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- From: michaelh@Xenon.Stanford.EDU (Mike Hennahane)
- Subject: Re: Using 4D menus
- Message-ID: <michaelh.721528872@Xenon.Stanford.EDU>
- Sender: news@CSD-NewsHost.Stanford.EDU
- Organization: CS Department, Stanford University, California, USA
- References: <kezqWU600iV00AWnU5@andrew.cmu.edu>
- Date: 12 Nov 92 00:41:12 GMT
- Lines: 31
-
- dt1n+@andrew.cmu.edu (David Tsai) writes:
-
- >How in the world do you get the menus working in 4D when you leave the
- >first menu bar?
- [...]
- >work. Somewhere in the book it says to use negative numbers for
- >runtime...I tried that everywhere I could thing of but that did not work.
-
- negative menu bar numbers are the key here. assigning a negative menu
- bar to a layout will APPEND that menubar to the current menubar. if
- you want a whole new menubar, you should set the menubar with the MENU
- BAR command, then assign the same menubar to the layout you are using
- (but with a NEGATIVE number to activate it). you will not end up with
- 2 copies of the same menubar, just one that works.
-
- >The problem I see is that the menu item does not perform the procedure
- >assigned to it.
-
- this is the negative menubar problem again. the items look like they
- should work, but they do not.
-
- >I did some more looking around and I have also found a couple of
- >commands which I do not understand: "Check Item" and "Menu selected"
- >The thing is I don't know if these options are of any use to my problem.
- > Help...?
-
- these have nothing to do with your problem. check item puts a check
- mark next to the item you specify; menu selected tells you which item
- was selected off which menu.
-
- --mike
-