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- Newsgroups: comp.lang.pascal
- Subject: Re: What we need is a TPU to PAS convertor
- Message-ID: <1992Nov11.113159.14167@miavx1.acs.muohio.edu>
- From: sjmadsen@miavx1.acs.muohio.edu (Steve Madsen)
- Date: 11 Nov 92 11:31:58 -0500
- References: <2789.2AFD5B88@catpe.alt.za> <dmurdoch.259.721347572@mast.queensu.ca>
- Organization: Miami of Ohio
- Lines: 25
-
- > This is just nonsense. DOS has always come with DEBUG, which includes a
- > simple disassembler. From the very first day you compiled one, people have
- > been able to disassemble your .TPU files. Ever since version 5.0, when
- > Borland started distributing Turbo Debugger, disassembly has been easy.
- > You even get public symbol names included in the disassembly.
- >
- > The step from assembly language to Pascal wouldn't add anything to what
- > people already know about your .TPU files. That's the reason nobody has
- > written a TPU to PAS convertor: a lot of work for no gain.
-
- Actually, I think if people could turn a .TPU file directly into a .PAS
- file for everything in that .TPU, it would make it much easier to understand
- than either DEBUG or Turbo Debugger. The reason is that since Pascal is a high
- level language, it is somewhat self-documenting. Not only that, but there are
- less people who know assembler, and therefore couldn't make much sense of any
- assembly output. Pascal source would be much more useful to them.
-
- Still: if someone wants you to have their source, they'll either give
- it to you or provide a way to get it to you (ie. registration). Simple as
- that..
-
- --
- Steve Madsen
- Miami University Oxford, OH
- Internet: sjmadsen@miavx1.acs.muohio.edu
-