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- From: maverick@topgun.b29.ingr.com (Mike Sorrelle)
- Subject: area optimization algorithm
- Message-ID: <1992Nov10.165921.11772@infonode.ingr.com>
- Sender: usenet@infonode.ingr.com (Usenet Administrator)
- Reply-To: maverick@topgun.b29.ingr.com
- Organization: Intergraph Corp., Dullsville (as in Huntsville), AL
- Date: Tue, 10 Nov 1992 16:59:21 GMT
- Lines: 21
-
- I would like to know if anyone can point me to a source of any kind (book,
- ftp site, etc.) that has an algorithm for area optimization. This could
- also be called a puzzle algorithm. This would have applications in the
- electronics industry (cutting PC boards out of sheet stock), in the metal
- fabrication industry (cutting parts out of sheet metal), as well as others
- where they want to minimize wasted material.
-
- Basically, the problem is: given 'X' number of rectangles, place them within
- a given area, with a minimum amount of space left unused in between the
- rectangles.
-
- Please email if possible to the address below.
-
- a T d H v A a N n K c S e
- --
- Warning: above article may contain flammable material. Do not expose to heat.
- In case of accidental ignition, immerse keyboard in water.
- _ | Mike Sorrelle, Intergraph Corp., Huntsville, AL
- /| /| | / / \ | Opinions expressed here are a daemon's, not mine.
- / |/ | | /| / \ | Internet: maverick@topgun.b29.ingr.com
- / | |/ |/ \_/ | UUCP: ...uunet!ingr!b29!topgun!maverick
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