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- From: walk@mrcnext.cso.uiuc.edu (Todd Walk)
- Newsgroups: comp.sys.ibm.pc.games
- Subject: Re: CIV winning strategie (was: Re: Civ: FAQ stuff)
- Message-ID: <Bx96L5.9v5@news.cso.uiuc.edu>
- Date: 5 Nov 92 17:15:02 GMT
- References: <7283@kielo.uta.fi> <1992Nov4.091324.2365@alijku05.edvz.uni-linz.ac.at> <Bx7n0n.q4@comp.vuw.ac.nz>
- Sender: usenet@news.cso.uiuc.edu (Net Noise owner)
- Distribution: comp
- Organization: University of Illinois at Urbana
- Lines: 26
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- redearth@kauri.vuw.ac.nz (Adam J Baker) writes:
-
- >In article <1992Nov4.091324.2365@alijku05.edvz.uni-linz.ac.at> siegl@risc.uni-linz.ac.at (Kurt Siegl) writes:
- >>
- >>Note: Never build temples and colosseums.
- >>
- >Why? Temples after a certain point make 2 people content with a
- >maint. of 1, while cathedrals make 4 content with a maint. of 3.
- >There is, of course, the Chapel which makes cathedrals as cost
- >effective as temples, but that bonus goes with the advent of
- >Communism.
-
- What I do:
-
- city size
- 1-3 nothing
- 3-10 temple
- 10-18 cathedral
- 16- colesium
-
- The overlap is because the cities' resource situation might require
- you to build, or you may be able to use elvi.
-
-
- Todd Walk
- walk@mrcnext.cso.uiuc.edu
-