>Yes, POV is quicker as long as the number of primitives in the scene
>is small enough to count on your fingers and you don't use
>antialiasing. Instead of rendering 3 spheres over a checkerboard
>and declaring POV quicker try 3000 or even 30,000 primitives.
>Stephen Coy
>coy@ssc-vax.boeing.com
Okay, I'll add something to this, I have been using Vivid for quite a while
now, and recently discovered POV. I agree that Vivid looks somehow more 'real'
. But what I really liked about POV is the enormous possibililtys te parser
offers. 'Cause even simple shapes like an elips(oid) are (nearly) impossible to create in Vivid . Also the manipulation of bitmaps, use of fractals and the use of a color map for textures is great.
For instance, I tried to get a decent cloud texture but it simply does not look so random as a cloud texture in POV does and there are too much clouds in my vivid cloud texture.
I Really am considering registering Vivid so that it will fully use my
486's ability's but I would like to know if there will be a kind of
Vivid 3.0 which will offer some of POVs abilitys (Although vivid 2.0 was a big improvement already.)