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- Path: sparky!uunet!think.com!ames!sun-barr!rutgers!cbmvax!chrisg
- From: chrisg@cbmvax.commodore.com (Chris Green)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: What kind of hardware? (was Re: New hardware reference guide?)
- Message-ID: <36936@cbmvax.commodore.com>
- Date: 10 Nov 92 20:23:21 GMT
- References: <1992Nov9.202005.13562@sth.frontec.se> <1992Nov10.124937.26690@imada.ou.dk>
- Reply-To: chrisg@cbmvax.commodore.com (Chris Green)
- Organization: Commodore, West Chester, PA
- Lines: 20
-
- In article <1992Nov10.124937.26690@imada.ou.dk> breese@monet.imada.ou.dk (Bjoern Reese) writes:
- >In short: How do I, using the OS, check what kind of hardware (CPU
- >and chipset) is in use on an arbitrary Amiga?
-
- GfxBase->ChipRevBits0 contains bits for the graphics chips.
- ExecBase contains bits for CPU. Of course, this may not help
- you much if the bits there are reflecting some new chipset
- which didn't exist when you programmed your game or demo.
- Of course, MakeVPort works on all the revisions of the
- chips, past and future, which is why you should use it.
-
-
- --
- *-------------------------------------------*---------------------------*
- |Chris Green - Graphics Software Engineer - chrisg@commodore.COM f
- | Commodore-Amiga - uunet!cbmvax!chrisg n
- |My opinions are my own, and do not - icantforgettheimpression o
- |necessarily represent those of my employer.- youmadeyouleftaholeinthe r
- |"A screaming comes across the sky..." - backofmyhead d
- *-------------------------------------------*---------------------------*
-