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- From: Neal.Sanche@ttlg.UUCP (Neal Sanche)
- Sender: postmaster@ttlg.UUCP
- Path: sparky!uunet!usc!sol.ctr.columbia.edu!destroyer!cs.ubc.ca!alberta!nebulus!ttlg!postmaster
- Newsgroups: comp.lang.c
- Subject: Orbit Simulation
- Message-ID: <721474484.1@ttlg.ttlg.UUCP>
- Date: 10 Nov 92 22:28:08 mst
- Lines: 16
-
- I am looking for source code for orbit simulation in C. Basically
- this would be the two body dynamic simulation of say Earth and a
- satellite. I have mathematically figured out the equations necessary
- but I am having a lot of problems with floating point overflows
- and so on. Are there tricks for staying withing the floating
- point limit of the machine?
-
- Thanks for any help you can give.
-
- Please send replies to neal@manning.cs.ualberta.ca
-
- -Neal
- ___
- X OLX 2.1 TD X "Build a watch in 179 easy steps" by C. Forsberg.
-
- * Origin: Paradigm BBS: A programmer's paradise. (42:100/11)
-