home *** CD-ROM | disk | FTP | other *** search
- Newsgroups: comp.sys.amiga.programmer
- Path: sparky!uunet!munnari.oz.au!newsroom.utas.edu.au!bruny.cc.utas.edu.au!u894776
- From: u894776@bruny.cc.utas.edu.au (James McCoull)
- Subject: Re: New hardware reference guide?
- Message-ID: <u894776.720945991@bruny>
- Sender: news@newsroom.utas.edu.au
- Organization: University of Tasmania, Australia.
- References: <1992Nov2.201536.9913@vax.oxford.ac.uk> <Bx5Ao0.4JJ@unx.sas.com> <Bx5G8r.80y@cck.coventry.ac.uk>
- Date: Thu, 5 Nov 1992 06:46:31 GMT
- Lines: 21
-
- csg019@cch.coventry.ac.uk (-~=Zaphod=~-) writes:
-
- >Games that hit the hardware have made the amiga, so suddenly telling amiga
- >programmers to stop using the most powerful aspect of the amiga is not
- >good for the amiga in general.
-
- >IMHO by all means hit the hardware, but do it correctly.
-
- Yeah yeah, but the AGA is just a stop gap until the real EGGHEAD [or whatever
- his name was] chipset comes out. You can bet your bottom dollar that the
- high end [vram] chipset won't have no AGA register compatible mode - nor
- possibly the low-end chipset (although I hold hopes of an ECS compatible
- register set on this).
-
- Sure its ok to hit the AGA chipset until it buckles - but just make sure your
- code has an option to do things legally as well. It sure shouldnt be too
- hard working out the registers from the graphics.library, I can remember
- back in 85/86 I had a good bash at the old chipset (before the RKMs hit
- Tasmanian shores) - took about a month with some tools I had cobbled together
- in basic, these days with good quality products around (ie assemblers/debugers
- ) it should only take a couple of weekends.
-