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- From: dobrien@sybase.com (Dave O'Brien)
- Newsgroups: comp.sys.amiga.applications
- Subject: Re: ToolManager 2.0 Likes/Dislikes
- Message-ID: <25463@sybase.sybase.com>
- Date: 5 Nov 92 22:02:42 GMT
- References: <1af0o0INNlpm@swrinde.nde.swri.edu> <amuser.718604167@marsh>
- <KENTD.92Oct7110231@zappa.FtCollins.NCR.com> <amipb.02cm@amipb.gna.org>
- Sender: news@Sybase.COM
- Organization: Sybase, Inc.
- Lines: 42
- X-UserAgent: Nuntius v1.1
-
- In article <9FHLr*II0@imart.adsp.sub.org> Michael-Wolfgang Hohmann,
- mickh@imart.adsp.sub.org writes:
- >-> -> I spent the weekend setting up ToolManager 2.0, and I must say
- that it takes
- >-> -> quite a bit of work, and performing repetetive tasks to get the
- thing running.
-
- I agree. TM2 is great once it's set up, but the normalized OO approach
- takes a frightening number of keystrokes/mouse-clicks/requesters to get a
- program set up in the menu or dock. Much more roundabout than 1.5, though
- I can see how the new approach would be good for reusing objects (which I
- don't need, 99% of the time).
-
- TM2 seems to suffer from the data-driven approach to user interfaces -
- the structure of the data (in this case, the object orientation) decides
- how the user will interact with the software to set it up. By itself, it
- ignores the fact that users (me, anyway) don't approach tools in a purely
- data-driven way.
-
- BTW, CanDo 1.6 has the same problem. Nice product, good results, but to
- move an object on the screen, you have to go knee-deep in nested dialogs
- because the x-y coordinates of the object are knee-deep in the data
- structures. I hear that CanDo 2.0 will have a new "move" mode to bypass
- the nested structures. Same data being changed, but more natural for the
- user.
-
- Similarly, to make the interface kinder and gentler, Stefan may want to
- consider adding some options that make the setup a little more fluid for
- each object. Like what? Well, maybe have a few extra buttons or a rollo
- gadget in the EXEC window, so when you define an EXEC object, you can
- click a button to *automatically* add it to the menu/dock/etc. using some
- default name, the program's icon, etc. You could then customize it later
- with a fancy brush icon or descriptive menu entry. The point is, you
- could set up TM and get it working for you much faster...
-
- While on the topic of TM, I'd love to have submenus in the Tools menu -
- for applications, games, etc. My Tools menu is getting *really* long, and
- even with separators there's too much to look at. In the docs, Stefan
- mentioned this as a "harder" thing to do (I think), but it would be
- *really* great.
-
- Enough already :^)
-