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- Path: sparky!uunet!portal!cup.portal.com!blackbelt
- From: blackbelt@cup.portal.com (Ben - Williams)
- Newsgroups: comp.sys.amiga.graphics
- Subject: Re: moving morphs->how??
- Message-ID: <69373@cup.portal.com>
- Date: Thu, 12 Nov 92 15:35:32 PST
- Organization: The Portal System (TM)
- Distribution: world
- References: <1992Nov12.4255.9951@dosgate>
- Lines: 25
-
- James Kewageshig,
-
- In Imagemaster, you make a moving morph by selecting a list of pairs of
- frames, just as you conceived. Now, you must make points for the first
- pair, and the last pair.
-
- Once this is done, Imagemaster will tween a complete series of control
- sets for all the pairs of images for you.
-
- It is probably obvious to you that this will not be sufficient to result
- in acceptably accurate output in many cases. That's true. When you need
- more accuracy, you might go to the "middle pair" of frames and adjust
- the vectors as needed. Now, Imagemaster tweens from start to middle and
- middle to end. That might be enough. If not, go to the pair of images
- that show the problem the worst, and adjust the points there.
-
- You can proceed in this manner until you're satisified; that may be with
- only a few pairs specified, or you may have to specify all of them in the
- cases where a lot of nonlinear motion is depicted by the topological
- differences between the two streams of images.
-
- I hope that's clear - it's a lot simpler to do than it is to describe,
- once you have the idea in your head, I think.
-
- Ben
-