home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!portal!cup.portal.com!blackbelt
- From: blackbelt@cup.portal.com (Ben - Williams)
- Newsgroups: comp.sys.amiga.graphics
- Subject: Re: Trying to find the perfect morpher
- Message-ID: <69083@cup.portal.com>
- Date: Sat, 7 Nov 92 21:21:52 PDT
- Organization: The Portal System (TM)
- Distribution: world
- References: <68884@cup.portal.com>
- Lines: 260
-
- Warning...
- ----------
- This posting addresses some very specific issues. If you're not interested in
- the questions that have arisen as a result of ASDG's characterizations of the
- two other competing morph products, I invite you to skip this message.
-
- Here we go:
- -----------
- This is a response to a data sheet that ASDG has been distributing to dealers
- and etc; also to some misrepresentations that one of ASDG's online
- representatives, Perry Kivolowitz has made. I'll be quoting not very loosely
- from the datasheet here, from what Mr. Kivolowitz has said, and then
- providing some comments. In many cases, those comments refute outright
- misdirection contained in that datasheet. In other cases, we'll just update
- you since the latest version of Imagemaster does indeed address certain
- issues from the datasheet very well, although ASDG would have been unlikely
- to know about that.
-
- For anyone who is interested we'll be happy to send you a copy of a far more
- accurate and up-to-date comparison sheet between Morph Plus and Imagemaster's
- morphing capability than the one ASDG has been distributing. Call 800 852
- 6442 for your free copy, or 406 367 5513 if you're out of the country. Also,
- if there are any mistakes on our version (possible, of course) we'll fix
- them, right away. We're only interested in a level competition, twisted
- characterizations won't be neccesary. Just let us know what you think the
- problems are, and if they are valid errors, we'll fix them. Use the FAX for
- the best response time for errors. The FAX number is (406) 367-2329.
-
- Now, some of you may recognize the comments here as coming from the datasheet
- that Kermit Woodall responded to a few days earlier on the internet; there
- are a number of misleading issues regarding the product he is involved with
- in the datasheet as well. In the main, we'll leave it up to him to deal with
- those issues, although we certainly have no problem going on record telling
- all and sundry that Cinemorph is a good, worthwhile product that does what it
- says it can do, both quickly and efficiently. Some comments are made here
- because they involve more than GVP.
-
- ASDG went to great lengths to bring a number of issues to the front of
- consumer's minds with this datasheet. We'll oblige that impetus for public
- disclosure with some more accurate information about where Imagemaster stands
- in relation to Morph Plus - please note that there are more than just a few
- discrepancies between reality and what ASDG's datasheet says.
-
- First, the outright misrepresentations.
- ---------------------------------------
- ASDG says that Imagemaster has only a single window interface. Not true. We
- have both a single window and a dual-window interface. We introduced them
- both to the Amiga market before Morph Plus was released.
-
- ASDG says that we do not have a variable onion skin interface. Not true. We
- have both variable onion skin and discrete image displays. We introduced this
- feature (variable onion skin) to the Amiga market at the Pasadena WOA, before
- ASDG's product was even released.
-
- ASDG says we don't have full motion preview. That is not true; it needs some
- explanation, though. ASDG has a feature where you can show an animation of
- the morph vectors only, but not the morph output - which isn't exactly
- something that gives you a complete mental picture of what is going to
- happen in the final morph. Imagemaster, by contrast, can generate a real,
- color or B&W, full-motion, actual-image animated preview of your morph which
- you can play right there in Imagemaster within the Morph tools, and without
- resorting to other software (like Fred or the Morph host or AdPro), without
- saving files, without assembling into an anim, and etc. An actual, useful
- morph preview is what it is - exactly what the datasheet says we do not have.
-
- ASDG tells you that they have a capability of overshoot and undershoot
- control which is useful for "comical warping". What they do not tell you is
- that Imagemaster has the ability to morph and warp along spline curves,
- something ASDG does not offer, which is far, far more effective at generating
- emphasis for distortion in comic effects or otherwise than is over/
- undershoot alone. You can make eyes that bulge out as they move, not just at
- the ends of a transition the way Morph Plus is limited to. You can make far
- more fluid, organic looking morphs using this feature. In the latest
- Imagemaster, we've also added undershoot/overshoot control.
