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- Newsgroups: comp.graphics
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- From: seitz@cs.wisc.edu (Steve Seitz)
- Subject: Re: Getting an outline from a bitmap
- Message-ID: <1992Nov11.211514.12332@cs.wisc.edu>
- Sender: news@cs.wisc.edu (The News)
- Organization: U of Wisconsin CS Dept
- References: <1drfrmINNkft@travis.csd.harris.com>
- Date: Wed, 11 Nov 1992 21:15:14 GMT
- Lines: 21
-
- In article <1drfrmINNkft@travis.csd.harris.com>, srp@travis.csd.harris.com ( Stephen Pietrowicz) writes:
- |> I'd like to get some pointers for obtaining an outline from a bitmap, in
- |> the form of a list of ordered points. When I say "ordered" I mean if I
- |> took the points and connected the first to the second, the second to the
- |> third, I would get the online of the object. (As opposed to a "random" set
- |> of points that didn't preserve that information). Tips/hints/references
- |> and or code would be greatly appreciated!
- |>
-
- Unfortunately, this problem isn't nearly as simple as it sounds, especially when
- there is noise and/or the "outline" isn't connected. Reliably finding the points
- on the outline is an unresolved problem in computer vision. However, if it's
- a closed contour that you're after, a good starting point would be:
-
- M. Kass, A. Witkin and D. Terzopoulos, 'Snakes: Active contour models',
- Intl. Journal of Computer Vision 1, 1988, 321-331.
-
- and
-
- D. Williams and M. Shah, 'A Fast Algorithm for Active Contours and Curvature
- Estimation', Computer Vision Graphics Image Proc. 55, Jan 1992, 14-26
-