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- Newsgroups: comp.sys.amiga.programmer
- Path: sparky!uunet!mcsun!sunic!dkuug!imada!news
- From: breese@monet.imada.ou.dk (Bjoern Reese)
- Subject: Re: New hardware reference guide?
- Message-ID: <1992Nov7.183939.23918@imada.ou.dk>
- Sender: news@imada.ou.dk (USENET News System)
- Organization: Dept. of Math. & Computer Science, Odense University, Denmark
- References: <1992Nov5.184557.17342@sth.frontec.se>
- Date: Sat, 7 Nov 1992 18:39:39 GMT
- Lines: 35
-
- In article <1992Nov5.184557.17342@sth.frontec.se> bjst@sth.frontec.se (Bjorn
- Stenberg) writes:
-
- Hey, another bear (for non-scandinavian: Bjorn/Bjoern means bear ;-)
-
- > breese@monet.imada.ou.dk (Bjoern Reese) writes:
- > >`ample speed' huh? What if you still own an old and slow Amiga (which is
- what
- > >the majority of the game-playing people do) ? Sure, the software will run
- nice
- > >and smoothly on the new machines, but imagine running an `access-to-the-
- > >hardware-through-the-OS-only' game on an old machine.
- >
- > You're forgetting something here.
- > There *ARE* no old, slow machines with this hardware (AGA) and there won't
- > ever be any with less than a 68020 inside, which will guarantee 'ample speed'
- > for your code.
- >
- > -- Bjorn
-
- I have never said that there were any old machines with AGA hardware.
- I don't know where you got that idea from.
-
- A major reason to use the OS is 'compability'. This means that a piece
- of software should be able to run on any machine using the same OS.
- What I was trying to emphasize was that a game using the OS which plays
- nicely on a 68030 with AGA, most likely is painfully slow on a plain
- 68000. AND most gameplaying kids only owns a plain 68000. So if you
- develop games, you will have to consider using the OS very carefully.
- To gain speed on a plain 68000 you may consider skipping the OS.
-
- --
-
- Bjoern Reese | Email: breese@imada.ou.dk
- Odense University, Denmark | Voice: +45 65 932 182 (private)
-