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- Newsgroups: comp.ai.edu
- Path: sparky!uunet!mcsun!sunic!aun.uninett.no!nuug!ifi.uio.no!si.no!paris.si.no!krogh
- From: Christen Krogh <krogh@si.no>
- Subject: Re: Disaster Management request
- Sender: usenet@si.no (News Poster)
- Message-ID: <1992Nov12.130700.18990@si.no>
- X-Useragent: Nuntius v1.1.1d11
- Date: Thu, 12 Nov 1992 13:07:00 GMT
- X-Xxdate: Thu, 12 Nov 92 18:10:43 GMT
- X-Xxmessage-Id: <A728166323034017@paris.si.no>
- References: <1992Nov11.231544.11251@erg.sri.com>
- Nntp-Posting-Host: paris.si.no
- Organization: Center for Industrial Research
- Lines: 259
-
- In article <1992Nov11.231544.11251@erg.sri.com> Marie Bienkowski,
- bienk@triceratops.erg.sri.com writes:
- >
- >Could whoever posted the summary on training for disaster mgmt
- >please repost or e-mail it to me?
-
- Certainly.
-
- The repost is identical with the previous summary except
- for one added (incomplete) reference.
-
- If you are working with Interactive Learning Environments for
- Disaster Management, I would appreciate any information you
- have about it (by email or posting).
-
- - Christen
- email: krogh@si.no
-
-
- REPOST FOLLOWS:
- ===============
-
- SUMMARY: Teaching disaster management
- ---------------------------------------------
-
- The following is a summary of responses to a posting some
- weeks ago concerning Interactive Learning Environments for
- Disaster Management.
-
- This posting contains the following:
- 1) The original article
- 2) the relevant responses
- 3) Some (relevant) references
-
- If anyone has any other comments and / or further references,
- please contact me.
-
- - Christen Krogh
-
-
-
- ======================================================================
- ORIGINAL ARTICLE
- ======================================================================
-
- Teaching disaster management
- ----------------------------
-
- Key words:
- Disaster Management, Crisis Organisation, Hazards Control,
- Incident management, Interactive Learning Environments,
- Intelligent Tutoring Systems, Interactive Video, Multimedia,
- Cooperative Learning Environments.
-
- Using computers and associated methods/technologies for teaching
- disaster management poses a set of problems that can be considered
- broader and more complex than problems traditionally tackled by
- learning technologies. Disaster management in this context is defined
- as the organisation of a group of individuals during a crisis or
- disaster. The set of potential disasters can range over fires, large
- traffic accidents, earthquakes, etc.
-
- It is considered important that students (potential "disaster
- managers") has access to (and is indeed being exposed to) scenarios
- of disaster development. Furthermore they must be able to interact
- with fellow students as they progress through the scenarios. Today
- there exists several conventional games, covering this area. As far
- as I know, none of these have been "computerised".
-
- Some aspects (technological (T) and educational (E)) characterising
- an interactive learning environment for disaster management are
- listed below:
-
- - Human to human interaction is mandatory (E)
- - The process of encouraging students to think through what
- should be done in crisis situations is considered important
- in itself (E)
- - Measuring the students behaviour, making the process of
- adapting the instruction hard (E, T)
- - A cooperative working environment enabling sharing of
- multimedia-resources between students seems to be of
- importance (T).
-
- All information about previous attempts, approaches to follow,tools
- to use, pits not to fall in, etc., will be appreciated.
-
-
- Christen Krogh
- Center for Industrial Research
- P.Box. 124 Blindern
- 0314 Oslo
- Norway
-
- email: krogh@si.no
- christen_krogh@si.no
-
- ======================================================================
- RESPONSES FOLLOW
- ======================================================================
-
- From: Bob Hendley (10/29/92)
- To: Christen Krogh
-
- Two things that might be of interest to you:
-
- . There was a multimediia system developed for training fire officers.
- The aim was to provide training to people who would have to
- manage the deployement of resources during incidents that might
- only happen once every few years.
-
- Theer was a simulation which generates incident reports from
- officers in the field in real time.
-
- I don't have a reference to hand, but I think it was developed
- by logica for the West Midlands Fire Dept (uk). I can look out
- more info if you like
-
- . the CBLU at Leeds have built a police training system prototype to
- train officers to manage public disturbances. If you want
- more info you could mail ajcole@ai.leeds.ac.uk
-
- Hope this helps.
-
- Bob Hendley
-
- ======================================================================
-
- From: Frerk Meyer (10/27/92)
- To: Christen Krogh
-
- There are two very successful games for PC's/Amiga/Atari named
- 'SimCity' and 'SimEarth'. They are very funny to play AND they are
- good simulations. In SimCity you build up a City dealing with all
- aspects of Energy, Traffic, Buildings, Security, etc...
- But the real game is mastering a disaster. You get a complete city,
- where a disaster has happen, and you have to overcome it.
- - Hamburg 1944 after heavy bombing
- - Tokio after an attack of godzilla
- - Bern (swiss) with constant traffic jam
- etc...
