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- Newsgroups: comp.lang.c++
- Path: sparky!uunet!well!donovan
- From: donovan@well.sf.ca.us (Sean Donovan)
- Subject: Re: Using 64k objects
- Message-ID: <BxAAoA.2Mu@well.sf.ca.us>
- Sender: news@well.sf.ca.us
- Organization: Whole Earth 'Lectronic Link
- References: <1992Nov4.011604.5884@piccolo.cit.cornell.edu>
- Date: Fri, 6 Nov 1992 07:40:58 GMT
- Lines: 12
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- [ ... text of problem of allocating 64k object deleted ...]
-
- When allocating an array of larger than 64k you need to declare that element
- as a huge array. There are special address normilizations which must be
- added to address beyond the 64k segment boundry in 80x86 real mode. Your
- compiler will provide you with this is you declare the array as huge or if
- you compile under the huge memory model.
-
-
- Sean Donovan
-
-