-
- The very strange comment:
- -------------------------
- ASDG tells you at the very beginning of the datasheet comparison that they
- have "compatibility" with AdPro - they present it as an advantage, of course,
- and mark us as having "NO" compatibility. Well. First off, we are bottom-line
- compatible, we allow the user to generate 24-bit IFF so you can use these
- images in Adpro, if you like. However, since Imagemaster provides far more
- sophisticated abilities to process images than AdPro does, "compatability" in
- the sense of a direct tie is uneccesary.
-
- From which we get to pointing out that not only does Imagemaster do much more
- than AdPro2 and Morph+ added together in the areas of image manipulation,
- morphing, touchup and so on, Imagemaster also produces far higher quality
- Amiga mode output images - if your eyes are normal, you can't possibly miss
- this advantage in a fair comparison. Imagemaster can do this because:
-
- 1 - Its color picking technology is more advanced than ASDG's
- 2 - Its dithering technology is more advanced than ASDG's
- 3 - Its image data scaling technology is more advanced than ASDG's
-
- The reason for all that long-winded presentation is to underscore the fact
- that compatibility with AdPro is as high as it needs to be for you to get the
- best results possible from *either* program.
-
- A related claim of ASDG's (made in the same paragraph) is that AdPro2 is the
- "Amiga's best-selling image processing package". That could be, it's very
- hard to verify - we do hear differently, but we're willing to go along for
- the moment. Note, however, that Windows 3.1 is the best-selling OS-level
- product today, and that is certainly not because it is "the best" - is is
- most assuredly not "the best" - it's because of marketing, luck and timing.
-
- Do you want popularity, whatever the reason, or do you want performance?
- Think about it - it's more than a little bit relevant. Performance-based
- claims of superiority always mean something. Popularity based claims may
- mean very little of use to you as a consumer. We believe that this is the
- case here.
-
- Simple corrections to the rest of the datasheet:
- ------------------------------------------------
- * ASDG says that we don't provide a minimized time penalty for complicated
- warps. That's not true. Using the current version of Imagemaster, you can
- add as many vectors as you like without incurring any significant speed
- penalty. In fact, we encourage you to.
-
- * ASDG says that we don't have fast, asychronous zoom in/out. We do.
-
- * ASDG says that we don't have fast, asynchronous scrolling. We do. You can
- even scroll the images (quickly, asynchronously) independantly of each
- other.
-
- * ASDG says you can't isolate regions well in Imagemaster. You can.
-
- * ASDG says that you can't guarantee image boundry integrity in Imagemaster.
- You can.
-
- * ASDG says you can't precisely define disolve regions in Imagemaster's
- morphing capability. You can. What ASDG (accidentally?) "forgot" to tell
- you is that you can only define dissolve (and velocity-controlled) regions
- "precisely" in Morph+, so a smooth, multiple source dissolve (or velocity
- change) using Morph+ is difficult or maybe even impossible to do.
- Something else that enhances our capabilties here is that Imagemaster
- associately drives transparency maps with the user's active velocity
- changes so that transitions look more real.
-
- * ASDG says we don't have variable brightness and contrast available in the
- morph tools. We do.
-
- * ASDG tells you that we can't handle/edit/show/hide logically related
- vectors in groups. We have all the important parts of that functionality.
-
- Some questions for the reader:
- ------------------------------
- Should a consumer accept a performance evaluation story from people who
- repeatedly fail to paint an accurate image of issues in question? Look at
- what ASDG has done recently:
-
- * Placed ads containing outright lies and/or claims based upon
- incomplete comparisons, completely misleading in content.
-
- * Released datasheets containing completely absurd attributions of
- no capability at all to competitors, using a technique of not
- mentioning any features that are specific or unique to other products
- but rather tilting the comparison towards the specific methodology
- Morph Plus uses. The problem here is that it is made to look like the
- other methods are not useful or competitive, when in fact they are
- quite competitive and in some cases actually outperform Morph Plus.
-
- * Posted a "Fair compare" animation where a poorly done morph from a
- competitor's product was contrasted with a most carefully done
- reprise and presented as supposedly reasonable and representative
- examples of likely end-results of the two products, when in fact that
- was not even remotely the case.
