home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!think.com!ames!agate!archangel.ced.berkeley.edu!aron
- From: aron@archangel.ced.berkeley.edu (aron bonar)
- Newsgroups: comp.graphics.animation
- Subject: Re: 3DS vs POV-Ray
- Date: 10 Nov 1992 22:44:41 GMT
- Organization: University of California, Berkeley
- Lines: 25
- Distribution: world
- Message-ID: <1dpe0pINNnag@agate.berkeley.edu>
- References: <1dlathINN3q3@uniwa.uwa.edu.au>
- NNTP-Posting-Host: archangel.ced.berkeley.edu
-
- In article <1dlathINN3q3@uniwa.uwa.edu.au>, bteo@tartarus.uwa.edu.au (Teo Boon Cheang) writes:
- |> I am wondering if one can combine the ease of use of 3DS in areas such
- |> as modelling, animating, texture mapping etc and the power of POV's
- |> raytracing capabilities?
- |>
- |> eg, a program that takes a .PRJ or .3DS file from 3DS and renders the
- |> .TGA files via POV ray and if possible, even combining them to give a
- |> .MPEG or .FLI file?
-
-
- Yes....there is a program the takes 3d studio files and converts them to POV files.
- Its called..suprisingly enough 3DS2POV. But it doesn't take 3DS mesh files, it takes ASCII
- files made by 3d Studio. Instead of saving to a .3ds file format in 3D Studio you can save to
- ascii and it will write this long text file of triangle data and surface normal info. You can
- convert that file to POV format with 3DS2POV and then render it in POV.
-
- Now..where to get it...Its all over Compuserve...cause thats where the POV clan hangs out.
- Its also on graphics oriented BBS's like: You Can Call Me Ray or The Graphics Alternative (TGA).
- TGA is located in EL Cerrito, California. (San Fransisco Bay area)
-
- I haven't seen it on an FTP site but I'll admit I haven't looked.
-
- Hope that helps somewhat.
-
- Aron
-