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- From: hoppie@kub.nl (Jeroen Hoppenbrouwers)
- Newsgroups: comp.os.os2.misc
- Subject: Re: OS/2 Trascan Imitation
- Message-ID: <1992Nov05.075817.21540@kub.nl>
- Date: 5 Nov 92 07:58:17 GMT
- References: <SHABBY.92Nov3085214@kangaroo.mit.edu> <73645@hydra.gatech.EDU> <1992Nov5.013419.19588@colorado.edu>
- Organization: Tilburg University, Tilburg, The Netherlands
- Lines: 29
- Nntp-Posting-Host: kubix
-
- In article <1992Nov5.013419.19588@colorado.edu> doug@shako.Colorado.EDU (Doug McKnight) writes:
- >With regard to the whole trashcan business..
- >
- >My approach may have already been mentioned, but what i did was to
- >make a template trashcan, "tear one off the pad" and when it is
- >full I just shred the whole trashcan.
- >
- >Douglas
-
- Nice idea as well! Just replace the Trashcan icon with a plastic bag or
- something, the kind of thing you put in real trashcans and that are
- thrown away by the cleaning people even if there's nothing in it. So we
- can happily throw away tons of non-bio-degradable plastic bags without
- the environment spitting them back at us (after 100 years).
-
- I read that the EAs are giving us hackers a hard time, and the ghost
- objects even a harder time. Are the shadows etc. really stored into
- OS2.INI? Yech. This might explain the no performance as well.
-
- Hey, why doesn't someone come up with a *real* PM Trashcan object? Who's
- got access to the source codes of the Shredder?
-
-
-
- Jeroen
-
- --
- Jeroen Hoppenbrouwers, research engineer at | Stop connecting computers;
- Infolab, Tilburg University, The Netherlands | start connecting people!
-