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- Path: sparky!uunet!pipex!warwick!uknet!keele!nott-cs!unicorn.nott.ac.uk!rsxdp
- From: rsxdp@unicorn.nott.ac.uk (D.Pead)
- Newsgroups: comp.sys.acorn
- Subject: Re: WHAT ARE THE BEST GAMES AROUND AT THE
- Message-ID: <1992Nov11.100606.20868@cs.nott.ac.uk>
- Date: 11 Nov 92 10:06:06 GMT
- References: <2afa56ba.8cda36.2@BEIZ.mediatex.ch> <1992Nov8.022904.3470@cam.compserv.utas.edu.au> <1992Nov10.125909.7222@cs.nott.ac.uk>
- Sender: news@cs.nott.ac.uk
- Organization: Cripps Computing Centre, University of Nottingham
- Lines: 19
-
- In article <1992Nov10.125909.7222@cs.nott.ac.uk> smb@cs.nott.ac.uk (Simon Burrows) writes:
- >Dimension). This same company has just forced a game called Cascade to
- >be withdrawn because of its similarities to 4D's Cataclysm game, so it
- >seems fitting that this action is being taken. Remember that this is
- >business we are talking about.
- >
- But did you *see* the pictures of cascade? I think I can see their point, there.
- >
- >I believe the action is not because the game itself is similar to Elite, but
- >because of the type of scanner display which it uses.
- >
- That's what I heard some time ago - Braben & Bell have laid claim to the
- "dots on sticks" 3D scanner used in Elite (maybe they've even patented it).
- Quite a smart move that, because it's easier to define than the overall
- "look and feel" but it's pretty tricky to write a 3D game that doesn't
- use it.
-
- Presumably 4Ds earlier UIM (which looked like much more of an Elite clone
- than Black Angel) didn't use one.
-