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- From: kpm8447@tesla.njit.edu
- Newsgroups: comp.graphics.animation
- Subject: Re: 3DS vs POV-Ray;
- Message-ID: <1992Nov10.121544.1@tesla.njit.edu>
- Date: 10 Nov 92 17:15:44 GMT
- References: <847ED804frank@whare.cavebbs.welly.gen.nz>
- Sender: news@njit.edu
- Organization: New Jersey Institute of Technology
- Lines: 27
- Nntp-Posting-Host: tesla
-
- In article <847ED804frank@whare.cavebbs.welly.gen.nz>, frank@whare.cavebbs.welly.gen.nz (Frank van der Hulst) writes:
- > bteo@tartarus.uwa.edu.au (Teo Boon Cheang) wrote the following:
- >> I am wondering if one can combine the ease of use of 3DS in areas such
- >> as modelling, animating, texture mapping etc and the power of POV's
- >> raytracing capabilities?
- >>
- >> eg, a program that takes a .PRJ or .3DS file from 3DS and renders the
- >> .TGA files via POV ray and if possible, even combining them to give a
- >> .MPEG or .FLI file?
- >
- > I don't know what 3DS is or does, but I've put together a set of utilities
- > for POV which you may want to try. They're in a file called PVQUAN15.ZIP,
- > and available from Simtel <MSDOS.GRAPHICS> and garbo.uwasa.fi.
- >
- > Frank.
-
- There was (still is?) a bbs in Illinois (I think) called "You Can Call me Ray"
- that had programs to take .3ds files and convert them to various raytracing
- pc-packages. I think POV was one of them. I'm sorry I don't have the number
- for you all, I'm sure someone out there knows it though.
-
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- Kirk Membry I live in a place that has no sidewalks
-
- kpm8447@tesla.njit.edu kpm8447@teak.njit.edu
- kmembry@andromeda.rutgers.edu kpm8447@maple.njit.edu
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