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- Path: sparky!uunet!dziuxsolim.rutgers.edu!psi.rutgers.edu!ib.rl.ac.uk!CDO
- From: CDO@IB.RL.AC.UK (C D Osland)
- Newsgroups: comp.graphics.visualization
- Subject: Re: Texture Paging of terrain images
- Message-ID: <9211102351.AA17938@psi.rutgers.edu>
- Date: 10 Nov 92 20:57:27 GMT
- References: <lau@COM.SRI.AI.SUNSET>
- Sender: nobody@psi.rutgers.edu
- Lines: 19
-
- On 10 Nov 92 18:37:10 GMT <lau@COM.SRI.AI.SUNSET> said:
- > I'm working on a project where we will be texturing a large
- >area with many aerial images.
- ...lines deleted
- >created and made available to the renderer. We will need to
- >develop a cache mechanism of some sort for the images.
- >
- >My question is if anyone out there has successfully done this
- >at a rate of at least 30 frames a second, and if anyone can point me
- >to any literature which describes a similar scheme. Any help
- >at all or advice would be most appreciated. Thanks.
- >
-
- Evans & Sutherland, to name but one (sic!), do just this in their
- flight simulators. Whether they've documented these tricks of the
- trade, I don't know.
-
- Chris Osland
- Rutherford Appleton Laboratory, UK
-