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- Path: sparky!uunet!mcsun!uknet!pavo.csi.cam.ac.uk!pipex!ibmpcug!gtoal
- From: gtoal@ibmpcug.co.uk (Graham Toal)
- Newsgroups: comp.sys.acorn
- Subject: Re: WHAT ARE THE BEST GAMES AROUND AT THE
- Message-ID: <BxEoC5.73B@ibmpcug.co.uk>
- Date: 8 Nov 92 16:26:28 GMT
- References: <2afa56ba.8cda36.2@BEIZ.mediatex.ch> <1992Nov8.022904.3470@cam.compserv.utas.edu.au>
- Organization: The IBM PC User Group, UK.
- Lines: 20
-
- In article <1992Nov8.022904.3470@cam.compserv.utas.edu.au> cknight@esk.compserv.utas.edu.au (Chris Knight) writes:
- >As above. How can it not look like Elite? If the rumour's true, why doesn't
- >Braben just get stuck into all s/w houses that have done a vector graphics
- >space-game? Unfortunately, I still can't think of a game on the Arc that has
- >the polish of Zarch. Maybe it's me.
-
- Possibly because they predate the arch *and* the beeb by many years. Who
- remembers the *real* vector-graphics space-games like Tailgunner?
-
- Look and feel on videogames is ridiculous. Acornsoft made most of their
- money on play-alike rip-offs. The law only gives authors protection on
- 1) the copyright of the code - you can't actually *steal* it.
- 2) copyright for the graphics - eg the pacman icon - which is easily
- avoided (as Acornsoft did) by using other characters/space-ship designs etc.
-
- Braben must be, as you suggest, money grubbing scum if he's trying to
- pull that old dodge.
-
- G
- --
-