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- Path: sparky!uunet!zaphod.mps.ohio-state.edu!cis.ohio-state.edu!rutgers!cmcl2!psinntp!psinntp!viper!news
- From: brett@visix.com (Brett Bourbin)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: New hardware reference guide?
- Message-ID: <BxGv79.4J3@visix.com>
- Date: 9 Nov 92 20:49:56 GMT
- References: <36661@cbmvax.commodore.com>
- Sender: news@visix.com
- Reply-To: brett@visix.com
- Organization: Visix Software, Reston, Virginia
- Lines: 63
-
- In article <36661@cbmvax.commodore.com> peter@cbmvax.commodore.com (Peter
- Cherna) writes:
- > In article <1992Nov03.173522.27765@bmerh85.bnr.ca>
- Hamish.Macdonald@x400gate.bnr.ca (Hamish Macdonald) writes:
- > >What about those wanting to write their own operating system?
- >
- > Easy. Build it on top of the lower-level primitives. Instead of
- considering
- > the hardware as the bottom level, consider the graphics view/viewport
- and
- > rendering primitives to be the "bottom" level. This stuff is very fast
- > and flexible.
-
- All well and nice, but totally missing the point. The question was a
- alternative OS, not UI. Big difference.
-
- > People can build all kinds of alternative OS's and UI's
- > on top of the Amiga. X-Windows is one good example of an alternate UI.
-
- Right, the X Window System (Not X-Windows 8^) ) is a UI, not an OS. You
- can not schedule jobs with X.
-
- > While one can attempt an argument that games should bang the hardware
- > (IMHO one which is greatly overstated), there's just no excuse for an
- > alternate OS to bang the hardware.
-
- One thing that every person from C= has always just glossed over is that
- with game development, publishers go with platforms they can sell on and
- make profits. Your hardware bangers are doing things that the OS just can
- not do on the stock machines making up the market. You can talk all you
- want about AGA, 68020/68040 machines, but until you get these machines in
- the hands of ALL the european Amiga owners, you are SOL.
-
- The other reason for hitting the hardware is that you can use the machine
- like a game console. This is the programming model for such consoles. This
- means a publisher can get an Amiga port with much less custom work, than
- if they had to totally re-write the program for the Amiga OS.
-
- This happens to be reality in the games enviornment. Now, if C= can sell
- millions of these AGA machines, things may change, but please don't expect
- game developers to change their ways before C= can prove what they are
- saying about their new machines. Too many people have been burned in the
- past.
-
- > This is doubly true since I would hope that an OS designer would spend
- > his time incorporating modern and novel OS features into his product,
- > rather than spending time working out the details of the hardware
- > (not to mention dealing himself out of proper functionality under RTG
- > or potential future chipsets).
-
- For the OS developer (running MACH, for example), the Amiga is not a
- feature, but hinderence. Does AmigaUNIX 2.1 SystemV run as a client of
- AmigaDOS? I would concider UNIX to be an OS. 8^)
-
- > Peter Cherna, User Interface Development Group, Commodore-Amiga, Inc.
- > {uunet|rutgers}!cbmvax!peter peter@cbmvax.commodore.com
- > My opinions do not necessarily represent the opinions of my employer.
- > "I believe it's bad luck to be superstitious."
-
- -- __
- Brett Bourbin \ / /(_ /\/ 11440 Commerce Park Drive
- brett@visix.com \/ / __)/ /\ Reston, Virginia 22091
- ..uupsi!visix!brett Software Inc 703.758.8230
-