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- Newsgroups: comp.graphics.visualization
- Path: sparky!uunet!wri!news
- From: perelet@avignon.wri.com (Oleg Perelet)
- Subject: Re: HOOPS
- Message-ID: <1992Nov7.032257.26670@wri.com>
- Keywords: 3D, HOOPS
- Sender: news@wri.com
- Nntp-Posting-Host: merir.wri.com
- Organization: Wolfram Research, Inc.
- References: <BxBAMs.7vM@ssesco.com>
- Date: Sat, 7 Nov 1992 03:22:57 GMT
- Lines: 31
-
- In article <BxBAMs.7vM@ssesco.com> dam@ssesco.com (Dennis Moon) writes:
- > Does anyone have any experience with using HOOPS for 3D graphics?
- > We have a GL application for visualization of environmental modeling
- > data. Someone recommended switching from GL to HOOPS to gain a
- > larger set of supported platforms plus software rendering for those
- > machines without 3D accelerators. I would be interested in experiences
- > or comments about this.
- >
- > Dennis Moon
- > dam@ssesco.com
-
- I was doing evaluating HOOPS libraries for SGI and SPARC platforms.
- I had the same project - port GL-Motif SGI based app to other UNIX
- mashines.
- It's kinda oldfashion (graphic segments, ...like good old PHIGS) and
- you'll need to spend some time converting GL calls to HOOPS.
- But, it's really portable (at least SGI<->SUN), supports
- MOTIF (hidden GL widgets on SGI) and has some extra functiolality
- like graphics metafiles and internal tree structure.
- The speed of drawing is acceptable -
- you can rotate using mouse pretty big polygonal meshes on
- non accselerated SS1+. So if you need portable non photorealistic
- rendering library HOOPS is fine. BTW i guess Ithaca has additional
- libraries to do photorealistic rendering. As i know they also
- support other UNIX platforms and PC's (i'm not shure about
- Windows) but they even support GL addon cards for PCs. HOOPS dont
- supports NeXT (quick and photorealistic Renderman).
-
- --
- Oleg Perelet
- perelet@wri.com
-