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- Newsgroups: comp.sys.next.programmer
- Path: sparky!uunet!snorkelwacker.mit.edu!news.media.mit.edu!news
- From: wave@waits.media.mit.edu (Michael B. Johnson)
- Subject: Re: RIBs, RenderMan, and Textures
- Message-ID: <1992Nov12.054630.27531@news.media.mit.edu>
- Sender: news@news.media.mit.edu (USENET News System)
- Organization: MIT Media Laboratory
- References: <101558@bu.edu>
- Date: Thu, 12 Nov 1992 05:46:30 GMT
- Lines: 47
-
- Mike Amirault writes
- >
- > I've been messing around with Renderman and RIB files for a couple
- > of days and need some help. I can pretty much get everything to work
- > except textures. I've tried everything and can't get a simple texture
- > to display from a RIB file I created. I can use 3DReality and add a
- > texture fine, but I can't do it from my RIB file.
- >
- > I've tried things like:
- >
- > Surface "SD_Simple_tx" "txmap" "/NextLibrary/Textures/brick.tex"
- > Surface "texmap" "texname" "brick"
- > ...
- >
-
- I'll take the quickies, since I'm about to go home for the evening:
-
- > Does anyone know how to do this? Does anyone have any docs on the
- > RIB syntax? I bought the RenderMan Companion book but that doesn't
- > really help.
-
- RIB came out after the Companion was published. Pixar (I believe) still sells
- copies of the RIB spec - it's Rev 3.1 (NeXT is actually sort of 4.0, but it
- shouldn't trip you up much), and I think it costs something like $11. Pixar
- has moved since it was published, and their new address is:
-
- Pixar
- 1001 West Cutting
- Richmond CA 94804
- (510) 236-4000 (voice)
- (510) 236-0388 (FAX)
-
- Also, does anyone know how to compile shader function
- > source to a *.slo file?
-
- In a terminal window, for a shader foo.sl, type:
-
- /usr/prman/shader foo.sl
-
- Later.
-
- --
-
- --> Michael B. Johnson
- --> MIT Media Lab -- Computer Graphics & Animation Group
- --> (617) 253-0663 -- wave@media-lab.media.mit.edu
- --> NeXT Mail accepted at wave@nordine.media.mit.edu
-