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- Newsgroups: comp.sys.next.programmer
- Path: sparky!uunet!lissie!bbum
- From: bbum@object.com (Bill Bumgarner)
- Subject: Re: RIBs, RenderMan, and Textures
- Message-ID: <1992Nov12.170510.537@object.com>
- Sender: bbum@object.com
- Organization: Objective Technologies,Inc.
- References: <101558@bu.edu>
- Date: Thu, 12 Nov 92 17:05:10 GMT
- Lines: 33
-
- In article <101558@bu.edu> ambi@localhost.bu.edu (Mike Amirault) writes:
- >
- > I've been messing around with Renderman and RIB files for a couple
- > of days and need some help. I can pretty much get everything to work
- > except textures. I've tried everything and can't get a simple texture
- > to display from a RIB file I created. I can use 3DReality and add a
- > texture fine, but I can't do it from my RIB file.
- >
- > I've tried things like:
- >
- > Surface "SD_Simple_tx" "txmap" "/NextLibrary/Textures/brick.tex"
- > Surface "texmap" "texname" "brick"
- > ...
-
- I suspect that you need to declare the "txmap" variable type-- RenderMan isn't
- going to be able to figure it out by itself.... add something like this to it:
-
- Declare "txmap" "string"
-
- (I think it is "string"-- you might have to hack around a moment to figure it
- out)
-
- BTW: For those interested, pick up the latest release of SmartFieldsPalette
- from the archive sites (the 3.0 version should be available later
- today/tomorrow sometime) and check out the info panel-- it has a 3DReality
- created animation in it.... sort of cool. Excuse the slowness on opening; it
- is a jpeg compressed set of TIFF images....
-
- --
- Bill Bumgarner <bbum@object.com>
- Objective Technologies, Inc.
- --
- Bill Bumgarner <bbum@object.com>
-