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- Path: sparky!uunet!pipex!warwick!uknet!mcsun!sunic!seunet!kullmar!piraya!overdose!Roger_Nordin
- From: Roger_Nordin@atb.bbs.bad.se (Roger Nordin)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: New hardware reference guide?
- Message-ID: <OD.6badnetOA92-901-302p0_52f54996@piraya.bad.se>
- Date: 6 Nov 92 22:33:48 GMT
- References: <1992Nov2.201536.9913@vax.oxford.ac.uk>
- Sender: BadNet@piraya.bad.se
- Reply-To: Roger_Nordin@atb.bbs.bad.se (Roger Nordin)
- Organization: ANet Test Bench, Karlstad, Sweden
- Lines: 31
- OD-Comment-To: Internet_Gateway
-
- > This seems a bit silly, for two reasons:
- >
- > 1) It would be interesting to read about the AGA chip-set
- >
- > 2) Someone, somewhere, sooner or later, will disassemble the 3.0
- > Kickstart to figure out how to program the new chips directly
- > (I would, if I had the ROM... :-( ), and there's nothing to stop
- > that person releasing any information they may find.
-
- It is not the least silly, IMO. Previously, programming the PAD hardware
- directly have been accepted and supported by C=. It no longer is, because it
- causes too much trouble with chip and RTG OS upgrades. It creates an illusion
- that your code will work on all future machines if you follow the guidelines
- in the hardware reference manual.
-
- Something that would indeed be very silly, would be to release official
- documentation on programming practices that C= no longer supports!
-
- With Release4 in the not-so-distant future (yes, I'm an optimist if you are
- wonderig :)) with Device Independant Graphics, we need to get rid of the
- hardware hacking. Therefore, Release3 has been vastly improved in most areas
- regarding speed and available functions with it comes to graphics and
- animation. Use the Operation System, or die, with future machines.
-
- Definatly a step in the Right Direction!
-
- _ . __
- Roger Nordin _ // /!Net /est Bench
- 2:203/602.0@fidonet \X/ Internet: Roger_Nordin@bad.se
-
- ---
-