home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!cs.utexas.edu!qt.cs.utexas.edu!yale.edu!spool.mu.edu!sdd.hp.com!elroy.jpl.nasa.gov!nntp-server.caltech.edu!nyet
- From: nyet@cco.caltech.edu (n liu)
- Newsgroups: comp.graphics
- Subject: Re: VIVID raytracer ? Anybody want a teapot?
- Date: 6 Nov 1992 12:36:08 GMT
- Organization: California Institute of Technology, Pasadena
- Lines: 19
- Message-ID: <1ddoroINNn3k@gap.caltech.edu>
- References: <84332.glh@[128.244.197.62]> <720794191snx@osea.demon.co.uk> <Bx9E7u.6wn@plato.ds.boeing.com>
- NNTP-Posting-Host: punisher.caltech.edu
-
- Last year I wrote a simple renderer for a class here (CS174 if you're
- curious) that does gouraud and phong shading and does bezier patches
- and surface of rotation construction... With it I took Jim Blinn's
- teapot definition (with a slight tweak to make the top actually fit)
- and slammed out a "device driver" (I already had ones for X, PostScript,
- djgpp, etc) that just wrote out a ton of patch primitives (with surface
- normals!) in Vivid format. I've plopped it on the pool table with some
- pretty impressive results... If anybody wants a copy of this data drop
- me a line and I'll make it available here by anon ftp. The original def
- from blinn is around a hundred lines, while the .vo def is over a meg (!)
- uncompressed, depending on how fine a mesh I use. I also have a polygon
- database of a VW beetle here, but I haven't written it out to a .vo yet.
-
- Actually, now that I look for my .vo file, it seems to be missing. Give
- me a day or so to generate another.
-
- Nye
- --
- nyet@cco.caltech.edu
-