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- Xref: sparky comp.multimedia:3326 comp.graphics:11700 alt.binaries.pictures.d:5322
- Path: sparky!uunet!gumby!wupost!waikato.ac.nz!bwc
- From: bwc@waikato.ac.nz (Ug!)
- Newsgroups: comp.multimedia,comp.graphics,alt.binaries.pictures.d
- Subject: Re: Acorn Replay (was Re: AVI versus MPEG 2.0 for win3.x !!!)
- Message-ID: <1992Nov11.092130.12074@waikato.ac.nz>
- Date: 11 Nov 92 09:21:30 +1300
- References: <A.Grant.11.720708495@ucs.cam.ac.uk> <1992Nov6.162738.6651@csd.uwe.ac.uk> <1992Nov9.161739.12056@waikato.ac.nz>
- Organization: Vooniersity fo Kaiwato
- Lines: 157
-
- Lawrence D'Oliveiro writes:
- > I've heard some mention of [Acorn] Replay. One comment I heard was that it
- > could only handle a fixed playback rate.
- >
- > Can you tell us some more about Replay?
-
- Here's a recent posting.
-
- X-NEWS: waikato comp.sys.acorn.advocacy: 319
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- Newsgroups: comp.sys.acorn.advocacy
- Subject: Replay FACTS
- Message-ID: <19883@acorn.co.uk>
- From: RWilson@acorn.co.uk
- Date: 30 Oct 92 10:17:21 GMT
- Sender: rwilson@acorn.co.uk
- Lines: 148
-
- Dear Bob, (and other comp.sys.acorn.advocacy peeps)
-
- You seem to have a real problem with Replay not shared by the
- other users of it. You also seem to have some breathtaking
- ignorance of its capabilities. If you have the Acorn Replay
- CD 'VideoClip Collection One' please read the ProgIf and
- AE7Doc files inside the !ARMovie resource directory.
-
- > 1. Quicktime has NO LIMIT upon the image size. However, practically
- > it isn't wise to go much about 320x256 on anything other than a
- > top end Quadra.
-
- Neither Replay, QuickTime nor MicroSoft's forthcoming system have any
- technical limit on framesize. However you don't want to make large
- movies in any of them since they become a sequence of stills... The
- largest movie I have made in Replay was 320x256 (45 pixel per inch)
- at 12.5 fps: i.e. it plays at full screen without using the 'Play Big'
- option of Replay. It is very impressive, but uses too much bandwidth
- to come off a 150KByte per second CD ROM drive: unlike Mac systems,
- many Archimedes people don't have enough hard disc space to copy
- movies to them... (the 42 second movie is 10724336 bytes!)
- Replay can play a 12.5 fps on a 2MByte Archimedes (without going
- mad reconfiguring it, either!).
-
- > 2. Quicktime has full support for stereo sound (16 bit samples)
- > although I admit I've never seen a movie which uses it.
-
- Replay currently supports the following sound formats:
- 8 bit exponential mono and stereo
- 8 bit linear signed mono and stereo
- 8 bit linear unsigned mono and stereo
- 16 bit linear signed mono and stereo
- 4 bit linear ADPCM (represents 16 bit linear) mono and stereo
- The Replay 'VideoClip Collection One' has 8 and 16 bit stereo samples
- of sound only Replay movies. 16 (and 4 bit ADPCM) sound is run time
- converted to VIDC1 format on current machines. Replay also supports
- movies with multiple sound tracks: a particular track is nominated
- and the movie is played with that soundtrack.
-
- > 3. Quicktime replays a 256x192 image on a Quadra at 25fps provided
- > the media is fast enough (ie a fast CD ROM or a Winchester).
- > On lesser Macs such as the LC2 this drops to between 10 and 15 fps.
-
- Replay plays from standard speed CD ROMs: on ARM2 machines at 12.5fps
- and on ARM3 25 fps. Of course your CD ROM must work at this speed: many
- people have poorly connected SCSI busses whose CD ROM drives are not
- able to run at 150KBytes per second, which has caused a problem when
- they first run Replay (though even these drives, retrying all the time,
- can run at 12.5 fps...). You also MUST have CDFS 2.10 - earlier ones have
- awe inspiring bugs! Of course, Replay movies can come from any fast enough
- filing system: I have run them from hard disc (trivial), magneto-optic
- disc (fairly easy: MO is 1/2 the speed of hard disc), CD-ROM (lowly Chinon
- and nice Sony), NFS on Ethernet and AUN on Ethernet.
