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- Newsgroups: comp.sys.atari.st.tech
- Path: sparky!uunet!mcsun!sunic!dkuug!imada!micro
- From: micro@imada.ou.dk (Klaus Pedersen)
- Subject: Re: Falcon Bus
- Message-ID: <1992Nov10.180014.2405@imada.ou.dk>
- Sender: news@imada.ou.dk (USENET News System)
- Organization: Dept. of Math. & Computer Science, Odense University, Denmark
- References: <1992Nov07.223544.24829@bnr.ca>
- Date: Tue, 10 Nov 1992 18:00:14 GMT
- Lines: 29
-
- grier@bnr.ca (Brian Grier) writes:
- >If you chose a memory configuration where all of the bits for a given pixel
- >are contained in the same word the number of memory access is greatly reduced.
- >Therefore if Atari had choosen a different implementation, 8bits/16 bits per
- >pixel with all the bits for a given pixel in the same word MOST applications
- >would run much faster.
-
- Atari have chosen a similar implemention of the true-colour mode, it uses
- 1 word/pixel.
-
- >So why would anyone implement video memory the way Atari did? The best reason
- >would be CAD/CAM packages, where your drawings exist in many different planes.
- >I can only guess at Atari's reason, so I wont. This memory organization does
- >have other benefits. Software blitting of sections of the screen will be faster,
- >horizontal lines can be drawn 16 pixels at a time, and polygons can be filled
- >with amazing speed.
-
- The interleaved bitplanes are pretty fast for most things, for example sprite
- drawing. And I guess that the most important thing - seen from Ataris point
- of view have been that the screen-paint routines is the same, no matter how
- many bit planes that are in use.
-
- But I don't think that any 16 bitplane h-line or sprite routine is faster than
- good 1 word/pixel implementations.
- (I wonder, does the Falcon have the same Sample-and-hold logic as the TT?
- Does it work in the true-colour mode?)
-
-
- -Klaus
-