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- Path: sparky!uunet!ukma!darwin.sura.net!zaphod.mps.ohio-state.edu!cs.utexas.edu!ut-emx!ccwf.cc.utexas.edu
- From: ren@ccwf.cc.utexas.edu (Ren Hoek)
- Newsgroups: comp.sys.hp48
- Subject: Re: getting single dragon to work
- Message-ID: <83282@ut-emx.uucp>
- Date: 9 Nov 92 22:46:13 GMT
- References: <CE3C76BC431F40984D@qut.edu.au> <cgw.720890650@sol> <2afb1da2.2084.2comp.sys.hp48.1@hpcvbbs.cv.hp.com>
- Sender: news@ut-emx.uucp
- Organization: The University of Texas at Austin, Austin TX
- Lines: 20
-
- In article <2afb1da2.2084.2comp.sys.hp48.1@hpcvbbs.cv.hp.com> akcs.n2kyw@hpcvbbs.cv.hp.com (Paul Smith) writes:
- >I loaded the .z files noted in the earlier posting about the Single
- >Dragon game, and I'm wondering what the point of BOMB is? I assume this
- >is just a subpart of the game, because there's nothing to bomb.. did I
- >miss a file?
- >
- I too, noticed this. I can't even bomb. I can't find any keys for it, except
- up and down.
-
- Also, for the game, would it be too big to ask for a sound flag. I would like
- to play it during class, maybe. You might make something on the screen flash
- when a punch or kick has been thrown, so you know you are hitting something.
- Sound would be nice to shut off. Maybe have it check to see if BELL mode is
- on or not. The sound has always been something I didn't like about Joust. I
- can never play it in class.
-
- Keep up the work, pal. Speed the game up!
-
- --
- < Ren Hoek > < a.k.a. Frodo Baggins > < ren@ccwf.cc.utexas.edu >
-