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- Newsgroups: comp.sys.acorn.tech
- Path: sparky!uunet!pipex!warwick!dcs.warwick.ac.uk!ahersee
- From: ahersee@dcs.warwick.ac.uk (Andrew Hersee)
- Subject: Re: Sprite dragging/New Filer/Replacement ToolSprites
- Message-ID: <1992Nov12.114424.7241@dcs.warwick.ac.uk>
- Sender: news@dcs.warwick.ac.uk (Network News)
- Nntp-Posting-Host: upwind
- Organization: Department of Computer Science, Warwick University, England
- Date: Thu, 12 Nov 1992 11:44:24 GMT
- Lines: 38
-
- ijp@doc.ic.ac.uk (Ian Palmer) writes:
-
- >If you have to have a special character, there's nothing to say that
- >the filer *has* to display it. The only problem with *not* displaying
- >it would be that people might not realise it's there, and forget it
- >when using the command line, etc. but in that case you could have an
- >option to not display the character (for those who are linkely to
- >remember), and what's more you could even extent that to including not
- >displaying the '!' for application dirs as well.
- >
- >Failing that, for extra confusion, you could make the special
- >character a hard space - err... perhapse not! :-)
-
- Ooops.
- I think you have the wrong end of the stick. The character only exists
- in the sprite name not the directory name. So you would have a directory
- called 'Games' and sprites called '*games' and 's*games'. Just thought
- can't have 'sm*' for small sprite names since the sprite name can only
- be 12 characters long thus it would have to be 's*' since the max
- filename size is 10 characters.
-
- Andrew
-
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