly. The first three games (10 min. each)
- cost a total of Y2k. After that, you have to pay Y1k/10 minute period.
-
- The staff give out a 4-page color brochure about what all the buttons in you
- "cockpit" mean, and there are a lot of them, so your're better off if you
- study the brochure between 10 minute periods, and ask questions to the
- staff. Each staff person has a number of stars representing "skill ratings"
- or some such marked on their name badge, so you can judge which staff person
- is advanced enough in the game to answer your questions.
-
- The problems with the brochure are, a) it's in Japanese, and b), it doesn't
- describe about 1/2 the functionality currently available in the game. For
- example, your robot can only shoot straight ahead, so in the default
- setting, you have to run around in a circle to shoot someone following you.
- But one of the undocumented buttons allows your robot to rotate at the
- waist, so you can shoot backwards while running forwards, though it sounds
- like a good way to run into things to me :-). There are a few more un-
- documented buttons that I asked about, but couldn't understand the staff's
- reply. Sorry about that!
-
- Also, after you play 10 games, you can pick a more sophisticated type of
- robot (runs faster, more armor, etc.) than the default one. There are 4
- types of robot to choose from. Their differences are described in the
- database. A good thing to check is which parts of the robot are the least
- heavily armored. Then you'll know that a few quick shots there will put
- them out of their misery. Likewise, shooting at the heavily armored
- sections will just be wasting your time.
-
- There's probably a few more undocumented features, so if you've got the time
- (and the money!), this game can certainly keep you amused finding out how to
- use all the details for 10-20 hours :-).
-
- Now for the good news. I was able to contact the USA honbu of this company,
- and they're sending me an Eigo-ban "Operator's Manual". If I can figure out
- how to use my company's scanner, I'll be able to e-mail a copy of the manual
- to anyone who sends me a request (via e-mail). Sorry, but I'm not going to
- be able to fax or snail mail it to anyone. However, if you're willing to
- meet me for a game or three :-), I'll bring a copy of the manual along.
-
- Oh, yes, how to get there? Head towards whatever Yokohama station exit
- leads to the subway, and follow the (big) signs to the Tokyu Hands (handi-
- crafts) store. It's about 5-7 minutes walk from the station. Turn left at
- Tokyu Hands and walk for 30m, and go in the building that has a big silver
- face on the front (it'll be on your right). Take the elevator to the 6th
- floor, and hold your wallet up to the vacuum cleaner nozzle at the counter
- :-).
-
- The staff will ask you to pick a nickname that'll be shown on other players'
- screens when they've "targeted" you, on the de-briefing "replay" and on all
- your reports, and they'll make you a "member's card" with that name on it.
- They don't care what your real name is, but you have to show that member's
- card each time you pay for another 10 minutes.
-
- Tanoshimi ni,
- --
- Clifford Olling Japan National Oil Corporation $@@PL}8xCD(J
- Technology Research Center $@@PL}3+H/5;=Q(J Chiba City, Japan
- olling@jnoc.go.jp $@KkD%K\6?1X(J 24hrs/day=>81+43-273-5831
-