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- Xref: sparky comp.os.msdos.programmer:10587 rec.games.programmer:4665 comp.sys.ibm.pc.soundcard:3723
- Path: sparky!uunet!mcsun!uknet!accpc14.sys.uea.ac.uk!general_user
- From: general_user@uk.ac.uea.sys
- Newsgroups: comp.os.msdos.programmer,rec.games.programmer,comp.sys.ibm.pc.soundcard
- Subject: Re: Looking for SB programming info
- Message-ID: <general_user.7@uk.ac.uea.sys>
- Date: 13 Nov 92 11:52:01 GMT
- References: <1992Nov10.012407.23080@jarvis.csri.toronto.edu>
- Sender: news@sys.uea.ac.uk
- Organization: School of Information Systems
- Lines: 36
- Nntp-Posting-Host: accpc14.sys.uea.ac.uk
-
- In article <1992Nov10.012407.23080@jarvis.csri.toronto.edu> ematias@csri.toronto.edu (Ummm... me!) writes:
-
-
- >Hello folks,
-
- > Can anyone point me to sample ASM/C source code (or better yet, a C
- >function library) which will allow me to play digitized sound samples
- >through a Soundblaster card? I am writing a VGA arcade-action game on my
- >MSDOS system, and would like to add more than just the silly bleeps that the
- >PC is (in)famous for.
- > I got a copy of the SBF library and have had a lot of difficulty with it
- >(could just be the fault of my system), so right now I'm looking for
- >alternate sources.
-
- > Any help would be GREATLY appreciated. Please e-mail me (preferably), or
- >post for the world to see if you deem it to be net-worthy. If I get a lot
- >of responses, I'll post a summary.
-
-
- > Thanks,
-
- > - Mark Rosteck -
- >(ematias@csri.toronto.edu)
- >(g1marker@cdf.toronto.edu)
-
- I found a whole load of stuff on the SIMTEL archive in MSDOS.SOUND called
- SBF.ZIP. It's a C library of FM and wave drivers. It looks pretty
- comprehensive, though I haven't had time to play with it yet.
-
-
- Hope this helps!
-
- Stephen Baxter
-
- U9118802@cpc780.uea.ac.uk
-
-