- All is animated in full color graphics with easy mouse interaction
-
- But one requirement from yours is not fullfilled, there is no
- 'multi-player mode'.
-
- Oh, now that I think of it, another simulation game comes to my mind:
- Populous. Two players play god of two tribes in a fictious world. And
- they fight against each other by triggering disasters for the enemy,
- like swamps, vulcanos, earthquakes,...
- You can couple two computers together, and they will not see, what the
- enemy has done. All actions are in real-time.
-
- Perhaps you are searching for more scientific, serious simulations,
- but I guess good simulations are funny to play with, so why shouldn't
- funny simulatons be good?
-
- Frerk Meyer <frerk@telematik.informatik.uni-karlsruhe.de> Portnoy@irc
-
-
- ======================================================================
-
- From: Michael Korcuska (10/26/92)
- To: Christen Krogh
-
- I'm sorry that my information is so vague, but I know that some
- disaster management software was written to help with cleanup
- following the Exxon Valdez oil spill in Alaska several years
- ago. I really don't know any specifics. I can perhaps find a name
- for you if you are interested.
-
- Michael Korcuska
- The Institute for the Learning Sciences
-
-
- ======================================================================
-
- From: mbarkah@slate.mines.colorado.edu (Ade Barkah)
-
- Although I am not personally familiar with disaster-management
- educational programs, espescially those related to AI, I
- will not be quick to say (as the original article did) that
- none of such programs / games are computerized.
-
- In fact, tying computers to disaster-management simulation
- is a logical one. Although I am not aware of general simulation
- programs, there are some specific examples. Air traffic controllers
- routinely train with simulated aircraft disaster (and possible
- disaster) situations, such as collision detection and avoidance,
- emergency procedures, etc. There might be packages designed,
- for, say, training nuclear reactor operators to react quickly
- using a computer-simulated disaster scenario. I would imagine
- NORAD or other defense entities would teach disaster management
- through computer simulations. The original poster may want
- to ask the Departement of Defense if such programs exist, or
- the Federal Emergency Management Agency.
-
- The use of artificial intelligence here is interesting. An
- AI program may be programmed to generate "disasters" through
- (which complies with) several constraint conditions. Hence
- it maps the infinite possibilities of scenarios, and searches
- them through two constraints which must be satisfied: 1)
- the scenario is possible and 2) the scenario represents
- a disaster. Currently I am not aware if disaster simulation
- programs used in disaster-management courses use AI.
-
- Scenario generation, and disaster generation as well as the
- simulation controls was effectively used in several personal
- computer games released a few years ago. "Balance of Power"
- generated disastrous geo-political scenarios. "Traccon" (sp ?)
- generated air-traffic scenarios with possible disasters.
-
- -Ade.
-
- ======================================================================
- SOME RELEVANT REFERENCES
- ======================================================================
-
- The proceedings from ETTE`92 (European Training Technology Event)
- held in Paris 27. - 29. october 1992 describes several interesting
- systems (among them two police traning systems and a fire-squad
- training system mentioned in the response from Bob Hendley,
- above). I do not have the complete reference at this time :-).
-
- Bankes, S.C.; Davis, P.K.; "Models of strategic decisionmaking imbedded
- in a game-structured"; Proceedings of the 1986 Summer Computer
- Simulation Conference p.743-7; SCS, San Diego, CA, USA; 1986.
-
- Bright, L.K.; "Videodisc development for human service professions:
- potentials and risks for production by university faculty"; Computers
- in Human Services vol.7, no.3-4 p.247-63; USA; 1990
-
- Carroll, J.M.; Robbins, L.E.; "CompuDARE: computer disaster and
- recovery exercises"; Simulators V. Proceedings of the SCS Simulators
- Conference, 1988 p.335-42; Edited by: Clymer, A.B.; Amico, V.; SCS, San
- Diego, CA, USA; 1988.
-
- Gargett, J.B.; "Computer simulations of a train accident involving
- hazardous" imulation in Emergency Management and Technology.
- Proceedings of the SCS Western Multiconference 1989 p.118-19; SCS, San
- Diego, CA, USA; 1989.
-
- Knott, R.P.; Stephenson, R.; "Computer based simulations for training
- emergency relief managers"; Interactive Learning International vol.4,
- no.3-4 p.85-9; UK; Sept. 1987
-
- Loevy, R.D.; "President: a computer program that simulates being
- President of the United States"; 1986 Tenth Western Educational
- Computing Conference p.182-5; California Educ. Comput. Consortium,
- Sacramento, CA, USA; 1986
-
- Ritoux, A.; Sander, E.; "Dictator, an exemplary economic simulation";
- Micro Systemes no.50 p.199-204; France; Feb. 1985
-
- Rosenthal, P.; Himel, B.; "Business resumption planning: exercising
- your emergency response"; Computers & Security vol.10, no.6 p.497-514;
- UK, Oct. 1991.
-
- Sadow, Jeffrey D.; "Pedagogical problems in playing planetary
- politics."; Simulation & Gaming; Sep Vol 22(3) 373-381; 1991
-