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- Newsgroups: comp.sys.amiga.programmer
- Path: sparky!uunet!pipex!warwick!coventry!csg019
- From: csg019@cck.coventry.ac.uk (-~=Zaphod=~-)
- Subject: Re: New hardware reference guide?
- Message-ID: <BxK0xp.Fou@cck.coventry.ac.uk>
- Sender: news@cck.coventry.ac.uk (news user)
- Nntp-Posting-Host: cc_sysk
- Organization: Coventry University
- References: <1992Nov2.201536.9913@vax.oxford.ac.uk> <OD.6badnetOA92-901-302p0_52f54996@piraya.bad.se> <1992Nov11.115501.22945@ifi.uio.no>
- Date: Wed, 11 Nov 1992 13:46:34 GMT
- Lines: 35
-
- In article <1992Nov11.115501.22945@ifi.uio.no> olavka@ifi.uio.no (Olav Lur}s Kalgraf) writes:
- >
- >In article <OD.6badnetOA92-901-302p0_52f54996@piraya.bad.se>, Roger_Nordin@atb.bbs.bad.se (Roger Nordin) writes:
- [Worthwhile opinions deleted.]
-
- > 1. The graphics.library is incredibly slow and most likely
- > not updated much in release3. This needs to be rewritten
- > entirely to satisfy the needs for speed in todays games.
-
- Yeah, has anyone every tried to get ScollRaster working under 1 frame ;)
-
- > 2. The dream of DIG can not include the blitter unless 1.
- > comes true. We really need the blazing speed of optimized
- > assembly to take advantage of the amigas chips with todays
- > incredibly slow OS graphics support.
-
- Is the graphics library written in assembly language?
- If not, whats the point in writting games in 68k if they call routines written
- in C?
-
- > 3. Anyone claiming that the speed difference between using
- > OS and optimized assembly+hardware hacking is minimal
- > does not know what he is talking about.
-
- Absolutely, some one could try to see how much speed difference there is
- between a hardware hack written for the A500 and the OS friendly version,
- written for the A4000.
-
- Does anyone actually use SortGlist (or whatever) for games anyway?
-
- --
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