-
- > 4. Quicktime uses 16bpp graphics and quantizes on the fly (as does
- > Replay). If you have a 16bpp graphics card it'll show it in
- > 16bpp. Replay can also do this with a PCATS Graphics Enhancer.
-
- True. Ish. Replay uses 15bpp. Pixels can be YUV or RGB. In theory
- Replay's decompressor addresses any of the 16bpp graphics cards around,
- in practise I've only got the PCATS so it might not work on the newer
- ones. Replay does realtime ordered dither to 8bpp (or less) screen modes.
-
- > 5. Quicktime MULTITASKS and uses LEGAL screen access. ie. a
- > quicktime window can be partly masked by other windows etc.
- > Replay, on the other hand, doesn't multitask and writes
- > directly to screen.
-
- Replay writes directly to the screen. However it does so using all the
- legal access methods, so works with arbitary modes and graphics enhancers.
- Replay doesn't multitask: in the cooperative environment this would lead
- to dropping the refresh rate... Replay does have a sound only multitasking
- player.
-
- > 6. Quicktime movies can be played BACKWARDS (not just key frame
- > jumps, but genuine reverse play including the audio).
-
- Replay can only be played forwards. Thus it can use certain compression
- tricks... Of course, with sufficient store, combined use of the key
- frames would allow a movie to be played backwards - but what's the
- point?
-
- > 7. If Quicktime can't refresh fast enough it does NOT break
- > the audio. The audio always (almost always..!) plays
- > unbroken, and the video jumps to catch it up.
-
- Similar to Replay: audio continuity is only broken if the underlying
- drive is not fast enough. (Quicktime can load the entire soundtrack
- first whereas Replay loads it in blocks dynamically: hence, if the
- source is not fast enough GET IT FIXED!).
-
- > 8. Quicktime can plot into irregularly shaped windows. For example
- > one example movie is of a guy talking, and the window is the
- > exact shape of his head. All this, and it still multitasks
- > (ie you can drag the window around whilst replaying).
-
- Replay can't do this. However, in the latest version of the decompressor,
- the window can be programmed to follow an arbitary trajectory while it
- is decompressing. All still at 25fps displayed frames...
-
- > 9. Quicktime has hardware accelerator options. New Macs are
- > likely to have this as standard, and cards for older Macs
- > aren't exorbitant.
-
- Replay and QuickTIme both support arbitary compression systems: for the
- Mac there are enough people willing to spend $2500 on a hardware board
- that people make them. For the Archimedes only Irlam Instruments have
- so far shown interest in hardware compression/decompression commercially:
- for the ESPRIT project MULTIWORKS, a moving JPEG hardware board supporting
- Replay has been built.
-
- > 10. I have desrcribed the OLD version of Quicktime. Quicktime 2
- > should be released very soon - I have no idea of the new
- > spec however.
-
- QuickTime 1.5 - the just released version - is virtually identical to the
- above with some bug fixes and the inclusion of a video compressor/
- decompressor purchased by Apple from SuperMac technology: this new
- decompressor is about 2x faster than the old one, but the associated
- compressor can take as much as 45 seconds to compress a frame...
-
-
- Replay news: Irlam Instruments are preparing a low cost capture card:
- pour video directly onto your hard disc: all machines should manage
- 12.5fps, faster hard discs should manage 25fps. Only provides 1/4
- screen (160x128 15bpp YUV) capture. Price tba, but Acorn User claims
- 250 pounds.
-
- Replay now supports movies with an arbitary number of soundtracks
- (see above).
-
- Replay now supports arbitary trajectoriess (see above).
-
- A patent for Replay's base compression and decompression technology is
- being applied for: if its granted you can read it, if its not granted,
- then I'll probably end up posting the technical info... Acorn are quite
- happy to consider requests for licenses. (The A4's greyscale dithering
- is already patented in the UK: ditto for requests).
-