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- Xref: sparky comp.sys.amiga.applications:8488 comp.sys.amiga.graphics:7270 comp.sys.amiga.hardware:19227 comp.sys.amiga.programmer:15571
- Path: sparky!uunet!mcsun!uknet!warwick!warwick!not-for-mail
- From: cstaddw@csv.warwick.ac.uk (Mr A Craig)
- Newsgroups: comp.sys.amiga.applications,comp.sys.amiga.graphics,comp.sys.amiga.hardware,comp.sys.amiga.programmer
- Subject: Re: AGA Software (The Quest begins)
- Message-ID: <1dm6qjINN6p4@lily.csv.warwick.ac.uk>
- Date: 9 Nov 92 17:23:31 GMT
- References: <36433@cbmvax.commodore.com> <amipb.02u8@amipb.gna.org> <1992Nov9.130813.1814@sth.frontec.se>
- Organization: Computing Services, University of Warwick, UK
- Lines: 22
- NNTP-Posting-Host: lily.csv.warwick.ac.uk
-
- In article <1992Nov9.130813.1814@sth.frontec.se> bjst@sth.frontec.se (Bjorn Stenberg) writes:
-
- >> The first game in AGA will be out soon : ZOOL. And DeluxePaint
- >> 4.5 is supposed to use the new modes too. ImageMaster 9.21 uses
- >> the AGA also.
- >
- >I think the latest PPShow (can't recall version) also supports AGA.
-
- It has also been anounced that ADPro 2.0 (as well as The ADPro FRED)
- and above have always included support for the AGA. Unfortunatly ASDG
- were not allowed to reveal this before due to their NDA with Commodore.
-
- To upgrade ADPro to AGA support, simpily buy an A4000 =;)
- I`rd always wondered what that HAM8 rendering mode was!
-
-
- ------------------------- #include <.signiture.h> --------------------------
- ****************************************************************************
- Alex Craig. /// CSE Student
- "MayTheSkyNeverFallOnYourHead!" \\\/// Warwick Uni. ENGLAND
- -Cheif Vitelsatistix \XX/ AMIGA cstaddw@csv.warwick.ac.uk
- ****************************************************************************
-