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- Newsgroups: comp.sys.atari.st.tech
- Path: sparky!uunet!mdisea!uw-coco!uw-beaver!bgilbert
- From: bgilbert@cs.washington.edu (Ben Gilbert)
- Subject: Re: Falcon BUS..
- Message-ID: <1992Nov5.202240.26716@beaver.cs.washington.edu>
- Keywords: Falcon 68030 bus memory
- Sender: bgilbert@cs.washington.edu (Ben Gilbert)
- Organization: Computer Science & Engineering, U. of Washington, Seattle
- References: <27701@castle.ed.ac.uk> <jonal.95.720952501@dhhalden.no> <1992Nov5.114927.14711@dcs.warwick.ac.uk>
- Date: Thu, 5 Nov 92 20:22:40 GMT
- Lines: 80
-
- In article <1992Nov5.114927.14711@dcs.warwick.ac.uk> leo@dcs.warwick.ac.uk (Leo Hendry) writes:
- >I asked questions similar to these a month or two ago, but nobody answered.
- >Perhaps somebody knows the answers now.
- >
- >1) What is the speed of the Falcon's memory (Somebody said it had 0 wait
- >states which seems to imply 16MHz, but they may have been wrong)
-
- I'm not sure, but doesn't it have to be 16 MHz if it is on the same bus?
- I should know this because I had a computer architecture class last
- quarter, but they didn't go into specific implementations. Or do you
- mean to ask about the access time (such as 120 ns, 80 ns, etc)? This might
- be a more interesting detail.
-
- >2) How does the DSP access the main memory (Somebody said it is not connected
- >to the data bus, in which case I suppose it must be some kind of serial link)
-
- Don't know on this one, but I think you're right in that it's not
- connected to the data bus. I guess the link must be sufficient if the
- Falcon can grab true-color off the hard disk at 24 frames per second and
- display it in real time. :-) Although maybe they didn't use the DSP for
- that...
-
- >3) Does the TOS V4 use the DSP to speed up things (for that matter does it
- >make intellegent use of the Blitter?)
-
- The DSP is not used by the operating system unless you call it. The SDMA
- sound engine handles all the sound processing, meaning playing 16-bit
- 50KHz digitized sound can happen with no CPU loading, so that's one thing
- you won't have to worry about. The BLiTTER has been combined with a bunch
- of other things on a single chip, and it now runs at 16 MHz. The BLiTTER
- is also used to feed the SCSI port DMA in order to speed up hard disk
- access. I imagine this helps a lot when doing direct-to-disk audio or
- direct-from-disk audio/video (as in the Tina Turner video thing). One more
- thing : the DSP operates at 32 MHz and is rated at 16 MIPS.
-
- >4) Is the data bus between the memory and the 68030 16 or 32 bits wide (There
- >seems to be an argument going on about this).
-
- The Falcon030 has a 32-bit data bus and a 32-bit address bus. This _is_ a
- 32-bit computer, folks.
-
- >5) Why does the benchmarks that I have seen posted here only indicate an
- >approx 3x speed increase and real-world tests (excluding any disk access)
- >only twice as fast? If the data bus is twice as wide, the memory twice as
- >fast, the processor at least twice as efficent and running at twice the clock
- >speed it should be more like 10 times the speed.
- >
-
- Ok, some of those points are debatable :
- 1) Yes, the data bus is twice as wide which overall should provide
- a doubling of effective throughput.
- 2) The memory twice as fast? I don't know if this is true at all --
- perhaps someone else can confirm/deny this. I really haven't
- seen any details about the speed/configuration of the RAM.
- 3) The processor is twice as efficient? Are you sure about this?
- We all know the 68030 is a newer chip, presumably making it a
- better design (and it also has more stuff, such as the MMU and
- on-chip instruction and data caches), but you seem to be saying
- the 68030 can execute the same code as the 68000 but in half the
- number of cycles. Frankly, I doubt this.
- 4) Twice the clock speed is right, definitely. That one's not
- too hard to figure out. :-)
-
- So, the way I see it, we'll have about a 4-5x speed increase, and maybe
- more with heavy use of the co-processors (BLiTTER, DSP, SDMA), some of
- which aren't even available on the ST or STe.
- Also, remember the Falcon video modes require up to two bytes per pixel,
- which in 640x400 is 512K of screen memory to wade through. On a positive
- note, though, there have been reports saying that the Falcon's 640x480x256
- mode appears as fast as the TT's 640x480x16 mode, which really is pretty
- snappy, especially with Warp 9 installed.
-
- >Thanks,
- >Leo
-
- Cheers,
- --
- Ben Gilbert e-mail : bgilbert@cs.washington.edu
- Department of Computer Science
- University of Washington
-