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Newsgroups: comp.sys.apple2 Path: sparky!uunet!ukma!darwin.sura.net!zaphod.mps.ohio-state.edu!swrinde!ringer!lonestar.utsa.edu!wsquires From: wsquires@lonestar.utsa.edu (William H. Squires) Subject: Re: Repost of Console I/O Message-ID: <1992Nov10.164213.29648@ringer.cs.utsa.edu> Followup-To: Repost of Console I/O Summary: Oops Keywords: Console,conio,keyboard Some important revisions to Console I/O have been made. Should be on cba2 Soon to come: 80 column screen manipulation library, random number handling Still in development: Playing card library, text based event library, text A definite maybe: A complete D&D+ game w/source (in Orca/C)! This will be Check here for the latest updates! wsquires@lonestar.utsa.edu Sender: wsquires@lonestar.utsa.edu Nntp-Posting-Host: lonestar.utsa.edu Organization: University of Texas at San Antonio References: <1992Nov10.033823.19170@ringer.cs.utsa.edu> Distribution: usa Date: Tue, 10 Nov 1992 16:42:13 GMT Lines: 19 In article <1992Nov10.033823.19170@ringer.cs.utsa.edu> wsquires@lonestar.utsa.edu (William H. Squires) writes: > > > Please ignore the Keywords sh*t! My mailer sux! Anyway, For those interested, the Console I/O archive has been reposted after making some corrections in the source code so that it will produce a correct CONLIB file compatible with Orca/Pascal. Also, the docs have been updated. Coming soon to a cba2 site near you: 80 column screen manipulation routines, routines for handling decks of standard playing cards, routines for random- number managing, and routines to handle common prompting tasks. Still in development: Text-screen based event-manager, text based menuing and windowing (similar to AppleWorks) routines, 2-D and 3-D graphing routines. A definite maybe: A complete D&D style game w/source in C! (maybe even Pascal, if you ask nicely!) It will be based on TSR's D&D game, and will have extra features not available even under AD&D (like constructing your own magic effects, and a complete game editor)!