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- Path: sparky!uunet!zaphod.mps.ohio-state.edu!cs.utexas.edu!sun-barr!ames!agate!doc.ic.ac.uk!uknet!acorn!DWallin
- From: DWallin@acorn.co.uk (Dick Wallin)
- Newsgroups: comp.sys.acorn
- Subject: Re: DragASprite proper use.
- Message-ID: <20020@acorn.co.uk>
- Date: 6 Nov 92 11:44:21 GMT
- References: <lfevaoINN4vd@cronkite>
- Sender: dwallin@acorn.co.uk
- Organization: Acorn Computers Ltd, Cambridge, England
- Lines: 20
-
- In article <lfevaoINN4vd@cronkite> andyf@yama.uk.sun.com (Andrew Fox - Sun UK - Answer centre) writes:
-
- Loads deleted.
-
- >Whilst I agree that apps should do DragASprite checking via the CMOS
- >bit, it would seem that most people definitely prefer the new style
- >of sprite dragging. This is especially evident from the number of
- >pleas I have had for the 'ForceADrag' module since my original
- >posting.
-
- Unfortunately, you are wrong here, I believe. Market research (yep we do
- some of this!) actually showed that the majority did NOT want solid sprite
- dragging, so it is not set as default.
-
- Incidentally the reason for this was that our user base seems to find the
- solid drag obscures where they wish to drop the icon.
-
- >Andy Fox.
-
- Dick Wallin
-