-
- Do you object if companies defend themselves when unjustly accused of poor
- performance?
-
- * GVP was rated as having no capabilities in ASDG's sheets. They
- responded and at least one network user complained about the whole
- event. We agree it's not very nice 'round here right now, but point out
- that GVP didn't start this up. You should be complaining directly to
- ASDG, if you have complaints to make. It's not fair to turn to someone
- who has just been punched in the nose and critisize them for punching
- back, at least in our view it's not.
-
- * GVP was the victim of the "Fair Compare" animation atrocity perpetrated
- by Perry Kivolowitz of ASDG, a totally biased and unfair exercise in
- ethics-free marketing.
-
- * Black Belt was represented as missing many capabilities that we
- do indeed have in ASDG's sheets.
-
- * Both Black Belt and GVP were maligned by the untruths in the ASDG
- Morph Plus ads.
-
- Do you appreciate ads where the comparisons made and claims advanced are
- patently untrue? Do you think that the assumption that you're not smart
- enough to find out the truth is specious, or is it a given that if something
- is in print, then you actually will assume it's true? Look at these facts:
-
- * In ads, ASDG said that Morph+ is 3-11x faster than competing
- products, and repeated that it was the fastest morphing product for the
- Amiga... this is nonsense; since the day they released Morph+, it's
- been slower than Cinemorph and just barely near the speed of
- Imagemaster. "3-11x" just isn't true - and it *never* has been during
- the lifetimes of the _released_ products.
-
- * ASDG also said that Morph+ is the easiest to use - that isn't open to
- interpretation, either: GVP's CineMorph is the easiest to use, hands
- down - and anyone who tells you differently after using Cinemorph,
- Imagemaster and Morph+ for any length of time is either hallucinating,
- or lying. You be the judge - try all three products. Please. By
- comparison, the learning curve on Cinemorph is around two minutes,
- under ten for Imagemaster, and several orders of magnitude longer for
- Morph Plus. Note that nowhere here am I telling you anything about
- effectiveness or power - just easiest to use and learn. The bottom line
- here is that ASDG's claims of "easiest to learn" were not, and are not,
- true.
-
- * ASDG has said that Imagemaster does not present an onionskin interface,
- when in fact we were the first to release this style of interface to
- the Amiga market. We know that ASDG was in possession of the version of
- Imagemaster with this feature from remarks that Perry Kivolowitz made
- on CompuServe at the time - he was remarking on a feature that was
- added *after* the onionskin was - many weeks before ASDG's datasheet
- with the errors on it was distributed.
-
- What?
- -----
- Did you somehow get the impression that I, a representative of Black Belt
- Systems, said that (a) GVP's CineMorph is easier to use and (b) the fastest
- morphing product out there?
-
- You did, because I did say those things. I said them because they are true.
- I'll also point out that it is the least expensive, because it in fact is.
- I'm perfectly ready to concede that Cinemorph is an astonishing bargain - and
- even suggest that you may well want to buy it, it's worth every penny.
-
- I can say these things because fair competition doesn't bother me, or anyone
- else at Black Belt Systems for that matter. In fact, competition drives us to
- excel, and we believe that's how it should be. But fair competition doesn't
- include the kinds of tactics that ASDG has been using, in our opinion.
-
- I would only further point out that for the extra effort and money invested
- in either Imagemaster or Morphplus, in addition to or instead of CineMorph,
- you'll have more features at your beck and call and you'll be able to do a
- larger number of things, which, if you're serious about morphing at all, you
- are likely to find useful. I suspect that the GVP types might not even
- disagree with that statement.
-
- In closing...
- -------------
- This whole episode has been very distasteful for us. We'd like to see it over
- with - but that is unlikely to happen until and unless ASDG begins presenting
- Morph Plus on it's own merits, instead of enmeshed in a web of disinformation
- about competing products.
-
- Any time that a Black Belt product is unfairly characterized, we will do our
- utmost to ensure that the situation is straightened out ASAP. For this
- reason, it continues to be extremely unwise to engage in the brand of
- hyperbole and obfuscation we've seen here when dealing with Black Belt.
-
- Ben Williams
-
- President,
- Black Belt Systems
-