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- Newsgroups: comp.sys.amiga.programmer
- Path: sparky!uunet!gatech!paladin.american.edu!news.univie.ac.at!hp4at!mcsun!sunic!dkuug!imada!breese
- From: breese@imada.ou.dk (Bjoern Reese)
- Subject: Need to know about 24 bit graphics format
- Message-ID: <1992Nov6.112438.10885@imada.ou.dk>
- Keywords: 24 bit
- Sender: news@imada.ou.dk (USENET News System)
- Organization: Dept. of Math. & Computer Science, Odense University, Denmark
- Date: Fri, 6 Nov 1992 11:24:38 GMT
- Lines: 31
-
-
- Hi there.
-
- Could someone please explain the format of 24 bit graphics
- to me, and how it relates to the other graphic modes on
- the Amiga.
-
- I know just about everything about the bitmaps and how
- they work (ie. lowres, hires, (non-)interlaced, ham.)
-
- I assume that each pixel in a 24 bit format consists of
- a longword (32 bits) which is represented as:
-
- $ xxRRGGBB
-
- where x = don't care
- R = Red
- G = Green
- B = Blue
-
- What I am really interested in is, besides information
- about the 24 bit format, how I can convert between the
- 24 bit mode and the bitmap modes. Examples in C or
- Assembly Language are very welcome.
-
- Thanks in advance.
-
- --
-
- Bjoern Reese | Email: breese@imada.ou.dk
- Odense University, Denmark | Voice: +45 65 932 182 (private)
-