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- Newsgroups: comp.graphics
- Subject: Re: VIVID raytracer ?
- Message-ID: <1992Nov12.173618.1@ualr.edu>
- From: djlewis@ualr.edu
- Date: 12 Nov 92 17:36:18 GMT
- References: <84332.glh@[128.244.197.62]> <720794191snx@osea.demon.co.uk> <Bx9E7u.6wn@plato.ds.boeing.com>
- Organization: University of Arkansas at Little Rock
- Nntp-Posting-Host: spider.ualr.edu
- Lines: 29
-
- In article <Bx9E7u.6wn@plato.ds.boeing.com>, coy@ssc-vax (Stephen B Coy) writes:
- > In article <720794191snx@osea.demon.co.uk> andy@osea.demon.co.uk (Andrew Haveland-Robinson) writes:
- >>I think POV is quicker too.
- >
- > Yes, POV is quicker as long as the number of primitives in the scene
- > is small enough to count on your fingers and you don't use
- > antialiasing. Instead of rendering 3 spheres over a checkerboard
- > and declaring POV quicker try 3000 or even 30,000 primitives.
- >
- > Stephen Coy
- > coy@ssc-vax.boeing.com
- >
- >
- >
- >
- I personaly think the quality of VIVID is outstanding. But I agree with others
- in that it requires a great deal of work to create tubular circular shapes ei;
- the vivid scene produced by Stephen is beautiful, impresses me and everyone
- I show it to. Looking into the script file for the method used to create the
- tubular circular portions of the letter "D" shows a lot of hard work unless
- one has a parcer to do the work.
- I am not being critical, I feel Stephen Coy has done outstanding
- work on VIVID and VIVID2. It is fast and produces beautiful output of all
- it's primitivies.
-
- just my opinion, thanks Stephen,
- Don
- djlewis@ualr.edu
-
-