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- Xref: sparky comp.sys.amiga.programmer:15735 comp.sys.amiga.hardware:19451
- Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.hardware
- Path: sparky!uunet!mcsun!sun4nl!star.cs.vu.nl!wgkramer
- From: wgkramer@cs.vu.nl (Ewout Kramer)
- Subject: Re: Attn Commodore: You are making a Big Mistake (Hardware Manual)
- Message-ID: <BxLn6E.8x9@cs.vu.nl>
- Keywords: hardware reference manual
- Sender: news@cs.vu.nl
- Organization: Fac. Wiskunde & Informatica, VU, Amsterdam
- References: <1992Nov12.000037.27562@wuecl.wustl.edu>
- Date: Thu, 12 Nov 1992 10:44:38 GMT
- Lines: 94
-
- amc@wucs1.wustl.edu (Adam Costello) writes:
-
- >One of the things I loved most about my old C-64 was the custom
- >hardware. It was documented, so I could program it, experiment with
- >it, and play with it.
-
- >One of the main reasons I chose to buy an Amiga was that I was
- >impressed by the hardware. I knew that there was much less useful
- >software for the Amiga, but that's not what turns me on.
-
- This is exactly what is the problem right now. Look, a MAJOR part of the
- Amiga owners bought their Amiga to be the successor to the C64.
- Hacking registers, getting the max out of the hardware etc. etc.
- To them the Amiga should be a game machine. That's it.
-
- However, it should be clear that those days are over. Commodore has
- to look at the future. If Commodore wants to avoid being known as
- "game machine company nr. 1" forever , they'll have to enhance the OS
- to meet the needs for advanced system layers like RTG.
-
- >For people who want their computers to be productive and don't want to
- >have to think too hard, there's Apple and IBM. For people who want to
- >enjoy their computers, and especially for people who want to enjoy
- >programming their computers, there's Amiga.
-
- "Enjoy programming" stands for hitting the hardware, playing games,
- use optimized gfx routines etc. etc. To be fair, I did that too and
- I really enjoyed it. However you can't blame Commodore for dropping support
- for that. If they don't, Commodore will be faced with Super-Nintendos,
- NeoGeos etc. Clearly NOT the market Commodore wants to be in. They make
- computers, not game machines. Plainly said, Commodore has to drop the
- home-computer like machines.
-
- >If Commodore refuses to release a hardware manual for future Amigas,
- >they will be betraying their most loyal customers, the very customers
- >for whom IBM and Apple were never even an option. Commodore should
-
- This is the big dilemma. What should Commodore do ? Trying to keep the
- hacking clients happy will doom them to make computers adapted to
- game-programming, however trying to get in the market of IBM's and MAC's
- will surely betray about 80% of the Amiga owners, so that's not the
- solution too.
-
- >compete by striving to be different from its competitors, not by trying
- >to mimic them. Compatibility has always been one of the strengths of
- >IBM and Apple. Capability has always been the strength of Amiga. The
- >Amiga can do things other computers simply cannot do, but only if
- >programmers know how the machine works.
-
- Not for too long. PC's are getting faster and faster at doing graphics.
- To stay in the race, Commodore has to produce new GFX cards, faster machines
- etc. However, when we keep doing access at HW level we'll get at the same
- rotten position PC's have been in for years: You'll have to support
- all $%^#%^$#%^# graphics cards available. Do you really think game
- companies will do that? The Amiga is not such a big market for them anyway
- so wasting time on adapting games for multiple cards will be out of
- the question.
-
- >If the OS is documented, programmers can choose to use it for
- >compatibility. If the hardware is documented, programmers can choose
- >to use it for capability. If both are documented, the programmer has a
- >choice. It's a trade-off that is best evaluated by the programmer on a
- >per-program basis, not once-and-for-all by Commodore.
- >If Commodore fails to document the hardware, lots of Commodore's paying
- >customers will suffer. They may even desert.
-
- No. I foresee chaos. When Commodore doesn't do something for the
- C64-style users, other manufaturers will release faster graphics boards,
- thus creating even more confusion and incompatibilities.
-
- Commodore will go on doing 3.0, 4.0 etc, advancing the OS even more
- and the HW-ers will stay as a HUGE subgroup, producing faster and better
- games. In fact, you'll have the Amiga I and Amiga II.
- Commodore has noticed you can't go on expanding the C64-like type of machine,
- only meant to be used as a toy ("Look I can do 1000 32x32 bobs in less that
- 2 scanlines!").
-
- I love the OS, and as long as it's fast enough to let me play NetHack,
- I'm satisfied :-). I would never have upgraded my 2-floppy A500 otherwise if
- I just wanted to play games.
-
- >And if none of the above is convincing, consider this: hackers will
- >figure out much of the hardware anyway, but not all of it, which is an
- >even more dangerous situation than the one Commodore is afraid of. If
-
- Hackers will, game companies won't. What this means is that unlike games,
- not all demos will work on newer systems, or maybe on none of them.
- I don't think anyone at Commodore cares about that.
-
-
-
- Regards,
-
- Ewout
-