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- Path: sparky!uunet!europa.asd.contel.com!paladin.american.edu!auvm!MAGNUS.ACS.OHIO-STATE.EDU!BMURFIN
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- Approved: NETNEWS@AUVM.AMERICAN.EDU
- Date: Sat, 7 Nov 1992 00:05:18 EST
- Sender: "EDTECH - Educational Technology" <EDTECH@OHSTVMA.BITNET>
- From: Brian E Murfin <bmurfin@magnus.acs.ohio-state.edu>
- Subject: re: education and virtual reality
- Lines: 23
-
- It is well known that most secondary school students are at the concrete
- operational level and have difficulty with abstract concepts. I would not
- advocate replacing hands-on experience with VR in most cases. BUT, there are
- certain instances where it might prove invaluable. For example, introducing
- particle theory to students. What if students could actually touch, hold and
- manipulate atoms, molecules and electrons instead of looking only at flat 2-d
- drawings or static tinker-toy models? In Howard Rheingold's book on VR he
- desrcribes how VR is used by drug designers to locate possible molecular
- binding sites for new drugs. VR could possibly serve as a bridge between
- concrete, real objects and more complex abstract concepts. In addition,
- dangerous objects which a student could never even experience in real life,
- coudl be made available. An example would be a collection of animals, i.e. a
- student could open the mouth of different types of poisonous snakes and
- observe the differences in dentition and hinging of the jaws.
- One major limitation of VR would be how well it can actually simulate
- the real thing. If it is just another souped-up video image then it probably
- won't have much effect. If it can genuinely involve ALL the senses then an
- educational revolution might just be on the way.
-
- Brian Murfin
- Ohio State University
-
- bmurfin@magnus.acs.ohio-state.edu
-