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- Newsgroups: comp.security.misc
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!menudo.uh.edu!sugar!ficc!peter
- From: peter@ferranti.com (peter da silva)
- Subject: Re: Anti-Piracy by Serial Number ?
- Message-ID: <id.5ARU.AHK@ferranti.com>
- Organization: Xenix Support, FICC
- References: <1992Nov3.164319.4116@msdhsv.ingr.com> <1992Nov4.111537.1806@rz.uni-karlsruhe.de>
- Date: Fri, 6 Nov 1992 22:21:50 GMT
- Lines: 22
-
- In article <1992Nov4.111537.1806@rz.uni-karlsruhe.de> S_TITZ@iravcl.ira.uka.de (Olaf Titz) writes:
- > This is one of the simplest, and most easily defeatable, copy
- > protection schemes.
-
- Actually, on some computers that have had this feature since the start it
- works better than fancier schemes. I did this on one game I wrote for the
- Amiga, and none of the fancy copy protection crackers would solve it. You
- had to use a "verbatim" copy, which most people didn't try since it almost
- never worked on "normal" copy protection. Plus, it was less likely that
- the game would become unusable because of disk errors or users writing random
- stuff (like patch files) to the disk.
-
- You gotta do the unexpected to stay ahead in this game...
-
- > [...] forcing the users to use dongles or keydisks is a Bad Thing.
-
- I agree, but it was a requirement by the publisher.
- --
- % Peter da Silva % 77487-5012 % +1 713 274 5180 %
- true(<<VV$@\\$'&O 9$O%'$LT$&$"V6"$&$<4$?'&$ #I&&?$=$<<@)24 24 scale 3 21 moveto
- {dup 36 eq{pop not}{dup 7 and 4 sub exch 56 and 8 div 4 sub 2 index{rlineto}{
- rmoveto}ifelse}ifelse}forall stroke pop showpage % Har du kramat din varg idag?
-