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- Newsgroups: comp.lang.c
- Path: sparky!uunet!charon.amdahl.com!pacbell.com!decwrl!elroy.jpl.nasa.gov!ames!agate!linus!linus.mitre.org!truth!jrv
- From: jrv@truth.mitre.org (Van Zandt)
- Subject: Re: Line drawing algorithm
- Message-ID: <1992Nov5.172522.29863@linus.mitre.org>
- Keywords: C, graphics, line
- Sender: news@linus.mitre.org (News Service)
- Nntp-Posting-Host: truth.mitre.org
- Organization: The MITRE Corp., Bedford, Ma.
- References: <Bx46ov.M4E@mach1.wlu.ca> <Bx6pDE.Ept@ux1.cso.uiuc.edu> <1992Nov4.170128.14526@inmet.camb.inmet.com>
- Date: Thu, 5 Nov 1992 17:25:22 GMT
- Lines: 7
-
- In article <1992Nov4.170128.14526@inmet.camb.inmet.com> richw@sol.camb.inmet.com (Richard Wagner) writes:
- >Bresenham's algorithm is a classic in the graphics world.
-
- What's an efficient way to draw a (best approximation of a) line of specified
- width? Corners are especially awkward.
-
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